Games Beaten : 2011

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dsheinem
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Re: Games Beaten : 2011

Post by dsheinem »

Metal Torrent- DSiWare
Kirby Super Star Ultra - NDS
DoDonPachi - PS1
Cruis'n USA - N64
Cruis'n World - N64
DonPachi - PS1
Cut the Rope - iPhone
Cut the Rope: Holiday Gift - iPhone
Mass Effect - 360
Galaga Remix - Wii
Tatsunoko vs. Capcom - Wii
Mushihimesama Futari 1.5 - 360
DoDonPachi Dai Ou Jou - PS2
DoDonPachi Resurrection - iPhone
Triggerheart Exelcia - DC
Heavy Barrel - Wii/Arcade
Tetris (Rev A and Rev B) - Game Boy
Street Fighter IV - iPhone
Killzone - PS2
Dead Space 2 - PS3 *new*

Total: 20


I took my time with Dead Space 2, mostly playing an hour or so a night off and on for the past few weeks. It took me 10 hours and change to beat it on the default difficulty. In the final evaluation, I think I prefer the first game for several reasons (story, mood, "horror" elements, boss fights, etc.) but this sequel is no slouch. For one, it looks gorgeous and sounds incredible - even better than the first on both counts. On the other hand, I felt that the emphasis was much more on combat and there were very few times where I felt like I didn't have enough ammo, energy, or other forms of relief. Isaac is now more or less a superhero. In addition, I also felt that the enemies were more predictable, less varied, and generally boring. The story this go 'round was also much less interesting and even though the set pieces and settings are bigger and more varied, I don't necessarily think they are better or more creative. That said, if you liked the first (as I did), you'll probably like the second (as I also did, but less so). Most reviewers have hailed it as significantly superior to Dead Space, but count this blurb as a dissenting opinion: Dead Space 2 is slightly inferior.
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jfrost
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Re: Games Beaten : 2011

Post by jfrost »

Super Meat Boy - PC
Braid - PC
Overlord - PC

This game really suprised me, as I would never have played it if it weren't for a friend of mine nagging me all the time about it. I finished yesterday both the regular game and the expansion, Raising Hell. The premise of the game is at least interesting: your goal is to be an evil master and you can choose to be evil or very evil. What I didn't expect was the cleverness of the puzzles. I expected only a run-of-the-mill action game and I got much more mileage out of it. To be sure, the game has its fair share of control problems. I hope they were ironed out in the sequel, but I can't say I didn't enjoy myself playing this one.

By the way, besides the minions you control being really funny, the story is quite good as well (considering gag games normally don't give a shit their story has no meaning whatsoever). Here, we have to defeat the 7 "heroes" who defeated the last Overlord. The thing is that these so called heroes have decayed and are now shadows of their former selves. Each of them represents one of the seven deadly sins and our own "evil master" looks positively good next to them.
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Ack
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Re: Games Beaten : 2011

Post by Ack »

Serious Sam: The Second Encounter (PC)(FPS)
X-Men: Mutant Academy (PS1)(Fighting)
Street Fighter Alpha (PS2)(Fighting)
Extermination (PS2)(Survival Horror)
Spyro the Dragon (PS1)(Platformer)
Spyro 2: Ripto's Rage! (PS1)(Platformer)
Myst III: Exile (PC)(Graphic Adventure)
Shaq Fu (GEN)(Fighting)
Spyro: Year of the Dragon (PS1)(Platformer)
God of War (PS2)(Action Adventure)
The Simpsons Game (PS2)(Platformer)
The King of Fighters '99 (PS1)(Fighting)
EOE: Eve of Extinction (PS2)(Beat 'Em Up)

TOTAL: 13

I like Eidos, they've given me many games I really enjoyed. Unfortunately this one just wasn't one of them. EOE is a 3D beat 'em up based around a quick-switch combat system which allows short combos between different types of weapons. More types of weapons are unlocked as you play through the game, and each weapon can be leveled for longer combo chains and more damage by using it on whatever gets in your way. There's a lot of variety in weapon styles, and each weapon has a special power which can only be used once the character has two "Lay Seeds" equipped and enough energy to pull off the move. Unfortunately, I found it had some problems.

