Games Beaten 2020

Anything that is gaming related that doesn't fit well anywhere else
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prfsnl_gmr
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Re: Games Beaten 2020

Post by prfsnl_gmr »

Awesome review, Pidge. The classic Ape Escape games are great. I miss them...

BoneSnapDeez wrote:(^ everyone click one page back to read maureadreun's post)

It seems like there's a group here that feels compelled to play the Joe & Mac games and then exclaim "meh" with great force. Why are we doing this??


Yet...no one ever plays Congo’s Caper and no one ever, EVER plays Joe & Mac Returns. Why?!
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BoneSnapDeez
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Re: Games Beaten 2020

Post by BoneSnapDeez »

prfsnl_gmr wrote:no one ever, EVER plays Joe & Mac Returns


Ummmmm.............................
viewtopic.php?f=44&t=53030&start=240#p1156311
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prfsnl_gmr
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Re: Games Beaten 2020

Post by prfsnl_gmr »

BoneSnapDeez wrote:
prfsnl_gmr wrote:no one ever, EVER plays Joe & Mac Returns


Ummmmm.............................
viewtopic.php?f=44&t=53030&start=240#p1156311


:lol: :lol: :lol:

I should have known...I actually had no idea it was available for the Switch.
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PartridgeSenpai
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Re: Games Beaten 2020

Post by PartridgeSenpai »

prfsnl_gmr wrote:Awesome review, Pidge. The classic Ape Escape games are great. I miss them...

BoneSnapDeez wrote:(^ everyone click one page back to read maureadreun's post)

It seems like there's a group here that feels compelled to play the Joe & Mac games and then exclaim "meh" with great force. Why are we doing this??


Yet...no one ever plays Congo’s Caper and no one ever, EVER plays Joe & Mac Returns. Why?!


I've always been under the impression that the first game (particularly the SNES port) is far and away the best one. At least that's why I've never looked at the rest of the series ^^;
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Re: Games Beaten 2020

Post by pook99 »

I played congos caper, I didnt like it at first but it did grow on me.

The original definitely is one of those defining SNES games, not because it was great, but because it was good enough and most of us probably played it when we were young and had nothing else to play. I enjoyed all 3 games in the series (never played returns), I think all of them are the definition of your average game but thematically they are fun.
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Re: Games Beaten 2020

Post by pook99 »

60. Resident Evil 5 (switch)
61. Streets of Rage 4 (switch)

60. RE5

RE5 is an interesting part of the series, after the ravaging success of RE4 capcom took that game and ratcheted it all up several notches. The game was widely well recieved, though many said it was not as good as 4, it was generally met with positive praise, capcom then ratcheted things up even further and released Resident Evil 6, a game that nobody in the world likes except me.

The story picks up where RE4 left off, at the end of RE4 ada steals the virus to bring it back to Wesker, who is hiding in an abandoned African umbrella facility. The virus spreads through the local villages (much like los plagas did in RE4) and Chris has to team up with a local military agent to figure out what is going on. I won't get into many details about the story here to avoid spoilers, but I definitely feel that RE5 is a nice culmination of everything that happened in all of the previous RE games, and ends on what is, IMO the best final boss fight of any RE game, both in terms of how the fight takes place and the story behind it, the fight is far more than your average tyrant/nemesis/other big monster.

RE5 plays very similar to RE4, the shooting mechanics are nearly identical with enemies that react depending on where they are shot, once they are stunned you can run up to them and do a melee attack that is oddly stronger than a bullet. The shooting in this game feels great and blasting zombies in the face and then punching them is extremely satisfying. The pacing of the game starts out very similar to the pacing of RE4. In fact the first major battle of the game is virtually identical to the first major battle in RE4.

From there the game just continues to ratchet up and up, and includes action game tropes such as an on rails shooter and several parts where you are ducking in and out of cover ala gears of war. There are armed zombies with guns to kill, hordes of lickers, and so much more. This is definitely more of an action horror game than a survival horror and your enjoyment of it will depend on how much you enjoy action over horror.

To compensate for the added action you get copious amounts of ammo to deal with the zombie hordes, as well as upgradable weapons that include all the series staples you would expect . Towards the end of the game I was literally running around shooting everything with the sniper rifle and still had a solid 90 bullets left when I reached the final boss.

You also get a partner, if you have a friend to play coop with they can control sheva, which is probably a ton of fun, if not the AI controls sheva. It works well enough and over the course of the game you will learn how to best take advantage of her to help you without wasting resources. Generally speaking she sticks close to you and if you are on the move she will stay with you and not take damage. Her main asset is she can hold stuff for you which is absolutely required.

