I dislike that attitude from Nintendo, but to their credit, they are often right. Nintendo games tend to have such precise feel compared to other developers.PartridgeSenpai wrote:As it is, it's just the usual Nintendo "we know better than you how to play our game" nonsense.
Switch Discussion Thread
Re: Switch Discussion Thread
- noiseredux
- Next-Gen
- Posts: 38148
- Joined: Fri Nov 14, 2008 1:09 pm
- Contact:
Re: Switch Discussion Thread
They've made missteps too. Like the waggling in that Wii Donkey Kong game for instance. And I didn't like the optional motion control aiming in BOTW, either. At least that was optional and could be shut off.marurun wrote:I dislike that attitude from Nintendo, but to their credit, they are often right. Nintendo games tend to have such precise feel compared to other developers.PartridgeSenpai wrote:As it is, it's just the usual Nintendo "we know better than you how to play our game" nonsense.
I just feel like Pokemon has a long history proven to play well WITHOUT motion controls. If they want to add them as an option, fine. But to take away 'standard' controls seems dumb to me.
Re: Switch Discussion Thread
I bought Okami for the Switch (physical Asian version), meaning I now own the game 4 times... Impressive considering I've never gotten more than about 50% of the way through, if I was to estimate. Hopefully this time I can finally complete it.
Own: Mega Drive, Saturn, Dreamcast, Playstation 1, Playstation 2, Playstation 3, Playstation 4, Playstation 5, PS Vita, Super Nintendo, Nintendo 64, Gamecube, Wii U, Game Boy Advance, DS, 3DS, Switch, Switch 2, Xbox, Xbox 360
- PartridgeSenpai
- Next-Gen
- Posts: 3175
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Switch Discussion Thread
It very rarely makes the game outright unplayable. It's usually something like you mention, where it's a waggle for no reason in DKCR, or how the run and jump buttons aren't adjacent in BOTW. They're not things that even bother everyone equally, they're just odd omissions/restrictions for seemingly no reason that make the game more difficult to enjoy than it should be.noiseredux wrote:They've made missteps too. Like the waggling in that Wii Donkey Kong game for instance. And I didn't like the optional motion control aiming in BOTW, either. At least that was optional and could be shut off.marurun wrote:I dislike that attitude from Nintendo, but to their credit, they are often right. Nintendo games tend to have such precise feel compared to other developers.PartridgeSenpai wrote:As it is, it's just the usual Nintendo "we know better than you how to play our game" nonsense.
I just feel like Pokemon has a long history proven to play well WITHOUT motion controls. If they want to add them as an option, fine. But to take away 'standard' controls seems dumb to me.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
Re: Switch Discussion Thread
I have died multiple times in Dead Cells, mainly on the first elite bow boss. I recently got a really lucky run of the RNG and managed to get two legendary grenades. Freezing monsters seems the way to go. Managed to beat the bridge boss on my first try! He had a huge health pool.
I haven't gotten the best luck of parrying attacks yet, but I think I'm getting the hang of rolling. I think I really only get overwhelmed if there's a mob of monsters.
TL;DR: I love this game. Might be one of my favorite in 2018.
I haven't gotten the best luck of parrying attacks yet, but I think I'm getting the hang of rolling. I think I really only get overwhelmed if there's a mob of monsters.
TL;DR: I love this game. Might be one of my favorite in 2018.
- noiseredux
- Next-Gen
- Posts: 38148
- Joined: Fri Nov 14, 2008 1:09 pm
- Contact:
Re: Switch Discussion Thread
I knew about that, wasn't intending to say those 2 were the only methods, but it's still infuriating and you're right, it's why the Zelda games are fairly awful because the controls are too twitchy leading to lots of rolling death.PartridgeSenpai wrote: For what it's worth, you can also use a joycon and "throw" it just like you can with the Pokewalker controller thing. If you could legit ONLY play the thing either handheld or with the Pokeball controller THAT would be outright ridiculous highway robbery Xp
As it is, it's just the usual Nintendo "we know better than you how to play our game" nonsense.
I've never actually owned the game before but I'm looking to do a 2 Capcom game import in December at the yes-asia site as they have nearly US quality pricing on stuff if not a match and free shipping at $39USD or higher. I'm thinking of snapping it up along with that Capcom Brawler package that has FF, D&D and others in it.Reprise wrote:I bought Okami for the Switch (physical Asian version), meaning I now own the game 4 times... Impressive considering I've never gotten more than about 50% of the way through, if I was to estimate. Hopefully this time I can finally complete it.
- BoneSnapDeez
- Next-Gen
- Posts: 20148
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Switch Discussion Thread
I got Celeste and I am not a fan.
There's this super-popular trend among indie platformers where the games are super-hard with tons of "cheap" instadeaths (spikes and whatnot) coupled with an almost paradoxical lack of penalty upon dying. Like, these games have checkpoints every 15 seconds. So you die 100,000 times but each time you're sent back a minute distance. It makes the overall gameplay feel really jilted and janky. It's impossible to lock into any solid groove and it feels like you're just slogging through these annoying little increments. Even some good games, like VVVVVV, had their entire gameplay experience predicated around this nonsense.
Indie developers, stop this shit.
There's this super-popular trend among indie platformers where the games are super-hard with tons of "cheap" instadeaths (spikes and whatnot) coupled with an almost paradoxical lack of penalty upon dying. Like, these games have checkpoints every 15 seconds. So you die 100,000 times but each time you're sent back a minute distance. It makes the overall gameplay feel really jilted and janky. It's impossible to lock into any solid groove and it feels like you're just slogging through these annoying little increments. Even some good games, like VVVVVV, had their entire gameplay experience predicated around this nonsense.
Indie developers, stop this shit.
Re: Switch Discussion Thread
Yup those entire games are neither really retro or fun, even the old retro games of the day didn't rely on being crappy and cheap for challenge, they were designed well and you just suffered for it because you were learning to get better. Here the premise is to die and re-pop right back up moments away if that to get killed some more because that's some how cool and retro and all that, but it's really just offputting and damned annoying so I refuse to buy the stuff. Since so many developers have relied on this, I don't even much buy the so called retro games anymore until I read up on them first due to lack of trust over a few dumb ideas, this being one of them. But when someone does do it right like the old the right way, then it's a special kind of fun.
-
Forlorn Drifter
- Next-Gen
- Posts: 5166
- Joined: Sun Jan 15, 2012 2:02 pm
- Location: Central Texas
Re: Switch Discussion Thread
For anybody waiting on Hollow Knight physical release, it might not be coming anymore- it sounds like the deal fell out.
PSN: Green-Whiskeyninjainspandex wrote:Maybe I'm just a pervert
Owned Consoles: GameCube, N64, PS3, PS4, GBASP
