Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022
1. Void Destroyer - PC
2. Ender Lilies: Quietus of the Knights - Switch
3. Raging Blasters - Switch
4. Citizen Sleeper - Switch
5. GetsuFumaDen: Undying Moon
6. Hands of Necromancy - PC
7. Project Downfall - PC
8. Chasm: The Rift - PC
9. Cultic - PC
10. Kirby Super Star - SNES
11. Kirby's Dream Land 2 - GB
12. Kirby's Dream Land 3 - SNES
13. Kirby 64: The Crystal Shards - N64
14. Fire Emblem Engage - Switch
15. Mechwarrior 5: Rise of Rasalhague - PC
16. Kirby's Epic Yarn - Wii
17. Kirby's Return to Dreamland - Wii
18. Mega Man 7 - SNES
19. Mega Man 8 - PS1
20. Conquest: Frontier Wars - PC
21. Theatrhythm Final Bar Line - Switch
22. Octopath Traveler II - Switch
23. Last Call BBS - PC
24. The Legend of Heroes: Trails to Azure - Switch
25. Dread Templar - PC
26. The Great War: Western Front - PC
27. GrimGrimoire OnceMore - PS5
28. Haegemonia: Legions of Iron - PC
29. Everspace 2 - PC
30. Star Wars Jedi: Survivor - PC
31. The Legend of Zelda: Tears of the Kingdom - Switch
32. Warhammer 40000: Boltgun - PC
33. Diablo 4 - PC
34. System Shock (2023) - PC
35. Huntdown - Switch
36. HROT - PC
37. Armored Core V - PS3
38. Armored Core: Verdict Day - PS3
39. Aliens: Dark Descent - PC
40. Zone of the Enders HD - PS3
41. Trails into Reverie - Switch
42. Baldur's Gate 3 - PC
The Baldur's Gate series is a beloved CRPG series that was many's introduction to the world of D&D and RPGs in general. As a result, Baldur's Gate 3 has a lot to live up to, especially as it's not being handled by the original devs. How does it hold up? Short answer is brilliantly, capturing the magic that made the original land so well and adapting it to a modern era. But it's not just trading on the name; it is well connected to the previous games.
The game opens with a Mind Flayer Nauteloid ship kidnapping people from Baldur's Gate and implanting them with the brain tadpoles they use as part of their reproductive cycle. You are one of those captives, but you are freed when the ship is attacked by Githyanki dragon riders. Upon your escape your goal is immediate; find a way to remove the tadpole before you are irrevocably changed into a Mind Flayer. However, in the process of trying to find a cure you discover that this was not just a random attack, but part of a larger plot that threatens the entire Sword Coast.
The game is built on 5e rules and does its best to be as direct a translation as possible. This is not real time with a pause like the original games; this is full on turn based combat based on initiative order and conforming to the action/bonus action/move economy of the tabletop. There are some changes; aside from the unsurprising lack of being able to ready an action for a future reaction (trying to write that conditional system and then implement a decent UX for it is madness), there have been some balance changes around classes known to underperform, like Monk, or who are better suited for human DMs, like Ranger (whose favored enemy/terrain mechanics create very "you know or you don't" character building choices in the context of a fixed video game). Most notably, there is a change to skill checks and inspiration. Skill checks that come up in dialog will pause an allow you to toss out a quick cast of buffing spells for performing checks (so you don't need to pre buff), and failing a check allows you to use inspiration for a reroll. You can bank up to four inspiration, and you gain them from certain game choices made when you have given party members in your party. For the most part it's just "doing things that are in character for at least one person in the party", and they come often enough that you shouldn't be shy using the rerolls. Also, dialog skill checks have a critical success/critical failure system that is absent on tabletop. I think this was added mostly for player expectations for anyone who isn't already a 5e player.
You can form a party of up to four characters, with more hanging out in your camp. The camp is a separate screen a la Dragon Age: Origins where you take your long rests and can have intimate conversations with your party members. Taking long rests refills your resources, and it also tends to move certain plot threads forward, so don't be shy about using it. You can pretty much long rest at will, though there are quests that are time limited and will move forward without you if you long rest too much. For the most part it's fairly obvious which ones fall under this, but it is important to remember that a long rest passes the day. The party lineup is quite eclectic, with members available as late as the final act, and they are all quite well voiced and written.
Speaking of writing, that is one of the game's strongest suits. The characters and their actions are believable, and you have all kinds of different personalities both in your party and as NPCs. The plot grows over time, and while there are sidequests, the game does a good job of not having them be too involved if they aren't part of the main plot. You have less of a sense of telling the main plot to fuck off while you go faff about on random shit. And all the dialog trees have lots of different options based on what sort of PC you want to play and what sorts of abilities you have. There's even a special character background for the main character that adds a bunch of exclusive dialog options. This path is not for the faint of heart, though, for your will as a player will be tested as you go forward. The payoff is worth it, though.
The most important thing I can say about the game is it engenders that "I need to just see the next scene" feeling that is the hallmark of an engaging story. It builds up at a good pace and is highly rewarding for anyone who has more knowledge of the setting, though it does a good job of explaining things for those who aren't. There's lots of opportunity for roleplay to define your character, and the various party members have character arcs that you can shape, if you so choose. All in all, if you're an RPG fan this is a must pick-up.
Games Beaten 2023
Re: Games Beaten 2023
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Games Beaten 2023
Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022
1. Void Destroyer - PC
2. Ender Lilies: Quietus of the Knights - Switch
3. Raging Blasters - Switch
4. Citizen Sleeper - Switch
5. GetsuFumaDen: Undying Moon
6. Hands of Necromancy - PC
7. Project Downfall - PC
8. Chasm: The Rift - PC
9. Cultic - PC
10. Kirby Super Star - SNES
11. Kirby's Dream Land 2 - GB
12. Kirby's Dream Land 3 - SNES
13. Kirby 64: The Crystal Shards - N64
14. Fire Emblem Engage - Switch
15. Mechwarrior 5: Rise of Rasalhague - PC
16. Kirby's Epic Yarn - Wii
17. Kirby's Return to Dreamland - Wii
18. Mega Man 7 - SNES
19. Mega Man 8 - PS1
20. Conquest: Frontier Wars - PC
21. Theatrhythm Final Bar Line - Switch
22. Octopath Traveler II - Switch
23. Last Call BBS - PC
24. The Legend of Heroes: Trails to Azure - Switch
25. Dread Templar - PC
26. The Great War: Western Front - PC
27. GrimGrimoire OnceMore - PS5
28. Haegemonia: Legions of Iron - PC
29. Everspace 2 - PC
30. Star Wars Jedi: Survivor - PC
31. The Legend of Zelda: Tears of the Kingdom - Switch
32. Warhammer 40000: Boltgun - PC
33. Diablo 4 - PC
34. System Shock (2023) - PC
35. Huntdown - Switch
36. HROT - PC
37. Armored Core V - PS3
38. Armored Core: Verdict Day - PS3
39. Aliens: Dark Descent - PC
40. Zone of the Enders HD - PS3
41. Trails into Reverie - Switch
42. Baldur's Gate 3 - PC
43. Quake 2 64 - PC
The recent release of the Quake 2 remaster included a special bonus; a port of the levels of Quake 2 64. Due to hardware limitations, when Quake 2 was ported to the N64 they created a completely new campaign. This set of maps had been locked to the N64, with a handful of community attempts at recreating the maps from scratch that never went very far, but now it's available for everyone to experience.
Rather than the setup of having a large Unit consisting of multiple maps that have connections to each other (and often require you to go back and forth between maps), Quake 2 64 has a bunch of small independent maps. That said, the exit for one logically leads to the next one, so effort was made to have everything still fit together in that "this is a series of real places" sense that would eventually culminate in the level design of Half-Life. Many of the level themes come from the original, and a few have some segments that are lifted straight from the original (e.g. the communication array segment). But for the most part, the actual levels are unique. They tell the story of you starting in the outer area of the Strogg system before hitting the orbital base, capturing a ship, landing on the moon, and eventually assaulting Strogg proper.
The change in level design creates a bit more of a Doom feel to the levels, with larger encounters appearing faster. The arsenal also comes quickly; you get the shotgun first thing in the first level without exploration, and the super shotgun before the end as a non-secret pickup. The full set of weapons is here, without any cuts, though the items have been pared back. Due to controller limitations there is no inventory system. Instead you use any power ups immediately, so no hoarding that quad damage. I found the quad several times, invisibility once, a single instance of the enviro suit, and one instance of the power shield. I'm unsure of whether the power shield persists if you run out of cells or not, as by the time I got it I had already found the BFG and wanted to save cells.