Unlike the vast attache case you get in RE4, in RE5 you get 9 slots, when you start taking into account having multiple guns/ammo/grenades/healing items your inventory fills up quickly and you can give stuff to Sheva to free up spots in your inventory but just be warned that anything you give her she will use liberally, so if you are into conserving stuff you should only give her stuff she cant use (Ie: shotgun ammo when she doesnt have a shotgun)

I absolutely love this game and am thinking of replaying RE6 again soon as well. If you liked the feel of 4, enjoy the lore of RE, and dont mind a greater focus on action rather than horror I think you will really enjoy this game but purist survival horror fans may be off put by some of the action sequences

61. Streets of rage 4

SoR 2 is considered by many to be the greatest beat em up of all time, it is certainly one of my all time favorites so my hype for this game was through the roof, did it live up to my expectations? Could it even be possible to live up to the hype?

Short answer is yes, the game did meet my expectations. I was hoping for a solid beat em up that lived up to the legendary reputation of the series and that is exactly what I got.

The game plays very similar to the 2 and 3. You have an attack, jump, grab attacks, a forward forward attack, and 2 specials that take up some health when you use them. The difference here is when you use a special a portion of your life bar turns green, if you hit enemies without taking hits you will restore that portion making that special free, if you get hit, you will lose that part of your life bar. It is a cool mechanic that encourages you to be a little more liberal with your specials and introduces a nice risk/reward ratio to the game. There are also some juggle mechanics and other new combo opportunities that did not exist in prior games.

As you hit enemies you rack up combos, the higher the combo, the more points you get, but if you get hit the combo breaks. Much like me you probably don't care about points, but in this game (like any old school beat em up) points get you lives, and after each level your lives and points reset, meaning you can't horde lives on earlier levels to have a stock on the later harder levels. End of level points also go into a "lifetime point pool" which go into unlocking all sorts of cool things, I have not unlocked everything yet but there is definitely some cool stuff hidden here. It is a cool balancing act that does a nice job of making an irrelevant gaming convention relevant.

The difficulty curve in this game is nice, I played it on normal and beat it with only continuing once(thanks to stage hazards that I didnt understand), but there are 2 harder difficulty levels for vets like me to check out. The inverse of that is when you die you are offered assists when you continue, you can choose to continue with more lives and specials, but doing so reduces your score. What this means is you get a game that anybody can beat, but also offers up a good enough challenge for veterans.

The characters here are all great and pretty well balanced, unlike most beat em ups you can change characters in between levels, which is cool because it allows you to try everyone as well as new characters as you unlock them.

SoR4 is not a game that reinvents the wheel but it does everything right, and is probably the best retro revival I have played since Mega Man 11. Although I have finished the story mode, I am not finished with this game, this is the kind of game I will replay a few more times and will revisit year after year in my annual playthroughs. This is exactly the game I was hoping it would be and look forward to unlocking all the characters and fiddling around more with the combo system
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Re: Games Beaten 2020

Post by PartridgeSenpai »

prfsnl_gmr wrote:Awesome review, Pidge. The classic Ape Escape games are great. I miss them...


I really miss them too. The spinoffs are of a varying quality from what I understand, but I can't really find a good answer online as to why Sony just doesn't make more of the mainline games. Sure, there were a lot of spinoffs that didn't really impress, but then why not just make another mainline game which always did great and people really enjoyed?

My best guesses are related to things like the market trends going into the 7th generation maybe convinced the people at SCE that a colorful game like Ape Escape, popular though it may've been, just wasn't what the gaming public wanted anymore. Perhaps the underwhelming performance of the spinoffs convinced them people even in Japan didn't care about the series anymore? Or perhaps, because it was something largely made to show off the dual-analog control scheme, that it was such a product of a Corporate Need that the series just had no cheerleader who wanted to keep putting out games for it. The director of the second game went on to co-direct and be a producer on the 3rd game, and it seems like he's done very little in gaming since then, so maybe once he left, there just wasn't anyone else left to carry the banner for the series? Very very odd. I guess there was some teaser Sony did recently due to the 20th anniversary of the series, so maybe there's a remaster of some kind on the horizon (the first game certainly could use it, tell ya that much for free), but I really do wish Sony hadn't left it by the wayside so much :(

At least the old games are as good as they've ever been, though <3
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Re: Games Beaten 2020

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1. Streets of Rage 2 (GEN)
2. The Ninja Warriors (SNES) [3x]
3. TMNT IV: Turtles in Time (SNES)
4. Golden Axe (GEN) [3x]
5. Beyond Oasis (GEN)
6. Super Double Dragon (SNES)
7. Shenmue II (DC)
8. Shining Force 2 (GEN)
9. Super Mario World 2: Yoshi's Island (SNES)
10. ActRaiser (SNES)
11. OutRun (GEN)
12. X-Men 2: Clone Wars (GEN)
13. Captain Commando (SNES)
14. The Pirates of Dark Water (SNES)
15. Final Fight (SNES)
16. Gradius III (SNES)
17. Super R-Type (SNES)
18. U.N. Squadron (SNES)
19. Super Castlevania IV (SNES)
20. Arrow Flash (GEN)
21. Forgotten Worlds (GEN)