First, I didn't care much for the story. The evil corporation the main character is fighting against is absurdly stereotypically evil: secretly at the front of weapons research, illegally cloning its security force (which it covers up by requiring clones to wear sunglasses. Seriously.), funding evil mad scientists, anti-environmentalism, taking over underground black market criminal organizations, hiring a motley crew of former hitmen, soldiers, assassins, and whatever else it feels like to be corporate executives, etc. Agla, the company's apparently Jewish CEO (it notes his name's in Hebrew after all), has created this massive ne'er-do-well to create weapons known as the Legacy Drive, which involves taking the ancient metal orichalcum and combining it with a human soul to create melee weapons, which somehow led to the destruction of Atlantis. Since that time the Mayans have been protecting the metal, which was the single purpose of their entire civilization, but they failed, and now Agla has used the soul of the main character's girlfriend to create the weapon to use it to ultimately cause the apocalypse, for one single reason: so he can die.

For the record, it's never stated the guy's immortal. He just needs the apocalypse to die...which you ultimately disprove by killing him in the end without causing the end of the world, which doesn't happen mainly because the two leads don't want to die. Seriously. That's the story. The only aspect of it I really cared for was the whole cloning thing, which was a solid way of explaining why all of the enemies looked exactly the same.

Anyway, onto the combat system. Admittedly it's not so bad, and the weapon switching system allows for some particularly nasty combinations. Sure, enemies often can simply block, and there seems to be no real system for breaking it as near as I can tell. You might break it, you might not, and it's not a big thing when you do, it just sort of happens. While the AI's not particularly bright, it's capable enough to get in a few hits, though the bosses are where the real trouble occurs. Their AI seems to improve based on the amount of damage they've taken: most fights start with them blocking nothing and end with them blocking everything or timing their moves to be executed exactly when you hit them, so you still get hit. It makes them really annoying to fight the first time through, though there are certain weapons that work really well on certain bosses. Certain bosses also have gimmicks to make them tougher, the worst being Hans, the first boss, who can't be hurt until you've destroyed the chandelier in the ceiling, which is a pain considering you can't see it thanks to the camera and Hans can knock you out of your jump for lots of damage. I've yet to get that light down without losing half my health in the process.

What really hinders combat though is the camera. The controls are pretty terrible, and the camera control can generally be defined by the lack of it. You can manipulate the camera in one way, by pressing R2 to spin it slowly behind you. You can enter a first person view as well, but I've found about half the time it was denied to me when I want to use it. The camera will not follow characters you've locked onto, which partially negates the point (the lock on button also controls blocking, so I still suggest you do it from time to time). The controls also take some getting used to, as many of the puzzles require using a particular weapon to launch yourself into the air, where you have to rapidly switch to another weapon to get to a ledge before you plummet to your untimely death.

There are a few puzzles spread throughout, but not terribly many, and the game's good about telling you exactly what you need to be doing to progress, so folks who want to hit something won't have to think too long on what to do. The voice acting isn't great, but it's not nearly as bad as games like Dynasty Warriors 3, Countdown Vampires, or the myriad of other games folks like to point to for horrid voice acting. The music's actually not too bad, though I never found myself really paying attention to it.

There are some interesting unlockables, such as minigames hidden throughout certain levels, an ultimate weapon acquired by beating the game, numerous data entries found by beating certain enemies, and even an "action viewer," which lets you see all of the quicktime events. That's right, quicktime events! I decided I would save it's worst offense for last. I hate these things, though admittedly this game won't kill you with them. It also always uses the same command for each particular event, and once you've seen it, it can be found in the Bonus menu, so you can actually study these things and see what happens if you get it right or miss it.

