Games Beaten 2016

Anything that is gaming related that doesn't fit well anywhere else
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Sarge
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Re: Games Beaten 2016

Post by Sarge »

January:
1) Bonk's Adventure (NES)
2) Little Samson (NES)
3) Holy Diver (NES)
4) Holy Diver (NES) (legit!)
5) Mitsume Ga Tooru (NES)
6) TMNT II: The Arcade Game (NES)
7) Mighty Final Fight (NES)
8] Mike Tyson's Punch-Out!! (NES)
9) Monster In My Pocket (NES)
10) Battle of Olympus (NES)
11) Gunstar Heroes (GEN) (repeat)
12) Dragon Age: Inquisition (PS4)
13) Dragon Age: Inquisition - Trespasser (PS4)
14) Captain America and the Avengers (NES)
15) StarTropics (NES)
16) Double Dragon II: The Revenge (NES) (save states)
17) Double Dragon II: The Revenge (NES) (legit)
18) Crisis Force (NES)
19) Esper Dream 2 (NES)
20) Felix the Cat (NES)
21) Moon Crystal (NES)
22) Panic Restaurant (NES)
23) Frankenstein (NES)
24) Crystalis (NES)
25) Nekketsu Kakutou Densetsu (NES)
February:
26) Killer Instinct (GB)
27) Mashin Hero Wataru Gaiden (NES)
28) Sly Spy (ARC)
29) The Red Star (unreleased XBOX, also on PS2)
30) Adventure Island 4 (NES)
31) Cocoron (NES)
32) Batman: Arkham Knight (PS4)
33) Xeodrifter (VITA)
34) Doom 2 (PC)
35) Brandish: The Dark Revenant (PSP)
36) Magical Pop'n (SNES)
37) The Ninja Warriors (SNES)
38) Phantasy Star (SMS)
39) Phantasy Star III (GEN)
40) Super Smash Bros. for 3DS (3DS)
41) Brandish: The Dark Revenant (Dela Mode)
March:
42) Freedom Planet (Milla, 82 lives lost) (PC)
43) Indiana Jones and the Fate of Atlantis (PC)
44) Lara Croft Go (AND)
45) Oniken (PC)
46) Mario & Luigi: Paper Jam (3DS)
47) Batman: The Video Game (GB)
48) Batman: The Video Game (NES)
49) Super Spy Hunter
April:
50) Mega Man 2 (NES)
51) Mega Man 4 (NES)
52) Mission: Impossible (NES)
53) Mega Man 6 (NES)
54) Super Mario Bros. 3 (NES)
55) Sword Master (NES)
56) DuckTales 2 (NES)
57) Rush'n Attack (NES)
58) Mega Man 3 (NES)
59) Mega Man 5 (NES)
60) Mega Man (NES)
61) S.C.A.T. - Special Cybernetic Attack Team (NES)
62) TaleSpin (NES)
63) Double Dragon III (NES)
64) Donkey Kong (NES)
65) Astyanax (NES)
May:
66) Master Chu and the Drunkard Hu (NES)
67) The New Ghostbusters II (NES, proto)
68) Castlevania: Symphony of the Night (PSP, via Dracula X Chronicles)
69) Revenge of Shinobi (GEN)
70) Shinobi III (GEN)
71) Shadow Dancer (GEN)
72) El Viento (GEN)
73) Earnest Evans (GEN)
74) One Must Fall 2097 (PC)
75) A Nightmare on Elm Street (NES)
76) Hebereke (NES)
77) Contra (NES)
78) Wario Land: Shake It! (WII)
79) Gimmick! (NES)
80) Ninja Gaiden (GG)
81) Wai Wai World 2 (NES)
82) Zoda's Revenge: StarTropics II (NES)