The game has most of the bestiary, though there are a few notable omissions. There is no longer a machine gun guard (just the blaster and shotgun), the technician and brain are missing, and there is no medic (which is very much not missed). And finally, the final boss setup is very different. Instead of your fight against the Makron, you take on two tank commanders followed by two hornets at the same time. You also get to fight a super tank midway through the game. One interesting component is that the levels tend to feature a restricted set of enemies, rather than having all enemies available. This will affect your weapon selection (due to different useability and effectiveness) and consequently your ammo management.
Overall, it's a fun play, though the original is the better game. Since there is no backpack you'll find ammo management is definitely tighter than the original (especially if you bust out the chain gun). If it were a standalone game it'd be harder to recommend, but since you're getting it for free with the original as part of the remaster there's no reason not to play it.
1. Void Destroyer - PC
2. Ender Lilies: Quietus of the Knights - Switch
3. Raging Blasters - Switch
4. Citizen Sleeper - Switch
5. GetsuFumaDen: Undying Moon
6. Hands of Necromancy - PC
7. Project Downfall - PC
8. Chasm: The Rift - PC
9. Cultic - PC
10. Kirby Super Star - SNES
11. Kirby's Dream Land 2 - GB
12. Kirby's Dream Land 3 - SNES
13. Kirby 64: The Crystal Shards - N64
14. Fire Emblem Engage - Switch
15. Mechwarrior 5: Rise of Rasalhague - PC
16. Kirby's Epic Yarn - Wii
17. Kirby's Return to Dreamland - Wii
18. Mega Man 7 - SNES
19. Mega Man 8 - PS1
20. Conquest: Frontier Wars - PC
21. Theatrhythm Final Bar Line - Switch
22. Octopath Traveler II - Switch
23. Last Call BBS - PC
24. The Legend of Heroes: Trails to Azure - Switch
25. Dread Templar - PC
26. The Great War: Western Front - PC
27. GrimGrimoire OnceMore - PS5
28. Haegemonia: Legions of Iron - PC
29. Everspace 2 - PC
30. Star Wars Jedi: Survivor - PC
31. The Legend of Zelda: Tears of the Kingdom - Switch
32. Warhammer 40000: Boltgun - PC
33. Diablo 4 - PC
34. System Shock (2023) - PC
35. Huntdown - Switch
36. HROT - PC
37. Armored Core V - PS3
38. Armored Core: Verdict Day - PS3
39. Aliens: Dark Descent - PC
40. Zone of the Enders HD - PS3
41. Trails into Reverie - Switch
42. Baldur's Gate 3 - PC
43. Quake 2 64 - PC
The recent release of the Quake 2 remaster included a special bonus; a port of the levels of Quake 2 64. Due to hardware limitations, when Quake 2 was ported to the N64 they created a completely new campaign. This set of maps had been locked to the N64, with a handful of community attempts at recreating the maps from scratch that never went very far, but now it's available for everyone to experience.
Rather than the setup of having a large Unit consisting of multiple maps that have connections to each other (and often require you to go back and forth between maps), Quake 2 64 has a bunch of small independent maps. That said, the exit for one logically leads to the next one, so effort was made to have everything still fit together in that "this is a series of real places" sense that would eventually culminate in the level design of Half-Life. Many of the level themes come from the original, and a few have some segments that are lifted straight from the original (e.g. the communication array segment). But for the most part, the actual levels are unique. They tell the story of you starting in the outer area of the Strogg system before hitting the orbital base, capturing a ship, landing on the moon, and eventually assaulting Strogg proper.
The change in level design creates a bit more of a Doom feel to the levels, with larger encounters appearing faster. The arsenal also comes quickly; you get the shotgun first thing in the first level without exploration, and the super shotgun before the end as a non-secret pickup. The full set of weapons is here, without any cuts, though the items have been pared back. Due to controller limitations there is no inventory system. Instead you use any power ups immediately, so no hoarding that quad damage. I found the quad several times, invisibility once, a single instance of the enviro suit, and one instance of the power shield. I'm unsure of whether the power shield persists if you run out of cells or not, as by the time I got it I had already found the BFG and wanted to save cells.
The game has most of the bestiary, though there are a few notable omissions. There is no longer a machine gun guard (just the blaster and shotgun), the technician and brain are missing, and there is no medic (which is very much not missed). And finally, the final boss setup is very different. Instead of your fight against the Makron, you take on two tank commanders followed by two hornets at the same time. You also get to fight a super tank midway through the game. One interesting component is that the levels tend to feature a restricted set of enemies, rather than having all enemies available. This will affect your weapon selection (due to different useability and effectiveness) and consequently your ammo management.
Overall, it's a fun play, though the original is the better game. Since there is no backpack you'll find ammo management is definitely tighter than the original (especially if you bust out the chain gun). If it were a standalone game it'd be harder to recommend, but since you're getting it for free with the original as part of the remaster there's no reason not to play it.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Games Beaten 2023
Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022
1. Void Destroyer - PC
2. Ender Lilies: Quietus of the Knights - Switch
3. Raging Blasters - Switch
4. Citizen Sleeper - Switch
5. GetsuFumaDen: Undying Moon
6. Hands of Necromancy - PC
7. Project Downfall - PC
8. Chasm: The Rift - PC
9. Cultic - PC
10. Kirby Super Star - SNES
11. Kirby's Dream Land 2 - GB
12. Kirby's Dream Land 3 - SNES
13. Kirby 64: The Crystal Shards - N64
14. Fire Emblem Engage - Switch
15. Mechwarrior 5: Rise of Rasalhague - PC
16. Kirby's Epic Yarn - Wii
17. Kirby's Return to Dreamland - Wii
18. Mega Man 7 - SNES
19. Mega Man 8 - PS1
20. Conquest: Frontier Wars - PC
21. Theatrhythm Final Bar Line - Switch
22. Octopath Traveler II - Switch
23. Last Call BBS - PC
24. The Legend of Heroes: Trails to Azure - Switch
25. Dread Templar - PC
26. The Great War: Western Front - PC
27. GrimGrimoire OnceMore - PS5
28. Haegemonia: Legions of Iron - PC
29. Everspace 2 - PC
30. Star Wars Jedi: Survivor - PC
31. The Legend of Zelda: Tears of the Kingdom - Switch
32. Warhammer 40000: Boltgun - PC
33. Diablo 4 - PC
34. System Shock (2023) - PC
35. Huntdown - Switch
36. HROT - PC
37. Armored Core V - PS3
38. Armored Core: Verdict Day - PS3
39. Aliens: Dark Descent - PC
40. Zone of the Enders HD - PS3
41. Trails into Reverie - Switch
42. Baldur's Gate 3 - PC
43. Quake 2 64 - PC
44. Quake 2: Call of the Machine - PC
Like before with the Quake remaster, Machinehead Games produced a new campaign for Quake 2: Call of the Machine. It is divided into six units of 3-4 stages each, and then a final boss stage after the six units are done. Unlike base Quake 2, here you can tackle the units in any order. In that way, they're like selecting episodes in the Dimension of the Machine campaign from Q1. The setup starts with you inside a space station calling down marine missions in six areas. Each one starts with a drop pod landing, and then you need to collect a data disk and get the information uploaded; once all the disks are up the marine in the space station will know where the Strogg threat is originating and can go and kill it.
Because it's a different marine for each unit, you don't carry over your inventory from unit to unit. This means you are incentivized to use your power ups, as you know that you won't have something to save them for, and indeed the mission pack likes to toss giant hordes in key areas that are just ripe for a BFG shot or a quadded machine gun to clear. The level designs of the units are quite varied; some are more tunnel hunts, while others are wide open. And there is a variety of terrains beyond the standard Strogg base that makes up much of base Quake 2.
In terms of weapons and enemies, the game features everything from base Quake 2 and then cherry picks the good parts of the two expansions. So no turrets show up here, which is a blessing. They even add in some new content; an unused Ground Zero weapon is now available in one map, and there's a new variety of Gunner that will kick your ass. Each unit has one or more boss mobs in it that is signified by a health bar that shows up at the top of the screen; while these are usually the boss mobs from the base game, sometimes it is just a tank commander that is souped up. And as it turns out, medics can revive said souped up tank commanders, so be prepared for that.
Call of the Machine is a celebration of Quake 2, and is well worth the price of admission on its own for the remaster.