The graphics aren't bad, considering this is a PS2 game from 2002, and the level design is ok, though they're quite lifeless most of the time. I say most, because certain levels include animals and insects crawling around. Levels also encourage exploration by including hidden quicktime events, data entries, and even alternate routes, which I thought was a nice touch.

Oh, it's short too. I beat it the same day I started, and I'm running back through now to finish grabbing everything and max out all of my weapons. Once that's done, I'm likely going to put this one away for a long time, as I can't think of any reason I'd really like to come back to it.
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Luke
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Re: Games Beaten : 2011

Post by Luke »

Hoping to update the list, and participate more in a thread I started.

But I will say this....

This weekend I beat Jackal...on the NES...with the original controller...no cheats...no funny business...wait for it....

PERFECT GAME!

Not a damn life lost, and I took a ton of pictures so hopefully I'll be able to share Proof!

I also beat it again with no continues, but did lose at least two lives in the last level. I can beat the first 4 levels, almost every time without losing a life. There is a corner in level three where you have to dodge laser beams a'la Blaster Master style where all of a sudden shit rains down like crazy: the Beams, foot soldiers (of the non-tmnt kind), tanks, and bomb dropping planes. But I've got that nailed.


The big nasty in this game is just the last level. If you aren't fully powered up, stick with a speed run attack and DO NOT upgrade your weapon. Stay with the grenade, as it can clear walls, and the last level is covered with them. It's also a level where I would say "PANIC". Just keep moving and remember the Jackal format:

When the helicopter flies over you, expect a barrage of attacks.
Once you drop off the kids or pass the landed helicopter...creep. You're about to meet a boss and wipe out any opposition before moving forward.
When meeting the boss..Don't panic. After the first stage and excluding the Helicopter boss, approach bosses from the right to the left of your screen.
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MrHealthy
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Re: Games Beaten : 2011

Post by MrHealthy »

Dead Space 2 spoilers may be in this post. You have been warned.

dsheinem wrote:I took my time with Dead Space 2, mostly playing an hour or so a night off and on for the past few weeks. It took me 10 hours and change to beat it on the default difficulty. In the final evaluation, I think I prefer the first game for several reasons (story, mood, "horror" elements, boss fights, etc.) but this sequel is no slouch. For one, it looks gorgeous and sounds incredible - even better than the first on both counts. On the other hand, I felt that the emphasis was much more on combat and there were very few times where I felt like I didn't have enough ammo, energy, or other forms of relief. Isaac is now more or less a superhero. In addition, I also felt that the enemies were more predictable, less varied, and generally boring. The story this go 'round was also much less interesting and even though the set pieces and settings are bigger and more varied, I don't necessarily think they are better or more creative. That said, if you liked the first (as I did), you'll probably like the second (as I also did, but less so). Most reviewers have hailed it as significantly superior to Dead Space, but count this blurb as a dissenting opinion: Dead Space 2 is slightly inferior.


Interesting thoughts. Im a huge fan of the first game myself, but I have not decided if I like it better or not. I felt that 2 did several things much better, while some things were lacking. But as you say it was still all fun. So I am just going to address a few of your points and how I felt regarding them.

You mention "horror" elements as something you felt were better in the first. Almost all the straight scare tactics used in the first game were present in this game as well, but since we are already familiar with the necromorphs there is little of the unkown factor involved. So I agree that as a whole the necromorphs are less "scary" then before. However, while they did pace the game differently with miore action, I felt that the more subtle details to create horror and tension were improved so much from the first game. Chapter 10 is nothing but tension for the first half and it worked wonderfully. As well, I read/listened to as many logs in the first game as I could, and while intresting, none of them really were effective at creeping me out. In this game however, I felt that the writing for said logs was much improved and if read while in the area you found them, added to the creepy factor. In particular, the logs of the teachers in the elemetary school talking about the increased aggression and imaginary friends creeped me out. Also, the logs from the single employee stationed on the solar array detailing his decent into madness really un-nerved me.