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22. Contra III: The Alien Wars (SNES)

Around the time this game originally came out, I remember going over to my cousins' house, and they had just got it. This is the first time I remember a video game scaring the crap outta me. Lol, I was really young at the time and had never seen a game with dark music and creepy enemies like this, it stuck with me and I became fan. I revisited this game in 2017 on the SNES Classic with a friend in co-op mode, but we were just playing casually and didn't get too far. I've wanted to beat it for a while, so decided to add it to my summer games challenge. I'd been playing it a lot the past two weeks, in an attempt to get good enough at it so that I could finish it.

I think the graphics hold up well, the enemy designs and the bosses are really unique. The first boss especially grabs your attention, as I don't think most people expected to see some type of messed up cyborg turtle crashing through. The levels also look great, and I especially liked the design of the fourth level, even though I found it to be quite difficult. The soundtrack is also amazing here, and it adds a lot to the intense gameplay and overall atmosphere.

The gameplay's very fast paced, and there's enemies coming at you from everywhere in most of the levels. It takes a lot of practice and memorization to get the stages down. While the game's really challenging, it's very short, coming in at only six levels which was a surprise. For a while I couldn't get further than the fourth level, and thought for sure I was only halfway through the game. Regarding the mode 7 levels, I don't have a problem with them, but I don't think they're as fun as the side scrolling stages.

Overall, I definitely recommend Contra III. Any fans of the run and gun genre will definitely be into it. The challenge is pretty steep IMO, but the game only being six levels makes up for it. It was fun trying this game around the time it was released in 1992, and it's still fun to revisit today.
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Re: Games Beaten 2020

Post by Ack »

1. The Legend of Zelda: Link's Awakening (Switch)(Adventure)
2. Final Fight [Japanese Version] (Switch)(Beat 'Em Up)
3. Ziggurat (PC)(FPS)
4. Magrunner: Dark Pulse (PC)(FPS)
5. The King of Dragons [Japanese](Arcade)(Beat 'Em Up)

6. Captain Commando [Japanese](Arcade)(Beat 'Em Up)
7. Knights of the Round [Japanese](Arcade)(Beat 'Em Up)
8. The Witcher (PC)(RPG)

9. Tenchi wo Kurau II (Arcade)(Beat 'Em Up)
10. Dark Sun: Shattered Lands (PC)(RPG)

11. Lichdom: Battlemage (PC)(FPS/RPG Hybrid)
12. Star Wars: Republic Commando (PC)(FPS)

13. DOOM 64 (PC)(FPS)
14. Half Dead 2 (PC)(Adventure)

15. Powered Gear - Strategic Variant Armor Equipment (Arcade)(Beat 'Em Up)
16. Torchlight II (PC)(RPG)

17. Battle Circuit [Japanese](Arcade)(Beat 'Em Up)
18. Hard Reset Redux (PC)(FPS)

19. The Stanley Parable (PC)(Walking Sim)
20. Waking Mars (PC)(Adventure)
21. Requiem: Avenging Angel (PC)(FPS)

22. Night Slashers (Arcade)(Beat 'Em Up)
23. Oddworld: Stranger's Wrath HD (PC)(Action Adventure)

24. Strikers 1945 (Arcade)(SHMUP)
25. SiN Episodes: Emergence (PC)(FPS)
26. Crysis Warhead (PC)(FPS)


It was a productive day.

Strikers 1945

I remember first encountering this in a run down dollar movie theater, then later in a couple of malls, restaurants, and even once in a weird hole in the wall arcade in South Korea. There is something wonderous about finding it in the wild, because as much as I love my fighters and beat 'em ups, something about Strikers 1945 just felt pure, as if this is exactly what the arcade was about: bright colors, incredible visuals, intense gameplay, and lots of explosions. Hell yeah, I was hooked.

Strikers 1945 is a vertical shooter, and it's probably the game that built my vert preference the most. Look, I am absolutely terrible at the SHMUP genre, but I still have preferences, including verts over horis. In S45, you pick a plane, based on real world aircraft from World War 2, and then you go up against a random level order of super tanks, ultimate battleships, and giant robots. Clear those, and you inevitably find yourself launching into outer space to take down a few randomized bosses and giant alien robot crabs. Yeah, that went in a direction I wasn't expecting.