1. Void Destroyer - PC
2. Ender Lilies: Quietus of the Knights - Switch
3. Raging Blasters - Switch
4. Citizen Sleeper - Switch
5. GetsuFumaDen: Undying Moon
6. Hands of Necromancy - PC
7. Project Downfall - PC
8. Chasm: The Rift - PC
9. Cultic - PC
10. Kirby Super Star - SNES
11. Kirby's Dream Land 2 - GB
12. Kirby's Dream Land 3 - SNES
13. Kirby 64: The Crystal Shards - N64
14. Fire Emblem Engage - Switch
15. Mechwarrior 5: Rise of Rasalhague - PC
16. Kirby's Epic Yarn - Wii
17. Kirby's Return to Dreamland - Wii
18. Mega Man 7 - SNES
19. Mega Man 8 - PS1
20. Conquest: Frontier Wars - PC
21. Theatrhythm Final Bar Line - Switch
22. Octopath Traveler II - Switch
23. Last Call BBS - PC
24. The Legend of Heroes: Trails to Azure - Switch
25. Dread Templar - PC
26. The Great War: Western Front - PC
27. GrimGrimoire OnceMore - PS5
28. Haegemonia: Legions of Iron - PC
29. Everspace 2 - PC
30. Star Wars Jedi: Survivor - PC
31. The Legend of Zelda: Tears of the Kingdom - Switch
32. Warhammer 40000: Boltgun - PC
33. Diablo 4 - PC
34. System Shock (2023) - PC
35. Huntdown - Switch
36. HROT - PC
37. Armored Core V - PS3
38. Armored Core: Verdict Day - PS3
39. Aliens: Dark Descent - PC
40. Zone of the Enders HD - PS3
41. Trails into Reverie - Switch
42. Baldur's Gate 3 - PC
43. Quake 2 64 - PC
44. Quake 2: Call of the Machine - PC
Like before with the Quake remaster, Machinehead Games produced a new campaign for Quake 2: Call of the Machine. It is divided into six units of 3-4 stages each, and then a final boss stage after the six units are done. Unlike base Quake 2, here you can tackle the units in any order. In that way, they're like selecting episodes in the Dimension of the Machine campaign from Q1. The setup starts with you inside a space station calling down marine missions in six areas. Each one starts with a drop pod landing, and then you need to collect a data disk and get the information uploaded; once all the disks are up the marine in the space station will know where the Strogg threat is originating and can go and kill it.
Because it's a different marine for each unit, you don't carry over your inventory from unit to unit. This means you are incentivized to use your power ups, as you know that you won't have something to save them for, and indeed the mission pack likes to toss giant hordes in key areas that are just ripe for a BFG shot or a quadded machine gun to clear. The level designs of the units are quite varied; some are more tunnel hunts, while others are wide open. And there is a variety of terrains beyond the standard Strogg base that makes up much of base Quake 2.
In terms of weapons and enemies, the game features everything from base Quake 2 and then cherry picks the good parts of the two expansions. So no turrets show up here, which is a blessing. They even add in some new content; an unused Ground Zero weapon is now available in one map, and there's a new variety of Gunner that will kick your ass. Each unit has one or more boss mobs in it that is signified by a health bar that shows up at the top of the screen; while these are usually the boss mobs from the base game, sometimes it is just a tank commander that is souped up. And as it turns out, medics can revive said souped up tank commanders, so be prepared for that.
Call of the Machine is a celebration of Quake 2, and is well worth the price of admission on its own for the remaster.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Games Beaten 2023
First game on my new PS5 that I beat was the excellent first-person puzzle game Viewfinder. In it you map 2D images onto a 3D world. Like in one part you can use a picture of a bridge to make a bridge between two points. And at some point you can use a camera to take a picture of an area and recreate that area in 3D space. This is often used to replicate items.
Amazing but too damn short, especially for its price.
I also beat the Switch version of the We Love Katamari remaster. Loved it!
Amazing but too damn short, especially for its price.
I also beat the Switch version of the We Love Katamari remaster. Loved it!
- RobertAugustdeMeijer
- 24-bit
- Posts: 196
- Joined: Fri Sep 02, 2022 10:15 am
Re: Games Beaten 2023
Up to 40 now!
1 Super Ghouls 'n Ghosts
A lot of slowdown. Smart level design. Fun to practice! Seemed like endless continues on the last level, took me a couple of hours.
8/10
2 He Fucked the Girl Out of Me
Personal story about doing sex work to pay for transgender medication. Hits hard. Glad to see the creator acknowledges that some sex workers love their job.
7/10
3 Dragon Age: Inquisition
Too long and simple. But the supporting cast has its moments. Some great ones even.
6/10
4 Dragon's Dogma
Open world with many quirks and surprises. Combat never gets old. It's really exciting finding out what this game has in stock for you!
9/10
5 God of War 2
Everything in this game is dumb. Unfortunately, it's bad in a mundane way. I guess combat is occasionally engaging?
2/10
6 Gargoyle's Quest 2
This is exactly like the Game Boy version. Amazingly the same.
6/10
7 Automaton Lung
Fascinating world to explore. Within seconds you feel like you're on an unforgettable adventure. It becomes a bit gamey towards the end though.
8/10
8 XCOM 2
Interface is horribly unclear, making the huge range of options a taxing choice. By the time I had confidence in my choices, it was almost over! Could be a bit faster, too. Exciting combat, though.
7/10
9 System Shock 2
Prey 2017 heavily improves on this game's premise. There's still good resource management to be had, and intriguing world. Screw the respawning enemies and monkeys.
7/10
10 Lego Star Wars: The Video Game
Fantastic tutorial (you pay coins for tips and that's all the explaining it has), and cute. But haphazard controls and overly simple combat often makes it a chore.
5/10
11 Twinkle Tale
Pocky & Rocky is better, but this adventurous shmup has some fun level design.
6/10
12 Super Adventure Island II
Borrows a lot from Zelda 2, but the levels are a maze and combat is dumb. Bare bones metroidvania.
4/10
13 Inscryption
Reminded me of House of Leaves: scary because there's no clear boundary between the medium and real life. Play on a PC with internet connection!
8/10
14 Just Cause 3
Too many bases/towns to blow up. Main story has some awesome bits. Occasionally I felt like a hero! Very creative in ways to clear missions, but it should last 20 hours, not 40.
6/10
15 El Viento
It's fast but unruly. Bad level design and feedback. Subpar run 'n' gun.
3/10
16 Super Meat Boy
Sprites are so small I couldn't trust the hitboxes and when exactly I would stick to a wall. But it's fast and really well designed.
7/10
17 Sin & Punishment
Looks and feels awesome when things go well. Still, targets/enemies aren't always clear, and it's taxing to aim at things and dodge other things at the same time.
6/10
18 Kuukiyomi: Consider It
The minigames are fascinating but it's frustrating how what you want to do often doesn't match what you think the controls are for it. Is this supposed to be funny?
4/10
19 Hellblade: Senua's Sacrifice
This game has so little respect for the player. I guess being unsure what things are is a part of the mental disorder it's trying to portray? Bad puzzles, lacklustre combat, only 8 hours long but still felt way too long.
3/10
20 Demon's Souls
The jankiness and unpredictability of this game is unique: doesn't have the polish of Elden Ring and that's the best part. Fascinating to see how this series started.
9/10
21 Castlevania III
Finally beat it without skipping to later levels. Peak old-school Castlevania, with an amazing amount of great levels and bosses.
8/10
22 Ender Lilies
Well-crafted but terribly lacks originality. A poor man's Hollow Knight. I'm surprised it wasn't made by the same folks who made Momodora!
7/10
23 StarCraft II: Wings of Liberty
Everything just works so smoothly, pure RTS delight. The missions are mostly tutorials introducing concepts, yet I found myself engaged by the narrative.
8/10
24 Arms
A lot of personality, but even though the combat is deeper than it seems at first glance, I'd rather be playing Fantasy Strike
7/10
25 Psychonauts
Sub-par platforming action in a world that fondly reminds me of the cartoons I grew up watching. The characters are too silly to be seen as representations of the human psyche.
6/10
26 R4: Ridge Racer Type 4
All the extra cars, teams, and divisions add little to the excitement of the core gameplay. Surprisingly difficult and not in a good way.
4/10
27 Dusk
It's fast, funny, and physical. Level design is great. Makes me yearn for more boomer shooters, but can they surpass this?
8/10
28 ROMGADR
Free browser shmup. Dozens of bosses to chip away at, all of them interesting. But why can't I move with WASD or joypad??
7/10
29 Donkey Kong (1994)
Clever design and is full of charm. But also limited in scope compared to proper Super Mario games.
6/10
30 Super C (NES)
Eight more levels of 8-bit Contra. Not as explosive or challenging as the 16-bit versions.
7/10
31 Star Wars: Jedi: Fallen Order
Well-produced yet shallow mishmash of the usual AAA tropes. The Souls-like respawning adds nothing to the experience.