Boss fights were a dissappointment, I agree there. I was hoping for more large scale bosses like the leviathan in food storage from the first game. I also agree with the game looking better. The lighting effects were spot on. I really liked that if there was a light source on the ground you could pick it up and throw it around to light up the darkened corners of rooms. Very useful. And the sounds, man, sometimes if you stay quiet in an area you will hear muffled gunshots in the distance, or a baby crying, and as the game went on they got farther and fewer between. Really gave me a sense that the sprawl was screwed.

As for the combat, there was more emphasis on it due to the fact that (at least in my opinion) it was much improved. Kinesis and melee/stomp were actually useful in combat now. If you were finding it too easy, then you should have upped the difficulty, which can be done at any time now, another great improvement. As for enemies being more reptitive in this game, I completely dissagree. My memories of the first game (which I have played 3 times) seem to me that the enemey encounters went something like this. Group of slashers, group of slashers, roup of slashers, explody guys, group of slashers, group of slashers, pregnant, group of slashers, group of slashers, group of slashers, infector. While in this game, I felt that they mixed in up more frequently, putting a few slashers, a pregant, a couple explody guys all in one encounter. Made it much more interesting to me. I do however miss the twichers from the first game, and aside from the first encounter in the church, the stalkers were pretty lame / under utilized.

On the story front, I was still as interested as I was in the first. Giving Isacc a voice I thought worked well, and fleshed him out into more then just 'engineer'. However, I felt that they kept going on about how Tiedmen (Is that how its spelt?) was a villian, but he never seemed to develop those antagonist characteristics. It seemed to me, he was just doing what he was expected to do from higher ups. As for the set piecies, while varied and much more interesting then most of the Ishumeria (again with the spelling) in design, the devs hyped up the sprawl to big this huge awesome place, and we ended up only seeing a tiny fraction of it. What did we see, a handful of appartment buildings, with some shopping and state and church propeties in between them. The old mines, the lab for the marker in the otherwise huge goverment sector, Some maitence / waste areas, a transport hub, hospital and the solar array. So many missed oportunties. Why didn't we see and office buildings, or public parks, maybe a movie theater or reasturants, or the indurstrial district. We didn't see were they grow there food, or raise there livestock (cow necromorph anyone?). What about sports facilties or libraries? So so many things that could have made for extremely interesting and creepy areas. I was a bit let down with how little we actually saw.
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SwooshBear
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Re: Games Beaten : 2011

Post by SwooshBear »

Call of Duty 4: Modern warfare (Ps3)
Soul Calibur 3 (Ps2)
Super Mario World 2: Yoshi's Island (Snes)
Warioware, Inc. (Gba)
Half Life 2: Episode 1 (Ps3)
Half Life 2: Episode 2 (Ps3)
Super Mario Land 2: Six Golden Coins (Gb)
Resident Evil 5 (Ps3)
Radiant (IPod Touch) *NEW*

Total: 9

Beat this game last year, but a new update continued the storyline. The new boss was pretty tough, but it's still one of my favorite vertical shmups/IPod games. Of course it ended with another cliffhanger, so I can't wait for the next update.

Next up should be Dark Forces for Together Retro, but I'm playing Paper Mario and some gba inbetween.
Incognito D wrote:Mere months after buying my original GBA, Nintendo trolled me hard by releasing the SP.

Check me out on twitter: SwooshBear742
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LoganX1187
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Re: Games Beaten : 2011

Post by LoganX1187 »

wooodyjohnson wrote:just beat majoras mask for the first time. it was an amazing game!