83) Uncharted: Golden Abyss (VITA)
84) Double Dragon (SMS)
June:
85) Astra Superstars (SAT)
86) Metal Gear Rising: Revengeance (360)
87) Star Wars: Dark Forces 2 - Jedi Knight (PC)
88) Star Wars: Dark Forces (PC)
89) VVVVVV (PC)
90) Teenage Mutant Ninja Turtles: The Hyperstone Heist (GEN)
91) Broforce (PS4)
92) Momodora: Reverie Under the Moonlight (PC)
93) The Terminator (SCD)
94) Aban Hawkins and the 1001 Spikes (PC)
95) Electronic Super Joy (PC)
96) Golden Axe (GEN)
97) Double Dragon (GB)
98) Double Dragon II (GB)
99) Double Dragon III (GB)
100) Super Mario Land (GB)
101) Kirby's Dream Land (GB)
July:
102) Vapor Trail (GEN)
103) King Colossus (GEN)
104) Kirby: Planet Robobot (3DS)
105) Curse of Issyos (PC)
106) Alisia Dragoon (GEN)
107) Curse of the Crescent Isle DX (PC)
108) Tales of Hearts R (VITA)
109) Flashback (SCD)
110) Rayman Legends (VITA)
111) Wonder Boy in Monster World (GEN) (via 360)
112) Altered Beast (ARC)
113) Altered Beast (GEN)
114) Song of the Deep (PS4)
August:
115) Tatsunoko vs. Capcom (WII)
116) Another Metroid 2 Remake (AM2R) (PC)
117) Castle of Illusion Starring Mickey Mouse (GEN)
118) Streets of Rage (GEN)
119) Technobabylon (PC)
120) Super Mario Land 2: 6 Golden Coins (GB)
121) Ax Battler: A Legend of Golden Axe (GG)
September:
122) Xenoblade Chronicles X
123) Final Fight (ARC) (via Final Fight: Double Impact)
124) Magic Sword (ARC) (via Final Fight: Double Impact)
125) Castlevania: Circle of the Moon
126) Ratchet & Clank: Quest for Booty
127) X-Men (ARC)
128) Vanguard (ARC)
129) Trio the Punch (ARC)
130) Street Fighter 2': Special Champion Edition (GEN)
131) Snake Rattle 'n' Roll (NES)
132) Rad Racer (NES)
133) Super Mario Bros. (NES)
October:
134) JAWS (NES)
135) Chronicles of Teddy: Harmony of Exidus
136) Double Dragon II: The Revenge (PCE CD)
137) Splatterhouse (TG-16)
138) Super Dodge Ball (PCE)
139) Demon's Crest (SNES)
140) Splatterhouse 2 (GEN)
141) Super Ghouls 'N' Ghosts (SNES)
142) Stargate (SNES)
143) ActRaiser 2 (SNES)
November:
144) Castlevania (NES)
145) Chip 'N' Dale's Rescue Rangers 2 (NES)
146) Chip 'N' Dale's Rescue Rangers (NES)
147) Gain Ground (GEN)
148) ActRaiser 2 (legit) (SNES)
149) The Rocketeer (NES)
150) Adventures in the Magic Kingdom (NES)
151) Kung Fu
152) Spartan X 2
153) Xexyz (NES)
154) Warlock Bentspine (PC)
155) Rise of the Tomb Raider (PS4)
156) Rise of the Tomb Raider - Baba Yaga: The Temple of the Witch (PS4) (DLC)
157) Rise of the Tomb Raider - Cold Darkness Awakened (PS4) (DLC)
158) Rise of the Tomb Raider - Blood Ties (PS4) (DLC)
December:
159) Rise of the Tomb Raider - Lara's Nightmare (PS4) (DLC)
160) Titanfall 2 (PS4)
161) Soul Blade (PSX)
162) Axiom Verge (PC)
163) Owlboy (PC)