While the planes all represent the various aircraft of WW2, you do get some interesting options, including a Japanese Zero and a German Bf 109. Each plane has a different style of attack, different bombs for large attacks and negating enemy projectiles, and different charge attacks. As you play, you can grab weapon powerups for more firepower, though touching an enemy will knock you back one and being hit with an enemy projectile will make you lose everything.

Stages are generally short, as the boss fight is the big ticket affair. Still, with so many planes, the random rotation of early levels, and the randomized bosses you fight later, there is a lot of replay. As the levels get modified to become more challenging through the rotation, it can also present more surprises for the 1CC crowd, so if you're a fan of that, you have a fun challenge ahead.

SiN Episodes: Emergence

I'm not a big fan of the original SiN and have yet to get around to finishing it, but as I had been given this sequel for free, I decided I'd jump back in. Emergence has a strange history; meant to be the first of a nine-part episodic series the way the additional Half-Life 2 chapters eventually became, it didn't earn enough money to save the developer from being bought out and turned into a casual mobile gaming developer. It's an experiment in game design that has since proven successful, but now it sits in its own space, a single entry in a series that never manifested.

The game playa like if Half-Life 2 were imagined through the ideas of Duke Nukem 3D. It's full of cultural parodies, it encourages running fast, and it's got way bigger T&A than HL2 ever did. The version of Alex here is sporting an obvious thing and a firm ass, and let's just say the major villain was modeled off a fetish model that I am...*ahem*...familiar with.

Anyway, since this was the beginning of a series and not a full game, you only get three weapons: a pistol, weirdly accurate shotgun, and an assault rifle that kicks like a mule unless you look down the scope. Each has an alternate fire, though their usefulness is situational. None of them feel great, but the shotgun became my general workhorse until I realized I had to zoom in to make the assault rifle worth using.

You know what else this game has? Secrets...which feel really out of place considering how similar the game's backbone is to the Half-Life 2 Source engine. In fact the devs built on Source and added some solid enhancements. For instance, in the base Source engine, an object is effectively made of a single material, regardless of what it is. So a car is roughly "metal" regardless of whether you shoot the frame, wheels, or windshield. Emergence improved this so that each area could behave differently. It's not necessarily noticeable, but when you know it's there, it's a very nice little addition.

Unfortunately, another addition was called "adaptive difficulty." The crux is that, no matter your skill level, the game will adapt. The idea is to make a playthrough take just as long for a novice as it does an FPS master. In practice, this means the game just throws enemy spawns at you over and over again, and usually the tougher variety. For me, it meant I ended up facing off against hordes of heavily armored enemies with miniguns. Lots of miniguns... But you can throw the whole thing off by rushing, which stops a lot of the extra spawns.

Look, at best, SiN Episodes: Emergence is an experiment. It's a curiosity piece at best, only really worth tracking down for those who want to see about the curious offshoots in FPS history. Otherwise, I wouldn't recommend it.

Crysis Warhead

Crysis was a weird game, a combination of tech showpiece and pseudo-tactical gameplay from the developers of Far Cry. It also went off the rails in the same way, introducing a frustrating new enemy type that feels radically out of place about midway through the game. Here it's aliens, and it tanked the experience.

Crysis Warhead is technically an expansion, but it's standalone. It does a better job of introducing the aliens earlier in the experience, making for a better experience over the base game. You also get a continual back and forth between aliens and human enemies that feels significantly improved and balanced. And then you get the main character, a knock off of Jason Statham. He's angry, he sounds like a British gangster, and he calls people "muppet." His call sign is Psycho. It fits how I shot a lot of dudes in the face.

It's a short game, but it features a good mixture of narrow corridors and open spaces to fight in, vehicular and rail levels, and areas that you can choose how to approach however you want. One level where I had to hit some docks with a submarine, I kept getting warnings about troops on the road. What did I do? I instead hit a beach and swam around to the docks. Exactly how I wanted to do it. The first guy who saw me never even got a chance to fire his gun before I put a bullet in his face. Good times.

Crysis and Crysis Warhead feel like they're tactical FPS games that just don't quite lean tactically enough. Yet despite this, Warhead also feels like the lessons from the base game had been learned. It improves on some of what I didn't like about the original, and while it still isn't quite where I want it to be in full tactical territory, it's a solid enough entry in its own right. I'd rather play this than Crysis or, hell, Far Cry.
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Re: Games Beaten 2020

Post by o.pwuaioc »

Ack wrote:Strikers 1945

I love Strikers, though Strikers II is the superior game. I only found it once in the real world, though, otherwise I play them on the Saturn. For Playstation owners who don't import Saturn games, PS1 Strikers 1945 US is actually Strikers 1945 II.

No idea why every game has to end up with aliens in space. Medieval fantasy like Final Fantasy II? You're on the moon. World War II fighter? You're fighting aliens in space. Duck Tales? Moon again.
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