Do You Have Any Unpopular Gaming Opinions?
- BoneSnapDeez
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Re: Do You Have Any Unpopular Gaming Opinions?
You guys who are "exhausted" by RPGs... what are you playing? If you're talking about 6th/7th gen padded slogfests I would agree. But there are so many retro RPGs that are fast-paced, streamlined, and shorter than the average "action-adventure" game of today.
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AppleQueso
Re: Do You Have Any Unpopular Gaming Opinions?
ooooh right, yeah, this.irixith wrote:I bought this on the Wii VC because it was one of the few N64 titles I'd never picked up. Finished it in about an hour. Was slightly disappointed. I mean come on, this was easier than a Kirby platformer!Xeogred wrote:Do not waste your time on Yoshi's Story!
Found out a few years later it has multiple paths so the playthrough can be different each time. Played again. Thought better of it. Just needs a difficulty curve!
Bone, if you play it and find you like it well enough, it's a game that expects you top lay through it multiple times. Things you do and collect in one world open up levels in the next
- Erik_Twice
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Re: Do You Have Any Unpopular Gaming Opinions?
You are probably right on this. Despite my dislike of the genre, I really think the focus on 80 hour long PS2 titles to the detriment of shorter 16-bit games may be the source of this.BoneSnapDeez wrote:You guys who are "exhausted" by RPGs... what are you playing? If you're talking about 6th/7th gen padded slogfests I would agree. But there are so many retro RPGs that are fast-paced, streamlined, and shorter than the average "action-adventure" game of today.
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Re: Do You Have Any Unpopular Gaming Opinions?
Padded slogfest....what?
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- BogusMeatFactory
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Re: Do You Have Any Unpopular Gaming Opinions?
I was playing Shining in the Darkness, but had to take a break with something a bit more action oriented and am playing some S.T.A.L.K.E.R. on the PC. SitD isn't boring by any means, but I just needed to get some more variety. I should get back to it when March starts up.BoneSnapDeez wrote:You guys who are "exhausted" by RPGs... what are you playing? If you're talking about 6th/7th gen padded slogfests I would agree. But there are so many retro RPGs that are fast-paced, streamlined, and shorter than the average "action-adventure" game of today.
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Re: Do You Have Any Unpopular Gaming Opinions?
Padded slogfest, love it. That really does cover what many JRPGs have turned into. Back in the 8/16bit era a good many could be taken down in the 10-40 hours range. A good one like FF2(SNES)/FF4 can be knocked off entirely, doing it all, in around 20hours. It's a fantastic length and the story really keeps you engaged, and even if you have to grind here and there a bit to level up well it's never a snore. A game like FF6(FF3 SNES) on the back end of the series still wasn't all that much longer, it was, but nothing insane. It really I think hit on the CD era with FF7 and those trying to be it as something to look up to after that point where 70+hours was becoming normal, it's just too long for a lot of people to enjoy and much can be seen as pad.
- BoneSnapDeez
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Re: Do You Have Any Unpopular Gaming Opinions?
Everything became overly long in the 5th gen. It's not just the RPGs. Look at all the great action/platformer games of the 8 and 16-bit eras that could be beaten in under an hour. That type of game design became a thing of the past.
I "blame" the advent of CD-ROM media. This allowed for cutscenes and "movie-like" elements, as well as the ability to create games that went on and on and on. Suddenly the gameplay itself needed to be coupled with some sort of "epic" narrative.
Soon enough length became a selling point and a badge of honor - to the point where developers would just straight up lie about it (look at all the "120 hour" PSX JRPGs that in reality took about 60 hours to complete).
It's strange to see how long ass games have become the norm these days. Sometimes I read reviews at places at IGN and they complain about the fact that a FPS single-player mode may be "only" seven hours or so.
I "blame" the advent of CD-ROM media. This allowed for cutscenes and "movie-like" elements, as well as the ability to create games that went on and on and on. Suddenly the gameplay itself needed to be coupled with some sort of "epic" narrative.
Soon enough length became a selling point and a badge of honor - to the point where developers would just straight up lie about it (look at all the "120 hour" PSX JRPGs that in reality took about 60 hours to complete).
It's strange to see how long ass games have become the norm these days. Sometimes I read reviews at places at IGN and they complain about the fact that a FPS single-player mode may be "only" seven hours or so.
Re: Do You Have Any Unpopular Gaming Opinions?
Totally agree there, guess I should have pulled my post away just from picking on RPGs but it's the easiest one to do. Back in the day you're right, SMB2/3 aside if you didn't use shortcuts were one of the rare exceptions to where a platforming game couldn't be knocked off in an hour or so, sometimes less. The games were just so well done along with the shorter run they could be re-done so much you would get that moneys worth. The stuff now a lot of it has no replay value so they go for overkill length and that's not a good thing.
- Exhuminator
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Re: Do You Have Any Unpopular Gaming Opinions?
I've beaten some good long RPGs in the past few years, 109 hours in FFX II, 115 hours in Etrian Odyssey: Untold, 67 hours in DQ VIII, etc. I am okay with an RPG being long insofar as it continuously provides fresh content that isn't rehashed or recycled. I do get irritated when the length is artificially prolonged by fetch quests or incessant grinding against palette swapped enemies. If I was being totally honest, 20-30 hours is my preferred length though.
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- dunpeal2064
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Re: Do You Have Any Unpopular Gaming Opinions?
Tanooki wrote: It really I think hit on the CD era with FF7 and those trying to be it as something to look up to after that point where 70+hours was becoming normal
What does FF7 have to do with any of this? Its like 40 hours long. Sadly, it can't be the scape goat for everything wrong with rpgs, at least not here
I've played many ps1/ps2 rpgs, more than any other systems, and a large majority were done with their main content in 40-50 hours.
And sure, I've clocked in a lot of time into some of these (500 hours in Disgaea, 180 in FFXII, etc), but none of that was to finish the main content of the game. Both games are done in 40-50 hours, but just offer a lot to do outside of the main game. If we are counting this as game length, then surely Chrono Trigger racks up quite a tally with all its endings. (And Ys with how many times Bone has played it.)