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So, let's talk about Owlboy for a bit. I'm sure everyone has seen the stories about how this game took nine years to make by a very small team. It's quite amazing it even made it out, much less that it is receiving all the praise it's getting. Kudos to the team for sticking to their guns.

You play an owl boy named Otus. He can't speak at all. He also has a mentor named Asio, who is generally a jerk to Otus. The game ends up centering on many oddball characters, and their unlikely friendships. Two of your companions are actually partially responsible for the bad things that happen to the main owl city, and Otus' hometown. I don't want to spoil the story, but despite a simple tale everything is written very well, and ends up being enjoyable, if quite a bit melancholy.

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But really, the story isn't even likely the first thing you're going to notice. No, it's those lush visuals. I've seen some "good-looking" games back in the day, but something still felt off artistically with them. That's not an issue here. This is peak 32-bit Capcom era stuff. They've dubbed it "hi-bit", and that's probably a good enough description, because it fits within the rubric of the best 2D Saturn/PSX/N64 visuals. On top of that, the game looks splendid in motion. Everyone has neat unique animations, it's all smooth while being very responsive, the whole game is just a joy to behold. Really, the level of polish across the board is consistent with a Nintendo release, which is high praise indeed.

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That also extends to the soundtrack. It doesn't use the usual retro-styled chiptune music, it uses orchestral tracks that are excellent, although I have to admit that I don't really have any of them stuck in my head. But it is quality stuff in a filmic way.

With all I've said above, you'd think this was one of the greatest games of all time! Not to be the bearer of bad news, but it's not. It's competent, decent, sometimes good, but never really feels like it fulfills its promise mechanically.

Otus has full-flight capabilities, except for in a few story-based areas (and water). It doesn't even matter who he's carrying. The sense of freedom is awfully nice, but the world tends to lack for lots of interesting things to do. You can find scattered treasure chests along the way, either through exploration or killing groups of enemies to make it appear. These chests, however, do not contain interesting upgrades, though, but "Buccanary Coins", which can be traded in at Buccanary's shop. You will get a few upgrades out of these, but none of them are strictly necessary. Gated progression is limited to acquiring your three companions. The other collectibles are three Owl Medals that can be used to unlock a hidden area after you've finished the game, which fleshes out more of the story.

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Geddy is the first, and your default attacker. He fires a fairly weak pistol while carrying him about. You aim his, and your other companions', attacks via dual-stick controls, although there is also some auto-aiming involved here. He can destroy a few barriers, but nothing too impressive. It should be noted that you don't have to constantly pick up and drop characters. The plot gives you a relic that lets you teleport someone straight into your mitts, making what could have been very tedious rather simple.

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Alphonse, your second character, has a massively-powerful shotgun, but it takes serious time to reload. It will blast/burn down plants and such from your path. The last companion is spider-like, and shoots webs to bind enemies as well as lets you grapple to far away places, which will get you through some waterfalls you can't pass otherwise. That's pretty much the extent of your abilities. Combat never gets very frenetic, with a very limited number of enemy types, and the game tends to be forgiving enough that you'll slide through a battle on your second or third try pretty easily. It just feels like there was so much more interesting they could have done to make combat more engaging from moment to moment.

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(No, they are not making a Navi joke there.)

There are also stealth segments. Oh no. Well, actually, I thought these were pretty solid. They're not mind-blowing, but they end up working pretty well, and also reinforce the sorts of odds that this ragtag crew are up against. Plus, there are a few cinematic segments as well, and the last area sees fit to rob you of your infinite flight. This is where the game finally starts to take advantage of some rudimentary platforming puzzles, but it's sadly far too little of it.

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I can't help but compare the game and its free-flight to two other games, Demon's Crest and Child of Light. Demon's Crest doesn't give you the sort of freedom that this game does in terms of flight, but has much more interesting exploration and combat. Child of Light gives you freedom, and it also rewards the player much more significantly for exploring, always doling out new items and weapons to utilize. In this game, things are a little too straightforward and sparse. There are a few switch puzzles here and there, but they're the usual sort of video game logic we've seen many times before.