5/10
32 The Legend of Zelda: Tears of the Kingdom
Too much content is collectothon, which disturbs the potential sense of adventure. But everything is well thought out. Often too well thought out.
8/10
33 The Room
A box made out of just barely good enough puzzles. The overarching story is cliche and dumb. But it works well on a phone.
5/10
34 My House
Doom II .wad that goes far both in technology and lore. The way it references the 90's, House of Leaves, and Doom level building culture is sublime.
9/10
35 Streets of Rage 3
This one adds a dash button and tactical use of desperation moves, but the music is just bad.
5/10
36 The Guardian Legend
Grinding around in this adventure/shmup hybrid is fun until this one gets stupid hard and the limited game design gets in the way.
6/10
37 Death Stranding
Helping others online is neat, but all the jank, cutscenes, weirdness and just outright horrible design make it a painful experience.
1/10
38 Magical Pop'n
Fast paced platformer that does little wrong, but neither anything novel
5/10
39 Gato Roboto
To the point Metroidvania that reminds you why the genre is an indie darling, due to its malleability and strong fundamentals.
8/10
40 Super Smash Bros. Ultimate
The RPG world is crazy easy but occasionally has interesting bouts. Nice to see all the references. 9/10 competitive experience, but as single player:
7/10
1 Super Ghouls 'n Ghosts
A lot of slowdown. Smart level design. Fun to practice! Seemed like endless continues on the last level, took me a couple of hours.
8/10
2 He Fucked the Girl Out of Me
Personal story about doing sex work to pay for transgender medication. Hits hard. Glad to see the creator acknowledges that some sex workers love their job.
7/10
3 Dragon Age: Inquisition
Too long and simple. But the supporting cast has its moments. Some great ones even.
6/10
4 Dragon's Dogma
Open world with many quirks and surprises. Combat never gets old. It's really exciting finding out what this game has in stock for you!
9/10
5 God of War 2
Everything in this game is dumb. Unfortunately, it's bad in a mundane way. I guess combat is occasionally engaging?
2/10
6 Gargoyle's Quest 2
This is exactly like the Game Boy version. Amazingly the same.
6/10
7 Automaton Lung
Fascinating world to explore. Within seconds you feel like you're on an unforgettable adventure. It becomes a bit gamey towards the end though.
8/10
8 XCOM 2
Interface is horribly unclear, making the huge range of options a taxing choice. By the time I had confidence in my choices, it was almost over! Could be a bit faster, too. Exciting combat, though.
7/10
9 System Shock 2
Prey 2017 heavily improves on this game's premise. There's still good resource management to be had, and intriguing world. Screw the respawning enemies and monkeys.
7/10
10 Lego Star Wars: The Video Game
Fantastic tutorial (you pay coins for tips and that's all the explaining it has), and cute. But haphazard controls and overly simple combat often makes it a chore.
5/10
11 Twinkle Tale
Pocky & Rocky is better, but this adventurous shmup has some fun level design.
6/10
12 Super Adventure Island II
Borrows a lot from Zelda 2, but the levels are a maze and combat is dumb. Bare bones metroidvania.
4/10
13 Inscryption
Reminded me of House of Leaves: scary because there's no clear boundary between the medium and real life. Play on a PC with internet connection!
8/10
14 Just Cause 3
Too many bases/towns to blow up. Main story has some awesome bits. Occasionally I felt like a hero! Very creative in ways to clear missions, but it should last 20 hours, not 40.
6/10
15 El Viento
It's fast but unruly. Bad level design and feedback. Subpar run 'n' gun.
3/10
16 Super Meat Boy
Sprites are so small I couldn't trust the hitboxes and when exactly I would stick to a wall. But it's fast and really well designed.
7/10
17 Sin & Punishment
Looks and feels awesome when things go well. Still, targets/enemies aren't always clear, and it's taxing to aim at things and dodge other things at the same time.
6/10
18 Kuukiyomi: Consider It
The minigames are fascinating but it's frustrating how what you want to do often doesn't match what you think the controls are for it. Is this supposed to be funny?
4/10
19 Hellblade: Senua's Sacrifice
This game has so little respect for the player. I guess being unsure what things are is a part of the mental disorder it's trying to portray? Bad puzzles, lacklustre combat, only 8 hours long but still felt way too long.
3/10
20 Demon's Souls
The jankiness and unpredictability of this game is unique: doesn't have the polish of Elden Ring and that's the best part. Fascinating to see how this series started.
9/10
21 Castlevania III
Finally beat it without skipping to later levels. Peak old-school Castlevania, with an amazing amount of great levels and bosses.
8/10
22 Ender Lilies
Well-crafted but terribly lacks originality. A poor man's Hollow Knight. I'm surprised it wasn't made by the same folks who made Momodora!
7/10
23 StarCraft II: Wings of Liberty
Everything just works so smoothly, pure RTS delight. The missions are mostly tutorials introducing concepts, yet I found myself engaged by the narrative.
8/10
24 Arms
A lot of personality, but even though the combat is deeper than it seems at first glance, I'd rather be playing Fantasy Strike
7/10
25 Psychonauts
Sub-par platforming action in a world that fondly reminds me of the cartoons I grew up watching. The characters are too silly to be seen as representations of the human psyche.
6/10
26 R4: Ridge Racer Type 4
All the extra cars, teams, and divisions add little to the excitement of the core gameplay. Surprisingly difficult and not in a good way.
4/10
27 Dusk
It's fast, funny, and physical. Level design is great. Makes me yearn for more boomer shooters, but can they surpass this?
8/10
28 ROMGADR
Free browser shmup. Dozens of bosses to chip away at, all of them interesting. But why can't I move with WASD or joypad??
7/10
29 Donkey Kong (1994)
Clever design and is full of charm. But also limited in scope compared to proper Super Mario games.
6/10
30 Super C (NES)
Eight more levels of 8-bit Contra. Not as explosive or challenging as the 16-bit versions.
7/10
31 Star Wars: Jedi: Fallen Order
Well-produced yet shallow mishmash of the usual AAA tropes. The Souls-like respawning adds nothing to the experience.
5/10
32 The Legend of Zelda: Tears of the Kingdom
Too much content is collectothon, which disturbs the potential sense of adventure. But everything is well thought out. Often too well thought out.
8/10
33 The Room
A box made out of just barely good enough puzzles. The overarching story is cliche and dumb. But it works well on a phone.
5/10
34 My House
Doom II .wad that goes far both in technology and lore. The way it references the 90's, House of Leaves, and Doom level building culture is sublime.
9/10
35 Streets of Rage 3
This one adds a dash button and tactical use of desperation moves, but the music is just bad.
5/10
36 The Guardian Legend
Grinding around in this adventure/shmup hybrid is fun until this one gets stupid hard and the limited game design gets in the way.
6/10
37 Death Stranding
Helping others online is neat, but all the jank, cutscenes, weirdness and just outright horrible design make it a painful experience.
1/10
38 Magical Pop'n
Fast paced platformer that does little wrong, but neither anything novel
5/10
39 Gato Roboto
To the point Metroidvania that reminds you why the genre is an indie darling, due to its malleability and strong fundamentals.
