Okay, so you're talking about when a video game turns into a movie and stops being a video game. Not all video games convey their plot this way. Take a game like Half Life 2 where the story takes place in real time, and happens all around the player while never taking away control. Or a game like Hotel Dusk where the dialogue is real time and the player is given choices to alter the flow of it, making conversations dynamic. Or take a game like Thief: The Dark Project, where bits of the plot are overheard by the player as they sneak by NPCs characters conversing with one another. Those are examples of ways to present story interactively, a trick that only video games can do.3DSStrider wrote:In video games, the story doesn't complement, it interrupts. Video games are supposed to be fun and interactive. Watching terribly written movies in between gameplay chunks is neither fun nor interactive.
Now I can agree that games should be better in general about not temporarily turning into unskippable movies or walls of text to convey their plots. But to say video games should not have stories period is extremely short sighted and would artificially constrain the medium's full potential.