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If I'm going to trot out a comparison to a game, there's actually another one that works, maybe not from a mechanical level, but from a ambition level, and that's Solatorobo: Red the Hunter. This was a sort of spiritual successor to Tail Concerto on PlayStation, one in which you got to ride around in a mech amidst a startlingly well-realized world, with lots of polish and charm all the way around. Yet the gameplay proper boiled down to a simple pick-up-and-throw-things. The core just wasn't enough to sustain the experience, no matter how compelling the world-building was. It's a game I wanted to like, but I ended up just thinking it was a'ight. I have the same feelings about Owlboy. It's a spectacular game for content voyeurism. If you want to see amazing and consistent art design in pixel form, this is your game. If you want a polished story, a compelling world, it's here. But the gameplay rarely rises above "okay". And that's a darn shame. 7.5/10.

TLDR version: Buy it when it goes on sale. 8)
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Exhuminator
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Re: Games Beaten 2016

Post by Exhuminator »

MrPopo wrote:After Etrian Odyssey, Kazuya Niinou left Atlus and joined Imageepoch. 7th Dragon is the result of it.
I know you're not saying it, but because it could be misconstrued by other readers; Kazuya Niinou only worked on the first 7th Dragon. The sequels were made without his involvement.

Are you still playing Word of Final Fantasy?
PLAY KING'S FIELD.
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Xeogred
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Re: Games Beaten 2016

Post by Xeogred »

Sarge wrote:That also extends to the soundtrack. It doesn't use the usual retro-styled chiptune music, it uses orchestral tracks that are excellent, although I have to admit that I don't really have any of them stuck in my head. But it is quality stuff in a filmic way.
Ah, kind of a bummer. It could be my nostalgia ears (?), but I think this is one thing that makes me want to say why Shovel Knight edges out Axiom Verge in my book. Axiom Verge went for a denser techno sound with its style of music, something that was pretty awesome and quite fitting, but it doesn't sound like anything you'd hear possible on the 16bit systems. Shovel Knight on the other hand went full chiptune and old school. Although I know it uses more channels than the old consoles, they really went for that old flavor and certainly invoked it, which totally boosted my love for it.

All that said I don't give a freebie pass to "chiptunes" for being chiptunes either. Something like Fez's soundtrack didn't sit well with me (I hate everything about the game haha). So yeah, I don't know. It's a delicate field. I should probably not compare anything to Shovel Knight though, it's just unfair. I hope the sequel is the same caliber!

Thanks for all the pics. Owlboy looks gorgeous at least.
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Sarge
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Re: Games Beaten 2016

Post by Sarge »

Actually, the Shovel Knight chiptunes are legit NES with Konami's VRC6 expansion chip. You can even download the entire soundtrack in its legit NES form. It's actually bigger than the entirety of Kirby's Adventure! Jake Kaufman really knows his way around the NES sound chip. :)

I also recommend listening to his Bloodrayne Betrayal soundtrack. The base stuff is good, but he also did it in VRC6 style, and it's awesome.
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Re: Games Beaten 2016

Post by Xeogred »

Are you serious??? I sure hope that composer is returning for the sequel. Well that seals the deal and explains why I think the music is perfection then. A bit amusing they go with a Konami chip when the game and style leans a bit more Capcom. Fusion of the Gods.

Randomly listening to it again:


And I'm like

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Re: Games Beaten 2016

Post by MrPopo »

Exhuminator wrote:
MrPopo wrote:After Etrian Odyssey, Kazuya Niinou left Atlus and joined Imageepoch. 7th Dragon is the result of it.
I know you're not saying it, but because it could be misconstrued by other readers; Kazuya Niinou only worked on the first 7th Dragon. The sequels were made without his involvement.

Are you still playing Word of Final Fantasy?
I am. My PS4 is back in the States so I've been doing nonstop 3DS. In World of Final Fantasy I just did the chapter where you can get Magitek armor. The visual in the prerelease footage of the chibi characters on the chibi Magitek armor is what sold me on the game, and so far I am not disappointed.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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Sarge
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Re: Games Beaten 2016

Post by Sarge »

I didn't either, but I know he's doing crazy stuff in there if the NSF is 602 KB. I mean, that's just ridiculous.