8/10
40 Super Smash Bros. Ultimate
The RPG world is crazy easy but occasionally has interesting bouts. Nice to see all the references. 9/10 competitive experience, but as single player:
7/10
Re: Games Beaten 2023
1. Northern Journey (PC)(FPS)
2. Hatchpunk (PC)(FPS)
3. Might and Magic IX (PC)(RPG)
4. Star Wars: Empire at War (PC)(RTS)
5. Chasm: The Rift (PC)(FPS)
6. Real Heroes: Firefighter HD (PC)(FPS)
7. CULTIC (PC)(FPS)
8. Consortium (PC)(FPS)
9. Brothers in Arms: Road to Hill 30 (PC)(FPS)
10. Forgive Me, Father (PC)(FPS)
11. Teomim Island (PC)(FPS)
12. Regions of Ruin (PC)(Action RPG)
13. Void Bastards (PC)(FPS)
14. Red Orchestra 2: Heroes of Stalingrad - Single Player (PC)(FPS)
15. Quake: Scourge of Armagon (PC)(FPS)
16. Quake: Dissolution of Eternity (PC)(FPS)
17. Bioshock Infinite (PC)(FPS)
18. Chop Goblins (PC)(FPS)
19. Ravenloft: Stone Prophet (PC)(RPG)
20. Halfway (PC)(Tactical Strategy)
21. Brothers in Arms: Earned in Blood (PC)(FPS)
22. Might and Magic X - Legacy (PC)(RPG)
23. Civilization IV (PC)(4X Strategy)
24. Operation Body Count (PC)(FPS)
25. WW2 Rebuilder (PC)(Simulation)
26. Rogue Heroes: Ruins of Tasos (PC)(Action-Adventure)
27. The Ascent: Cyber Heist (PC)(Top-Down Shooter)
28. Bright Memory Infinite (PC)(FPS)
29. Tuin (PC)(Farming Sim)
30. Warhammer 40,000: Boltgun (PC)(FPS)
31. Warhammer 40,000: Shootas, Blood & Teef (PC)(Run and Gun)
32. Dark Messiah of Might and Magic (PC)(RPG)
33. Subnautica (PC)(Action-Adventure)
34. Frog Detective 3: Corruption in Cowboy County (PC)(Adventure)
35. The Shore (PC)(Horror Adventure)
36. Embr (PC)(Action)
37. That Which Gave Chase (PC)(Horror Adventure)
38. Witch Hunt (PC)(Horror FPS)
39. Amanda the Adventurer (PC)(Horror Adventure)
40. Shadows Peak (PC)(Horror FPS)
41. Berserk Mode (PC)(FPS)
42. Soul Calibur 2 (Arcade)(Fighting)
43. Zortch (PC)(FPS)
44. Bloodhound (PC)(FPS)
45. Poker Night at the Inventory (PC)(Traditional)
46. Ghostlore (PC)(Action RPG)
47. TimeShifters (PC)(FPS)
48. Beacon Pines (PC)(Narrative Adventure)
49. Amid Evil: The Black Labyrinth (PC)(FPS)
Amid Evil was one of the big titles when the Boomer Shooter craze kicked off, bringing a unique throwback art style of twisted polygons and unusual geometry alongside an array of medieval weaponry that could be used to slaughter. It was Hexen in ethereal colors, where space contorted on itself, and god-like power was your basic weaponry. The Black Labyrinth is an expansion episode that works as a prequel, telling how the hero of Amid Evil finds his basic ax and proves himself worthy of tackling the greater elder beings of existence. It drops the hubworld and the large array of bosses. What does it give you?
The ability to pummel enemies into goo at blazing speeds and to rip space and time apart so your foes simply cease to be.
The Black Labyrinth is a preset collection of levels where you enter the titular Black Labyrinth, less a maze and more a series of bizarre locales, great fortresses, dank caves, and all manner of places to mercilessly massacre the poor bastards that stand in your way. Many of the major weapons return from the base game too, including the trident that can be used to overcharge foes with electricity until they explode and shock everyone nearby, a mace that shoots out crystal shards which can pin foes to walls, and the planet launcher, which grabs random worlds from the cosmos to launch them at enemies in an explosion that is devastating to the millions that live there in the universe and meanwhile makes you just shrug your shoulders, because who cares about insignificant beings when you have gods to kill?
The big additions though are your gauntlets, which let you give the old one-two to any poor sap who gets close enough. They remain useful throughout the game and are needed to activate a variety of triggers and platforming segments (get used to punching things while flying through the air). Amid Evil also has you collecting souls like Painkiller to then unleash a special Soul Mode that changes how your weapons function, turning your hand armor into a Fist of the North Star screaming yellow flash of obliteration. There is an achievement in the game for massacring 15 enemies in under 10 seconds with these things. I did that in the first level. Glory was had.
Also, there is a new superweapon, a scythe known as the Void Splitter. Amid Evil's super ribbon gun thing is gone, replaced by a blade that can sends out a shockwave capable of carving through even the toughest opponents and their armor. Ammo is more scarce, so I'd save it for special occasions, but it can toast a room in an instant if you need it to. And it's soul mode? You delete enemies from reality. Hell, you delete bosses from reality with it. If you wondered whether The Black Labyrinth could keep up with the power fantasy, oh Hell yes it can.
And that's not even getting into the crazy level design, which involves things like leaping across massive pits from swinging pillars, some of which may disintegrate when you land on them, or tricking hordes of foes into giant crushers to turn them into goo. My favorite level involved demons hidden in distant mountains hurling swords the size of houses at you, which you must then use to scamper across the outer wall of a giant fortification.
And then there is the big bonus for beating the game, which is to unlock the expansion weapons for the regular campaign. You mean I can now punch space wizards? Oh Hell yes!
The Black Labyrinth is a massive success for me. While it's not as diverse as the craziness that was base Amid Evil, it offers fun new levels and challenges to navigate and then bolsters the main game even further. I had a fantastic time with it and recommend it to anyone who enjoyed the base game.
2. Hatchpunk (PC)(FPS)
3. Might and Magic IX (PC)(RPG)
4. Star Wars: Empire at War (PC)(RTS)
5. Chasm: The Rift (PC)(FPS)
6. Real Heroes: Firefighter HD (PC)(FPS)
7. CULTIC (PC)(FPS)
8. Consortium (PC)(FPS)
9. Brothers in Arms: Road to Hill 30 (PC)(FPS)
10. Forgive Me, Father (PC)(FPS)
11. Teomim Island (PC)(FPS)
12. Regions of Ruin (PC)(Action RPG)
13. Void Bastards (PC)(FPS)
14. Red Orchestra 2: Heroes of Stalingrad - Single Player (PC)(FPS)
15. Quake: Scourge of Armagon (PC)(FPS)
16. Quake: Dissolution of Eternity (PC)(FPS)
17. Bioshock Infinite (PC)(FPS)
18. Chop Goblins (PC)(FPS)
19. Ravenloft: Stone Prophet (PC)(RPG)
20. Halfway (PC)(Tactical Strategy)
21. Brothers in Arms: Earned in Blood (PC)(FPS)
22. Might and Magic X - Legacy (PC)(RPG)
23. Civilization IV (PC)(4X Strategy)
24. Operation Body Count (PC)(FPS)
25. WW2 Rebuilder (PC)(Simulation)
26. Rogue Heroes: Ruins of Tasos (PC)(Action-Adventure)
27. The Ascent: Cyber Heist (PC)(Top-Down Shooter)
28. Bright Memory Infinite (PC)(FPS)
29. Tuin (PC)(Farming Sim)
30. Warhammer 40,000: Boltgun (PC)(FPS)
31. Warhammer 40,000: Shootas, Blood & Teef (PC)(Run and Gun)
32. Dark Messiah of Might and Magic (PC)(RPG)
33. Subnautica (PC)(Action-Adventure)
34. Frog Detective 3: Corruption in Cowboy County (PC)(Adventure)
35. The Shore (PC)(Horror Adventure)
36. Embr (PC)(Action)
37. That Which Gave Chase (PC)(Horror Adventure)
38. Witch Hunt (PC)(Horror FPS)
39. Amanda the Adventurer (PC)(Horror Adventure)
40. Shadows Peak (PC)(Horror FPS)
41. Berserk Mode (PC)(FPS)
42. Soul Calibur 2 (Arcade)(Fighting)
43. Zortch (PC)(FPS)
44. Bloodhound (PC)(FPS)
45. Poker Night at the Inventory (PC)(Traditional)
46. Ghostlore (PC)(Action RPG)
47. TimeShifters (PC)(FPS)
48. Beacon Pines (PC)(Narrative Adventure)
49. Amid Evil: The Black Labyrinth (PC)(FPS)
Amid Evil was one of the big titles when the Boomer Shooter craze kicked off, bringing a unique throwback art style of twisted polygons and unusual geometry alongside an array of medieval weaponry that could be used to slaughter. It was Hexen in ethereal colors, where space contorted on itself, and god-like power was your basic weaponry. The Black Labyrinth is an expansion episode that works as a prequel, telling how the hero of Amid Evil finds his basic ax and proves himself worthy of tackling the greater elder beings of existence. It drops the hubworld and the large array of bosses. What does it give you?
The ability to pummel enemies into goo at blazing speeds and to rip space and time apart so your foes simply cease to be.
The Black Labyrinth is a preset collection of levels where you enter the titular Black Labyrinth, less a maze and more a series of bizarre locales, great fortresses, dank caves, and all manner of places to mercilessly massacre the poor bastards that stand in your way. Many of the major weapons return from the base game too, including the trident that can be used to overcharge foes with electricity until they explode and shock everyone nearby, a mace that shoots out crystal shards which can pin foes to walls, and the planet launcher, which grabs random worlds from the cosmos to launch them at enemies in an explosion that is devastating to the millions that live there in the universe and meanwhile makes you just shrug your shoulders, because who cares about insignificant beings when you have gods to kill?