Agreed! I need to go back and revisit that one. I loved it when it came out and it's been long enough now that I've probably forgotten almost everything, so I'll be going in pretty fresh.
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LoganX1187
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Re: Games Beaten : 2011

Post by LoganX1187 »

1. Lego Indiana Jones 2 (360) - 1000/1000
2. Star Wars The Force Unleashed II (360) - 1200/1200
3. Afterburner Climax (XBLA) - 200/200 + both avatar awards
4. Sonic & Sega All Stars Racing (360) - 1000/1000

Had a lot of fun with Sonic & Sega All Stars Racing. I had a Master System as a kid and I loved games like Alex Kidd, Phantasy Star, and later in later console generations Sonic, Streets of Rage, Shenmue, etc.

This game was bittersweet because it showed what it might be like if Sega had managed its franchises better and there was nostalgia built up around some of them like Nintendo was able to do. The fact that everyone loved Super Mario Bros (and rightly so) but didn't experience Alex Kidd in Miracle World is a shame. Same w/Final Fantasy or Dragon Warrior vs Phantasy Star (pre-online). It was nice to race around in Sega themed stages, although it was weighted heavily in the direction of Saturn franchises and beyond.

In an ideal world I would have also been able to race w/Axel or Blaze (or both) from Streets of Rage in a police car or something, Alis from Phantasy Star in the landrover, and Vyse from Skies of Arcadia in an airship. That would have been awesome. Sega has other good franchises, but the omission of those three were the most glaring for me. At least I got to play a Ryo Hazuki again, if even just for a race.
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Luke
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Re: Games Beaten : 2011

Post by Luke »

LoganX1187 wrote:1. Lego Indiana Jones 2 (360) - 1000/1000
2. Star Wars The Force Unleashed II (360) - 1200/1200
3. Afterburner Climax (XBLA) - 200/200 + both avatar awards
4. Sonic & Sega All Stars Racing (360) - 1000/1000

Had a lot of fun with Sonic & Sega All Stars Racing. I had a Master System as a kid and I loved games like Alex Kidd, Phantasy Star, and later in later console generations Sonic, Streets of Rage, Shenmue, etc.

This game was bittersweet because it showed what it might be like if Sega had managed its franchises better and there was nostalgia built up around some of them like Nintendo was able to do. The fact that everyone loved Super Mario Bros (and rightly so) but didn't experience Alex Kidd in Miracle World is a shame. Same w/Final Fantasy or Dragon Warrior vs Phantasy Star (pre-online). It was nice to race around in Sega themed stages, although it was weighted heavily in the direction of Saturn franchises and beyond.

In an ideal world I would have also been able to race w/Axel or Blaze (or both) from Streets of Rage in a police car or something, Alis from Phantasy Star in the landrover, and Vyse from Skies of Arcadia in an airship. That would have been awesome. Sega has other good franchises, but the omission of those three were the most glaring for me. At least I got to play a Ryo Hazuki again, if even just for a race.


Welcome to the forumLogan; great post.
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MrHealthy
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Re: Games Beaten : 2011

Post by MrHealthy »

    Red Dead Redemption (PS3)
    Demon's Souls (PS3)
    Dead Space: Ignition (PSN)
    Dead Space 2 (PS3)
    Costume Quest (PSN)

    *New*Blueberry Garden (PC Download)
    Picked this up in the christmas steam sale for like 50 cents or something. Its a short experimental game where you explore a garden and collect fruit and other objects. Each fruit gives you a different ability for a short time, while the other items stack up to form a large tower. The game has two endings, one where you 'die', another where you reach the moon. It really doesn't make any sense at all, but its charming.

    *New*Donkey Kong (NES)
    I, like most, played this several times in my youth. However, considering that I am only 20 now, I was way too young to be any good at it back then. So, since I woke up sick a few days ago, I decided to beat it, and a bunch of other NES games in my backlog, that by all rights, shouldn't still be unbeaten. Since this game just loops, I considered it beaten once I cleared all 3 levels, though I did end up doing a second loop. The game was much much easier then I remember it.