That VRC6 chip is pretty wonderful. It's not as weird as the VRC7 (just hearing FM synth on NES is nuts), but having a couple of extra square waves and a sawtooth is pretty handy from a composition standpoint. I assume you've listening to the Japanese Castlevania III soundtrack. It's seriously good stuff.

I didn't notice the mastering, either, but nothing wrong with that. I'm all in favor of a little extra kick. :)
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isiolia
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Re: Games Beaten 2016

Post by isiolia »

1. Rise of the Tomb Raider (Xbox One)
2. DOAX3 Fortune Edition (PS4)
3. Uncharted 4 (PS4)
4. DOOM (2016) (PC)
5. Halo 5 (Xbox One)
6. Dark Souls (PC)
7. Call of Duty (PC)
8. Call of Duty: Advanced Warfare (PC)
9. Metal Gear Solid V: The Phantom Pain (PS4)
10. King's Field: The Ancient City (PS2)
11. Bloodborne (PS4)
12. SOMA (PC)
13. Dark Souls II: Scholar of the First Sin (PS4)
14. Dark Souls III (PS4)
15. Lords of the Fallen (PC)
16. Demon's Souls (PS3)
17. Dark Souls: Artorias of the Abyss (PC)
18. Dark Souls III: Ashes of Ariandel (PC)
19. Dishonored (PC) (replay)
19a. Dishonored: The Knife of Dunwall
19b. Dishonored: The Brigmore Witches
20. Dishonored 2 (PC)
21. Aliens: Infestation (DS)
22. Dark Souls II: SoTFS (PC) (replay)
23. Bloodborne: The Old Hunters (PS4)

Hm, more Soulsborne :lol: I really have been playing other things, just not beating them.

DS2: SoTFS - Unlike the other Souls games, my replay for this can't be listed as the DLC, since SoTFS includes all of it and I played it the first go-round. I did go with a melee build this time, and took down every boss without summons. Melee felt significantly easier, but it might also be a matter of experience.

The Old Hunters, however, was also a replay of Bloodborne. Or, rather, is, since I haven't rolled the credits yet on the main game because I'm working on getting the platinum for it (I don't think I've gotten one before...and the only one I've really worked towards is Huniepop. Don't judge.)....but might wind up taking a break from that due to not really being that excited with Chalice Dungeons (need the unique weapon and boss trophies from that, and to get the two lesser endings, done otherwise).

Similar to Dark Souls, starting a new character was the only way to play the DLC at New Game level. I hadn't originally planned to get The Old Hunters, but then Sony ran all kinds of sales and I wound up buying it for $8 instead of the normal $20 (or yet more if I felt like importing the physical GoTY edition that rolls it in, that SCEA won't release :evil: ).

Like, well, basically all of the Dark Souls DLC does for those games, The Old Hunters condenses the best of Bloodborne into a few thematically distinct areas and bosses, several of which are both highlights for the game as a whole, and easily the most difficult outside of chalice dungeons. Where very little in the base game slowed me down this time through, Orphan of Kos (particularly) took hours of playtime for many attempts, drove me to spend yet more time to level up further, and probably ultimately improved my (mediocre) Bloodborne skills in the end. I was so thrilled to actually beat him that I had the PS4 save the video, which I've never done before (on purpose :roll: ).
That said, Fromsoft wisely didn't put in long runs back to those bosses, which made the repeated attempts a lot less annoying (especially coming off of revisiting the Frozen Outskirts in SoTFS, which is basically hate in video game form).

Anyway, highly recommended if you like Bloodborne, just probably don't attempt it as soon as the game will let you unless you're particularly skilled.
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Re: Games Beaten 2016

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Yeah so dude, I went into The Old Hunters on my NG+++ character after getting the Platinum when the game launched. Let me tell you... that was basically a recipe for sheer insane punishment that made me wanna cry. I was stuck on Laurence for about a year literally, I just gave up but it always bugged me because I wanted to get the DLC trophies for that 100% again. I finally destroyed him after going back to it this year actually, after Dark Souls 3.