The big additions though are your gauntlets, which let you give the old one-two to any poor sap who gets close enough. They remain useful throughout the game and are needed to activate a variety of triggers and platforming segments (get used to punching things while flying through the air). Amid Evil also has you collecting souls like Painkiller to then unleash a special Soul Mode that changes how your weapons function, turning your hand armor into a Fist of the North Star screaming yellow flash of obliteration. There is an achievement in the game for massacring 15 enemies in under 10 seconds with these things. I did that in the first level. Glory was had.
Also, there is a new superweapon, a scythe known as the Void Splitter. Amid Evil's super ribbon gun thing is gone, replaced by a blade that can sends out a shockwave capable of carving through even the toughest opponents and their armor. Ammo is more scarce, so I'd save it for special occasions, but it can toast a room in an instant if you need it to. And it's soul mode? You delete enemies from reality. Hell, you delete bosses from reality with it. If you wondered whether The Black Labyrinth could keep up with the power fantasy, oh Hell yes it can.
And that's not even getting into the crazy level design, which involves things like leaping across massive pits from swinging pillars, some of which may disintegrate when you land on them, or tricking hordes of foes into giant crushers to turn them into goo. My favorite level involved demons hidden in distant mountains hurling swords the size of houses at you, which you must then use to scamper across the outer wall of a giant fortification.
And then there is the big bonus for beating the game, which is to unlock the expansion weapons for the regular campaign. You mean I can now punch space wizards? Oh Hell yes!
The Black Labyrinth is a massive success for me. While it's not as diverse as the craziness that was base Amid Evil, it offers fun new levels and challenges to navigate and then bolsters the main game even further. I had a fantastic time with it and recommend it to anyone who enjoyed the base game.
Re: Games Beaten 2023
Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022
1. Void Destroyer - PC
2. Ender Lilies: Quietus of the Knights - Switch
3. Raging Blasters - Switch
4. Citizen Sleeper - Switch
5. GetsuFumaDen: Undying Moon
6. Hands of Necromancy - PC
7. Project Downfall - PC
8. Chasm: The Rift - PC
9. Cultic - PC
10. Kirby Super Star - SNES
11. Kirby's Dream Land 2 - GB
12. Kirby's Dream Land 3 - SNES
13. Kirby 64: The Crystal Shards - N64
14. Fire Emblem Engage - Switch
15. Mechwarrior 5: Rise of Rasalhague - PC
16. Kirby's Epic Yarn - Wii
17. Kirby's Return to Dreamland - Wii
18. Mega Man 7 - SNES
19. Mega Man 8 - PS1
20. Conquest: Frontier Wars - PC
21. Theatrhythm Final Bar Line - Switch
22. Octopath Traveler II - Switch
23. Last Call BBS - PC
24. The Legend of Heroes: Trails to Azure - Switch
25. Dread Templar - PC
26. The Great War: Western Front - PC
27. GrimGrimoire OnceMore - PS5
28. Haegemonia: Legions of Iron - PC
29. Everspace 2 - PC
30. Star Wars Jedi: Survivor - PC
31. The Legend of Zelda: Tears of the Kingdom - Switch
32. Warhammer 40000: Boltgun - PC
33. Diablo 4 - PC
34. System Shock (2023) - PC
35. Huntdown - Switch
36. HROT - PC
37. Armored Core V - PS3
38. Armored Core: Verdict Day - PS3
39. Aliens: Dark Descent - PC
40. Zone of the Enders HD - PS3
41. Trails into Reverie - Switch
42. Baldur's Gate 3 - PC
43. Quake 2 64 - PC
44. Quake 2: Call of the Machine - PC
45. Amid Evil: The Black Labyrinth - PC
The Black Labyrinth is a DLC episode for Amid Evil which is set prior to the main game; it sets up how you find the axe that is your melee weapon in the main game. The plot is threadbare, as to be expected, and frankly the setup of "you have to go through all this for an axe" doesn't really fit well with the fact the axe is a backup weapon (soul power up aside). And in the process you theoretically lose access to an incredibly powerful superweapon (though beating the DLC lets it show up in the main game).
The levels are larger than the base game, so it ends up being approximately two episodes worth of content when you look at the total playtime. However, I ended up finding most of the levels felt very padded; you would reach a point where it felt like "ah, this is where the level should finish" and it would keep going for quite a while afterwards. That sort of cohesion is important in level design, and the new gimmick of various switches that violently push you rapidly through the air didn't make up for it, though it did make for some exciting traversal at times.
The episode has a fairly restricted set of enemies, and to be honest most of them were shockingly frustrating to fight. The ranged enemies tended to have large AOEs on their shots, while the melee enemies were too fast given their large health pools. And the less said about the shield guys, the better. And something I noticed is the sound design was quite weak. This was especially jarring coming from Quake 2, where every enemy has a loud and distinctive sound for "sees the player" and "killed". Here, if you're listening close, you can hear both of those events, but it's far softer and often fades into the background. This causes a lot of surprise attacks and wastes of ammo on dead enemies. It made me appreciate the work id put into making enemies identifiable in Quake 2, whereas here the enemies end up being a lot blobbier in terms of silhouette and are often obscured by a high number of particle effects.
The weakest part definitely felt like the boss fights. The first boss has a ton of randomness in the trajectory of his attacks, and things only get worse the further you get in the fight. At the end you have extremely limited windows of attack, so if you made some bad choices on what ammo to use early you can find the end of the fight neigh impossible. Similarly, the final boss starts off straightforward, but as you progress the phases your ability to dodge damage becomes drastically reduced; again you are best served by saving your biggest stuff for the end to just barrel through the bullshit of his final phase. At times the combination of boss patterns and regular enemy attacks felt like the devs had run out of ideas for fair challenge and went with "fuck it, you WILL take lots of damage".
Reading back over this, my critique comes off as overly negative, but I did have fun with the game. There are some genuinely good setpieces in the game. However, it is much more uneven compared to the base game. It's a solid play, but only snag it if you really enjoyed the base game and want more.
1. Void Destroyer - PC
2. Ender Lilies: Quietus of the Knights - Switch
3. Raging Blasters - Switch
4. Citizen Sleeper - Switch
5. GetsuFumaDen: Undying Moon
6. Hands of Necromancy - PC
7. Project Downfall - PC
8. Chasm: The Rift - PC
9. Cultic - PC
10. Kirby Super Star - SNES
11. Kirby's Dream Land 2 - GB
12. Kirby's Dream Land 3 - SNES
13. Kirby 64: The Crystal Shards - N64
14. Fire Emblem Engage - Switch
15. Mechwarrior 5: Rise of Rasalhague - PC
16. Kirby's Epic Yarn - Wii
17. Kirby's Return to Dreamland - Wii
18. Mega Man 7 - SNES
19. Mega Man 8 - PS1
20. Conquest: Frontier Wars - PC
21. Theatrhythm Final Bar Line - Switch
22. Octopath Traveler II - Switch
23. Last Call BBS - PC
24. The Legend of Heroes: Trails to Azure - Switch
25. Dread Templar - PC
26. The Great War: Western Front - PC
27. GrimGrimoire OnceMore - PS5
28. Haegemonia: Legions of Iron - PC
29. Everspace 2 - PC
30. Star Wars Jedi: Survivor - PC
31. The Legend of Zelda: Tears of the Kingdom - Switch
32. Warhammer 40000: Boltgun - PC
33. Diablo 4 - PC
34. System Shock (2023) - PC
35. Huntdown - Switch
36. HROT - PC
37. Armored Core V - PS3
38. Armored Core: Verdict Day - PS3
39. Aliens: Dark Descent - PC
40. Zone of the Enders HD - PS3
41. Trails into Reverie - Switch
42. Baldur's Gate 3 - PC
43. Quake 2 64 - PC
44. Quake 2: Call of the Machine - PC
45. Amid Evil: The Black Labyrinth - PC
The Black Labyrinth is a DLC episode for Amid Evil which is set prior to the main game; it sets up how you find the axe that is your melee weapon in the main game. The plot is threadbare, as to be expected, and frankly the setup of "you have to go through all this for an axe" doesn't really fit well with the fact the axe is a backup weapon (soul power up aside). And in the process you theoretically lose access to an incredibly powerful superweapon (though beating the DLC lets it show up in the main game).
The levels are larger than the base game, so it ends up being approximately two episodes worth of content when you look at the total playtime. However, I ended up finding most of the levels felt very padded; you would reach a point where it felt like "ah, this is where the level should finish" and it would keep going for quite a while afterwards. That sort of cohesion is important in level design, and the new gimmick of various switches that violently push you rapidly through the air didn't make up for it, though it did make for some exciting traversal at times.
