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Re: Wii: A failure
Posted: Thu Aug 04, 2011 3:07 pm
by RCBH928
@flamepanther
Your point is true, but the NEW IPs I chose are all 8/10 and 9/10 score. Critics agree they are great games. I didn't choose NEW IPs that scored like like 5/10. So that makes the console worth while.
As for the NEW IP not being unique or original. You are right.
But all of Gears of Wars, LBP, LA NOIR, Heavy Rain, are unique and original and i posted them in my LIST.
Re: Wii: A failure
Posted: Thu Aug 04, 2011 3:26 pm
by jfrost
I consider Gears of War cartoony.
Re: Wii: A failure
Posted: Thu Aug 04, 2011 4:03 pm
by The Last Horseman
^I wouldn't use the word cartoony.... I'd say more arcadey. I'm not sure why I picked arcadey, but I know what your talking about.
Re: Wii: A failure
Posted: Thu Aug 04, 2011 4:30 pm
by BoringSupreez
The Last Horseman wrote:^I wouldn't use the word cartoony.... I'd say more arcadey. I'm not sure why I picked arcadey, but I know what your talking about.
The gameplay isn't deep, that's for sure.
Re: Wii: A failure
Posted: Thu Aug 04, 2011 8:11 pm
by jfrost
The Last Horseman wrote:^I wouldn't use the word cartoony.... I'd say more arcadey. I'm not sure why I picked arcadey, but I know what your talking about.
I meant the design. The super mega muscular guys can't be called realistic, that's for sure.
Re: Wii: A failure
Posted: Thu Aug 04, 2011 9:18 pm
by RCBH928
arcadey games are cool with me.
easy in and easy out
No learning curve No 10 hours to gain the super duper sword you NEED to continue the game
i dont know if I will regret saying this, but games became too long now days. I can't imagine how long an RPG will be on a bluray disc if they utilized the space for the story not the graphics...I guess they will start counting gameplay in days not hours "265 DAYS OF GAMEPLAY!"
any way, whats with RPG fans, why does the game have to be SOOOOOO LOOOOOOONNGG.
Re: Wii: A failure
Posted: Thu Aug 04, 2011 9:22 pm
by BoringSupreez
kingmohd84 wrote:arcadey games are cool with me.
easy in and easy out
No learning curve No 10 hours to gain the super duper sword you NEED to continue the game
i dont know if I will regret saying this, but games became too long now days. I can't imagine how long an RPG will be on a bluray disc if they utilized the space for the story not the graphics...I guess they will start counting gameplay in days not hours "265 DAYS OF GAMEPLAY!"
any way, whats with RPG fans, why does the game have to be SOOOOOO LOOOOOOONNGG.
Because short, sweet, and to-the-point doesn't allow one to savor the flavor long enough. I think that's the usual reasoning, anyway. Personally, a game has to be amazing before I'll be willing to sink more than 20 hours into one playthrough.
Re: Wii: A failure
Posted: Tue Sep 29, 2020 9:04 pm
by fastbilly1
I had to go to a Walmart for something today and was curious if they would have Lets Dance 2020. They had two copies and there was a lady buying one at that moment. They also had one copy of Lets Tap, but it was $30. So I thought about this topic about how eleven years ago none of us imagined they would still be selling Wii games at Walmart now.
Re: Wii: A failure
Posted: Tue Sep 29, 2020 11:32 pm
by dsheinem
holy necrombump batman
Re: Wii: A failure
Posted: Tue Sep 29, 2020 11:36 pm
by prfsnl_gmr
dsheinem wrote:holy necrombump batman
I blame the Wii. It’s clearly a failure, and this necrobump is just the latest in a string of disasters defining its legacy.