    Donkey Kong is just classic arcade fun. Its easy to see why this became popular. The graphics are crisp and clear, and the controls are for the most part easy to use. And frankly, its just addictive. As I mentioned, there was one problem with the controls though. The animation for climbing up a ladder would take too long once I reached the top. More then twice I found myself thinking I was at the top and pushing left or right to walk, but I wouldn't move because the game still thought I was on the ladder. Its a small thing, but it bugged me.

    *New*Donkey Kong 3 (NES)
    Unlike Donkey Kong, or Donkey Kong Jr., this game is not a platformer. Rather its a one screen shmup of sorts. Odd I know, but rather fun and refreshing. Instead of Mario (or Jump Man if you prefer) you play Stanley the Exterminator. DK stirs up some trouble by sending a bunch of bugs after your flowers, and you have to get them, and DK out of your gardens before they steal all the flowers.

    Unlike Donkey Kong, this game does not loop in a traditional way. There are still only 3 stages, but now they are set up in a specific order with increasing waves of bugs. So to consider this game beaten, I decided to just clear all 3 stages. It went, Stage 1, Stage 2, back to Stage 1 and then Stage 3 to do so. I actually ended up on round 7 when I ran out of lives, as the difficulty seemed to spike suddenly. I am not considering this game 100% done until I get to round 18 though, as the game does not throw any more bugs your way beyond that point.

    Good game, not great though. I will revisit it.

    *New*Donkey Kong Jr. (NES)
    Donkey Kong Jr., I didn't like you at all. While it was interesting to see Mario in a more evil role (he has captured DK, Junior is out to save him) the controls in this game just made me mad. Like Donkey Kong, the game loops after its 4 (rather than 3) stages, so I did one loop to beat it. But I really didn't enjoy it.

    I mentioned I thought the controls ruined it, heres why. First off, Junior is way too slow. This applies to both his walking speed and his climbing speed. Yes, I know you can increase his climbing speed by grabbing two vines instead of one, but man, he is a monkey, he should be able to climb fine. Secondly, considering his size, his jumps just felt way off. I frequently miss jumped even on the smallest possible gaps because of it. Im not sure exactly what it was, maybe he was too heavy feeling, or maybe his collision detection was smaller than his sprite, I don't know, it just didn't work.

    *New*Golf (NES)
    Okay, so you techically can't lose in this game. You just keep playing until you get the ball in all 18 holes. So as long as you put in the time, this is kinda a freebie. I wasn't actually expecting much from this game, but I ended up being pleaseantly surprised. I really really enjoyed myself once I figure out how to play. Its become one of my new favourite NES games, and made me realize that I actually generally enjoy golf games. I think I will be buying some new ones soon.

    *New*Mega Man 2 (NES)
    Like Doneky Kong, I played this many times as a child, but again never finished it. It wasn't until a couple (maybe 3 or 4) years ago that I was even good enough to beat the game. I did try and beat the game last year, but I got bored / annoyed around the 3rd Wily level, because the boss of that level is a huge a-hole, requiring more crash bombs then you can carry unless you are super careful with your shots. As the last boss only being killable by bubble is lame as hell. If someone doesn't know that going into it, well, that would piss me off so much.

    Its a good game, but way over rated. And the robot masters are way to easy in comparison to other games.

    *New*Mega Man 4 (NES)
    One of the best Megamans in my opinion. My personal favourite is 5 due simply due to the robot masters (not counting the newer 9 and 10), but 4 is argueablly the better game because 5 is far far too easy. Im still sick, and my joint hurts and I have a head ache so excuse me for wrapping this one up quickly. Great game. Just the right ammount of difficulty, still really creative in level and boss design.


Total: 12

Up next?
Kororinpa: Marble Mania on the wii. I picked it up on the cheap and I already have half of it beaten from a rental long ago, so Im gonna finish it off. Also Megaman 6, as its the last of the 8-bit megamans (not counting handheld ones) that I have yet to finish.

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