The episode has a fairly restricted set of enemies, and to be honest most of them were shockingly frustrating to fight. The ranged enemies tended to have large AOEs on their shots, while the melee enemies were too fast given their large health pools. And the less said about the shield guys, the better. And something I noticed is the sound design was quite weak. This was especially jarring coming from Quake 2, where every enemy has a loud and distinctive sound for "sees the player" and "killed". Here, if you're listening close, you can hear both of those events, but it's far softer and often fades into the background. This causes a lot of surprise attacks and wastes of ammo on dead enemies. It made me appreciate the work id put into making enemies identifiable in Quake 2, whereas here the enemies end up being a lot blobbier in terms of silhouette and are often obscured by a high number of particle effects.
The weakest part definitely felt like the boss fights. The first boss has a ton of randomness in the trajectory of his attacks, and things only get worse the further you get in the fight. At the end you have extremely limited windows of attack, so if you made some bad choices on what ammo to use early you can find the end of the fight neigh impossible. Similarly, the final boss starts off straightforward, but as you progress the phases your ability to dodge damage becomes drastically reduced; again you are best served by saving your biggest stuff for the end to just barrel through the bullshit of his final phase. At times the combination of boss patterns and regular enemy attacks felt like the devs had run out of ideas for fair challenge and went with "fuck it, you WILL take lots of damage".
Reading back over this, my critique comes off as overly negative, but I did have fun with the game. There are some genuinely good setpieces in the game. However, it is much more uneven compared to the base game. It's a solid play, but only snag it if you really enjoyed the base game and want more.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- PartridgeSenpai
- Next-Gen
- Posts: 3065
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2023
Partridge Senpai's 2023 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022
* indicates a repeat
1. Super Hero Operations (PS1)
2. Lil' Gator Game (PC)
3. Disco Elysium: The Final Cut (PC)
4. Dragon Quest VII (PS1)
5. Dragon Quest III (SFC)
6. Dragon Quest VIII (PS2)
7. Dragon Quest Monsters (GBC)
8. Mario Party 6 (GC)
9. Last Bible 3 (SFC)
10. Mario Party 4 (GC)
11. Kirby and the Forgotten Land (Switch)
12. Final Fantasy: Mystic Quest (SFC)
13. Chrono Trigger (SFC) *
14. BoxBoy + BoxGirl! (Switch)
15. The Murder of Sonic The Hedgehog (PC)
16. SaGa (GB)
17. Wario Land 3 (GBC) *
18. Sutte Hakkun (SFC)
19. Kane & Lynch 2 (PC)
20. Burger Time Deluxe (GB)
21. Super Mario Advance 4: World e+ (GBA)
22. Bomberman GB 2 (GB)
23. Mario Party 5 (GC)
24. Klonoa: door to phantomile (PS1)
25. Mario Party 7 (GC)
26. Mario Party (N64) *
27. Crash Bash (PS1)
28. Balan Wonderworld (PS4)
29. From TV Animation One Piece Tobidase Kaizokudan! (PS1)
30. One Piece Pirate Warriors 3 (Vita)
31. Atelier Iris: Grand Phantasm (PS2)
32. Mana Khemia: Alchemists of Al-Revis (PS2)
33. Mana Khemia 2: Fall of Alchemy (PS2)
34. Crusader of Centy (Genesis)
35. Shadow Hearts (PS2)
36. White Album (PS3)
37. Shadow Hearts 2 (PS2)
38. Shadow Hearts: From the New World (PS2)
39. The Hunt for the Red October (GB)
40. Wild Arms (PS1)
All spoilered for space :>
Previously: 2016 2017 2018 2019 2020 2021 2022
* indicates a repeat
1. Super Hero Operations (PS1)
2. Lil' Gator Game (PC)
3. Disco Elysium: The Final Cut (PC)
4. Dragon Quest VII (PS1)
5. Dragon Quest III (SFC)
6. Dragon Quest VIII (PS2)
7. Dragon Quest Monsters (GBC)
8. Mario Party 6 (GC)
9. Last Bible 3 (SFC)
10. Mario Party 4 (GC)
11. Kirby and the Forgotten Land (Switch)
12. Final Fantasy: Mystic Quest (SFC)
13. Chrono Trigger (SFC) *
14. BoxBoy + BoxGirl! (Switch)
15. The Murder of Sonic The Hedgehog (PC)
16. SaGa (GB)
17. Wario Land 3 (GBC) *
18. Sutte Hakkun (SFC)
19. Kane & Lynch 2 (PC)
20. Burger Time Deluxe (GB)
21. Super Mario Advance 4: World e+ (GBA)
22. Bomberman GB 2 (GB)
23. Mario Party 5 (GC)
24. Klonoa: door to phantomile (PS1)
25. Mario Party 7 (GC)
26. Mario Party (N64) *
27. Crash Bash (PS1)
28. Balan Wonderworld (PS4)
29. From TV Animation One Piece Tobidase Kaizokudan! (PS1)
30. One Piece Pirate Warriors 3 (Vita)
31. Atelier Iris: Grand Phantasm (PS2)
32. Mana Khemia: Alchemists of Al-Revis (PS2)
33. Mana Khemia 2: Fall of Alchemy (PS2)
34. Crusader of Centy (Genesis)
35. Shadow Hearts (PS2)
36. White Album (PS3)
37. Shadow Hearts 2 (PS2)
38. Shadow Hearts: From the New World (PS2)
39. The Hunt for the Red October (GB)
40. Wild Arms (PS1)
All spoilered for space :>
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
Re: Games Beaten 2023
The Legend of Zelda: Breath of the Wild (2017):
I have been playing this game exclusively since getting it in February. I defeated Ganon a few weeks ago, but took some time completing some of the side quests I missed and getting all of the shrines. I have not tried the DLC.
It very, very good, and I understand now why some people say it is the best game in the franchise and possibly of all time. I am not sure I quite want to use those superlatives, but I will say that I think it's the best game I have played in recent memory. I really appreciated the non-linear open-world gameplay. The thing I loved most about the original Zelda was exploring the huge overworld, so having a game that gave me so much more overwold, with so much more detail and few guardrails was a very cool experience for me. I did not mind the lack of traditional dungeons or lack of focus on the Triforce. Nor did I mind the breakable weapons, once I realized that the world essentially resets every blood moon.
I feel like I sort of abused the spirit bombs the entire game. I am not sure that the developers intended this, but it would be pretty hard not to.
I really liked how the game teased a huge world to explore in the first couple of minutes of the game and then, once you escape the great plateau actually delivers it. It's the sort of experience I dreamed of while playing the original in 1993 or 1994 (I was already five years behind the curve even then).
Phenomenal experience. I look forward to playing the sequel in five or six years.
I have been playing this game exclusively since getting it in February. I defeated Ganon a few weeks ago, but took some time completing some of the side quests I missed and getting all of the shrines. I have not tried the DLC.
It very, very good, and I understand now why some people say it is the best game in the franchise and possibly of all time. I am not sure I quite want to use those superlatives, but I will say that I think it's the best game I have played in recent memory. I really appreciated the non-linear open-world gameplay. The thing I loved most about the original Zelda was exploring the huge overworld, so having a game that gave me so much more overwold, with so much more detail and few guardrails was a very cool experience for me. I did not mind the lack of traditional dungeons or lack of focus on the Triforce. Nor did I mind the breakable weapons, once I realized that the world essentially resets every blood moon.
I feel like I sort of abused the spirit bombs the entire game. I am not sure that the developers intended this, but it would be pretty hard not to.
I really liked how the game teased a huge world to explore in the first couple of minutes of the game and then, once you escape the great plateau actually delivers it. It's the sort of experience I dreamed of while playing the original in 1993 or 1994 (I was already five years behind the curve even then).
Phenomenal experience. I look forward to playing the sequel in five or six years.