Basically throughout all of Old Hunters, everything killed me in like two hits. I saved some boss fights if you'd be interested in watching haha:

Bloodborne - NG+++ LV 175 - vs Ludwig The Accursed - took me like a week or two, had to be pixel perfect lmfao. That visceral kill!


Bloodborne - NG+++ LV 180 - vs Lady Maria of the Astral Clocktower - loved this DMC fight. Was real sloppy in the first half of this run, but hey... I won.


Bloodborne - NG+++ LV 187 - vs Orphan of Kos - Kos was crazy, but I had a harder time with Ludwig and Laurence.


Bloodborne - NG+++ LVL 189 - Laurence, the First Vicar - RAGE. I cringe at how easy this fight looks on


Chalice Ebrietas is also insanely hard. This fight is pure comedy, I almost die like 5 times. Luck was finally on my side:



I think I will continue this madness and jump into Dark Souls 3's DLC with my platinum character as well, so also NG+++ something.
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Re: Games Beaten 2016

Post by Blu »

1. Xenoblade Chronicles X - Nintendo Wii U - January 3
2. Fallout 4 - Xbox One - January 20
3. Yakuza 4 - PlayStation 3 - January 29
4. Yakuza: Dead Souls - PlayStation 3 - February 5
5. Yakuza 5 - PlayStation 3 - February 27
6. The Last of Us - PlayStation 3 - February 29
7. Yoshi's Wooly World - Nintendo Wii U - March 2
8. Bayonetta - Nintendo Wii U - March 6
9. Pikmin 3 - Nintendo Wii U - March 20
10. Pokémon Yellow - Nintendo 3DS VC - April 2
11. Wolf Among Us - Xbox One - April 11
12. Chrono Trigger - Nintendo Wii Virtual Console - October 18
13. Doom (4) - Xbox One - November 19
14. Torchlight 2 - PC - December 1
15. Final Fantasy IX - PS1 - December 7
16. The Last Guardian - PS4 - December 12

Finished this late last night and now I only want to go back and play through again. I had no idea you could pull the heads off the armor, which I was delighted to find out really late in the game. Ueda really had his work cut out for him, from the critical acclaim of his studio's first two games, it's no surprise there was a ton of expectations. The game does have its issues, but I'm willing to look past the controls and camera angles that can feel clunky and sometimes unresponsive, because this game was touching and beautiful.

I really feel like The Last Guardian gave something new to Video Games as a medium. I felt that same way about Ico and Shadow of the Colossus. I felt really immersed in Trico's companionship. He was believable, lovable, and really endearing. He's quite cute to boot. Throwing barrels at him, where he will catch them in his mouth, or by accident strike him the face (letting out a whimper) are brushstrokes of brilliance that bring him to life. He'll get worked up after tense scenes, and you have to calm him. His entire story was one that I felt privileged to be along for the ride. People will say they'd rather be in control of someone like Ico or Wander, but I actually enjoyed being in Trico's domain, he really called a lot of the shots and I was there to help him with the puzzles and open gates, dismantle things that scared or angered him, and of course, feed him. It was fitting.

I'm glad I didn't get sucked into the hype. It's a blessing that the game came out in the first place, and letting my expectations get up there would only be a disappointment. I remember Shadow of the Colossus being similar into how it controlled, getting dropped off one of the Colossi was usually attributed to my own input rather than it being the game's fault.

The art direction of the game was really Arthouse-esque, the soundtrack (an amazing one at that) provided the right mood in exactly the right moments. It's got its challenges with controls and camera, but good lord does this game have a lot of vibrancy and character. It is up there, and I'm satisfied that it's the first game I've beaten on my PS4. If you love large fluffball-mythical creatures and a fairly linear world to explore, I think you'll like The Last Guardian.

8.5/10
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