Systems: TI-99/4a, Commodore Vic-20, Atari 2600, NES, SMS, GB, Neo Geo MVS (Big Red 4-slot), Genesis, SNES, 3DO, PS1, N64, DC, PS2, GBA, GCN, NDSi, Wii
Re: Games Beaten 2023
1. Northern Journey (PC)(FPS)
2. Hatchpunk (PC)(FPS)
3. Might and Magic IX (PC)(RPG)
4. Star Wars: Empire at War (PC)(RTS)
5. Chasm: The Rift (PC)(FPS)
6. Real Heroes: Firefighter HD (PC)(FPS)
7. CULTIC (PC)(FPS)
8. Consortium (PC)(FPS)
9. Brothers in Arms: Road to Hill 30 (PC)(FPS)
10. Forgive Me, Father (PC)(FPS)
11. Teomim Island (PC)(FPS)
12. Regions of Ruin (PC)(Action RPG)
13. Void Bastards (PC)(FPS)
14. Red Orchestra 2: Heroes of Stalingrad - Single Player (PC)(FPS)
15. Quake: Scourge of Armagon (PC)(FPS)
16. Quake: Dissolution of Eternity (PC)(FPS)
17. Bioshock Infinite (PC)(FPS)
18. Chop Goblins (PC)(FPS)
19. Ravenloft: Stone Prophet (PC)(RPG)
20. Halfway (PC)(Tactical Strategy)
21. Brothers in Arms: Earned in Blood (PC)(FPS)
22. Might and Magic X - Legacy (PC)(RPG)
23. Civilization IV (PC)(4X Strategy)
24. Operation Body Count (PC)(FPS)
25. WW2 Rebuilder (PC)(Simulation)
26. Rogue Heroes: Ruins of Tasos (PC)(Action-Adventure)
27. The Ascent: Cyber Heist (PC)(Top-Down Shooter)
28. Bright Memory Infinite (PC)(FPS)
29. Tuin (PC)(Farming Sim)
30. Warhammer 40,000: Boltgun (PC)(FPS)
31. Warhammer 40,000: Shootas, Blood & Teef (PC)(Run and Gun)
32. Dark Messiah of Might and Magic (PC)(RPG)
33. Subnautica (PC)(Action-Adventure)
34. Frog Detective 3: Corruption in Cowboy County (PC)(Adventure)
35. The Shore (PC)(Horror Adventure)
36. Embr (PC)(Action)
37. That Which Gave Chase (PC)(Horror Adventure)
38. Witch Hunt (PC)(Horror FPS)
39. Amanda the Adventurer (PC)(Horror Adventure)
40. Shadows Peak (PC)(Horror FPS)
41. Berserk Mode (PC)(FPS)
42. Soul Calibur 2 (Arcade)(Fighting)
43. Zortch (PC)(FPS)
44. Bloodhound (PC)(FPS)
45. Poker Night at the Inventory (PC)(Traditional)
46. Ghostlore (PC)(Action RPG)
47. TimeShifters (PC)(FPS)
48. Beacon Pines (PC)(Narrative Adventure)
49. Amid Evil: The Black Labyrinth (PC)(FPS)
50. LEGO Brick Tales (PC)(Adventure)
LEGO Brick Tales is the story of a nameless LEGO person who must, with the aid of a interdimensional traveling robot, fix their grandfather's mistake. That mistake? Not repairing an amusement park in time. Since happiness is the most powerful energy source in the multiverse, you must use Grandpa's portal system to hop into other worlds and make the people there happy! And to do this, you must build with LEGOs.
Yeah, that's pretty much it. You explore five worlds (along with a couple of short one-offs that were added later but don't actually impact the base game), each with a different theme: jungle, Egyptian desert, medieval Western Europe, Caribbean pirate island, and the city...that has been overrun by other evil interdimensional robots. There are a bunch of collectables to find, as well as local currencies to acquire to buy new LEGO outfits for your person to wear as well as brick sets.
Why brick sets? Because you're playing with LEGOs! Initially you'll have challenges to work out, such as building a bridge and ensuring it can hold weight without collapsing. But once that's done, you're allowed to go back and redesign in sandbox mode, where all colors and brick sets you have unlocked are an option. Want a fire escape designed with a pirate theme? You can do it. Want to build a jungle bridge to look like an ancient castle? It's a possibility. That's the beauty of the game, it gives the sense of playing with LEGOs with a specific goal in mind, but it tries not to impede upon your imagination simply beyond making sure whatever item you are making does in fact complete the task. Go nuts.
And it does this with a competent control scheme that I had no issues with, to the sound of regional music full of related background noise. A chorus of monkeys greets you in the jungle, while the pirates island music sounds like a distant sea shanty. What's not to enjoy?
Now, if you're looking for complexity, you might not find it here, though some of the builds can be challenging while you try to figure out how the game wants you to make the initial construction. But it's fun, even when you can't figure out why your massive dining table can't hold the weight of a giant turkey. And isn't that what counts?
2. Hatchpunk (PC)(FPS)
3. Might and Magic IX (PC)(RPG)
4. Star Wars: Empire at War (PC)(RTS)
5. Chasm: The Rift (PC)(FPS)
6. Real Heroes: Firefighter HD (PC)(FPS)
7. CULTIC (PC)(FPS)
8. Consortium (PC)(FPS)
9. Brothers in Arms: Road to Hill 30 (PC)(FPS)
10. Forgive Me, Father (PC)(FPS)
11. Teomim Island (PC)(FPS)
12. Regions of Ruin (PC)(Action RPG)
13. Void Bastards (PC)(FPS)
14. Red Orchestra 2: Heroes of Stalingrad - Single Player (PC)(FPS)
15. Quake: Scourge of Armagon (PC)(FPS)
16. Quake: Dissolution of Eternity (PC)(FPS)
17. Bioshock Infinite (PC)(FPS)
18. Chop Goblins (PC)(FPS)
19. Ravenloft: Stone Prophet (PC)(RPG)
20. Halfway (PC)(Tactical Strategy)
21. Brothers in Arms: Earned in Blood (PC)(FPS)
22. Might and Magic X - Legacy (PC)(RPG)
23. Civilization IV (PC)(4X Strategy)
24. Operation Body Count (PC)(FPS)
25. WW2 Rebuilder (PC)(Simulation)
26. Rogue Heroes: Ruins of Tasos (PC)(Action-Adventure)
27. The Ascent: Cyber Heist (PC)(Top-Down Shooter)
28. Bright Memory Infinite (PC)(FPS)
29. Tuin (PC)(Farming Sim)
30. Warhammer 40,000: Boltgun (PC)(FPS)
31. Warhammer 40,000: Shootas, Blood & Teef (PC)(Run and Gun)
32. Dark Messiah of Might and Magic (PC)(RPG)
33. Subnautica (PC)(Action-Adventure)
34. Frog Detective 3: Corruption in Cowboy County (PC)(Adventure)
35. The Shore (PC)(Horror Adventure)
36. Embr (PC)(Action)
37. That Which Gave Chase (PC)(Horror Adventure)
38. Witch Hunt (PC)(Horror FPS)
39. Amanda the Adventurer (PC)(Horror Adventure)
40. Shadows Peak (PC)(Horror FPS)
41. Berserk Mode (PC)(FPS)
42. Soul Calibur 2 (Arcade)(Fighting)
43. Zortch (PC)(FPS)
44. Bloodhound (PC)(FPS)
45. Poker Night at the Inventory (PC)(Traditional)
46. Ghostlore (PC)(Action RPG)
47. TimeShifters (PC)(FPS)
48. Beacon Pines (PC)(Narrative Adventure)
49. Amid Evil: The Black Labyrinth (PC)(FPS)
50. LEGO Brick Tales (PC)(Adventure)
LEGO Brick Tales is the story of a nameless LEGO person who must, with the aid of a interdimensional traveling robot, fix their grandfather's mistake. That mistake? Not repairing an amusement park in time. Since happiness is the most powerful energy source in the multiverse, you must use Grandpa's portal system to hop into other worlds and make the people there happy! And to do this, you must build with LEGOs.
Yeah, that's pretty much it. You explore five worlds (along with a couple of short one-offs that were added later but don't actually impact the base game), each with a different theme: jungle, Egyptian desert, medieval Western Europe, Caribbean pirate island, and the city...that has been overrun by other evil interdimensional robots. There are a bunch of collectables to find, as well as local currencies to acquire to buy new LEGO outfits for your person to wear as well as brick sets.
Why brick sets? Because you're playing with LEGOs! Initially you'll have challenges to work out, such as building a bridge and ensuring it can hold weight without collapsing. But once that's done, you're allowed to go back and redesign in sandbox mode, where all colors and brick sets you have unlocked are an option. Want a fire escape designed with a pirate theme? You can do it. Want to build a jungle bridge to look like an ancient castle? It's a possibility. That's the beauty of the game, it gives the sense of playing with LEGOs with a specific goal in mind, but it tries not to impede upon your imagination simply beyond making sure whatever item you are making does in fact complete the task. Go nuts.
And it does this with a competent control scheme that I had no issues with, to the sound of regional music full of related background noise. A chorus of monkeys greets you in the jungle, while the pirates island music sounds like a distant sea shanty. What's not to enjoy?
Now, if you're looking for complexity, you might not find it here, though some of the builds can be challenging while you try to figure out how the game wants you to make the initial construction. But it's fun, even when you can't figure out why your massive dining table can't hold the weight of a giant turkey. And isn't that what counts?