RPG Progress Report

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Xeogred
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Re: RPG Progress Report

Post by Xeogred »

Probably my favorite track:
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TheSSNintendo
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Re: RPG Progress Report

Post by TheSSNintendo »

With all this Terranigma talk, maybe that should be the next Together RPG game.
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pierrot
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Re: RPG Progress Report

Post by pierrot »

Xeogred wrote:Probably my favorite track:
That's 'Prime Blue,' and it's probably my favorite from the soundtrack, too! I guess they were called "magic rocks" in the localization: How inventive--.
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Xeogred
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Re: RPG Progress Report

Post by Xeogred »

pierrot wrote:
Xeogred wrote:Probably my favorite track:
That's 'Prime Blue,' and it's probably my favorite from the soundtrack, too! I guess they were called "magic rocks" in the localization: How inventive--.
I always have tons of trouble finding this one on youtube when I need it, since it's like... the title/main menu theme. But nooooooooo, "Magic Rocks". lol
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Exhuminator
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Re: RPG Progress Report

Post by Exhuminator »

TheSSNintendo wrote:With all this Terranigma talk, maybe that should be the next Together RPG game.
I agree. It should be. I'd like to see how a larger sampling of players on this board perceive that game, especially if they've never played it before. And also if they go the distance and play it to the end, what their overall takeaway would be.

---

On topic:

I don't know if people still refuse to call Zelda an RPG, but considering Skyward Sword has a common HLTB time of 38 hours, it might as well be. And that's what I've played the last two nights, Skyward Sword. And after FOUR AND A HALF HOURS OF RANDOM TUTORIALS I finally reached the first dungeon. I'm pretty disgusted with the amount of hand holding this game has front loaded the experience with. Whether or not I enjoy the first dungeon is going to determine if I'm going to stick with this one or not. And to be clear that this was a legit problem and not just me being grumpy:

"Yes. When we created Skyward Sword, I really felt the need to make sure that everyone playing the game understood it. But I also understand now, in hindsight, that when you go out and buy a game, you buy the game because you want to play it, and you don’t want to have any obstacles in the way. And I guess it was received as a bit of an obstacle. In a game, it’s when you get stuck, when you want that help. And I kinda frontloaded all that in Skyward Sword, and it doesn’t really help to get that information when you don’t know what to do with it. So that was a real learning experience for me. So I’m going to be careful not to do that." -Eiji "Hey Listen!" Aonuma

http://nintendoeverything.com/aonuma-re ... g-forward/
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MrPopo
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Re: RPG Progress Report

Post by MrPopo »

Length does not make an RPG. I've played many very short RPGs. And many open world games like GTA can take many tens of hours to finish. Zelda is not an RPG because it doesn't have any of the mechanic trappings of an RPG. Zelda has more in common with Metroid (actually a lot in common the more I think about it) than it does with RPGs. Except Zelda II; that's legitimately an RPG.

I think I just blew my mind. Zelda is an overhead Metroid, and Metroid is a platforming Zelda. This explains why I like both so much.
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Exhuminator
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Re: RPG Progress Report

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MrPopo wrote:Zelda is not an RPG because it doesn't have any of the mechanic trappings of an RPG.
Actually I'd argue modern 3D Zeldas have all the typical trappings of an action-RPG, except for being able to level up your character through experience points. If modern Zelda had that one caveat, it'd be a full on action-RPG vehicle. As it stands now, I'm fine saying it's an action-adventure series though.

Anyway, I cleared the first dungeon. I wasn't overly impressed with the dungeon itself, but it was at least full of tangible gameplay. I thought it was funny (sad) that the boss of the first dungeon took time out to give me a tutorial about not giving away sword-tells. Then Fi popped out and told me how to beat him! :lol: It really does seem like Skyward Sword was dumbed down to the degree that people with 75 point I.Q.s were the target audience. Nintendo, your demographic isn't as dumb as you think. At least, I hope not. :shock:

Well at 7 hours in, I'm actually starting to enjoy Skyward Sword. I understand I've barely even seen what it offers dungeon-wise, and I'm willing to keep going after that bit of fun in the first dungeon. (Sans kid gloves if possible.) So many people raved about this game, it must get awesome from here on out. Right?
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pierrot
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Re: RPG Progress Report

Post by pierrot »

Xeogred wrote:I always have tons of trouble finding this one on youtube when I need it, since it's like... the title/main menu theme. But nooooooooo, "Magic Rocks". lol
Yeah, I run into trouble with how things were localized for the EU release, and not knowing which track is which. Usually I like to just listen to the entire OST, but recently a really high quality upload of the entire music score (plus arrangements from the physical album release) was removed from youtube. Everything else that's up on YT doesn't measure up in one way or another. :x
Exhuminator wrote:I don't know if people still refuse to call Zelda an RPG, but considering Skyward Sword has a common HLTB time of 38 hours, it might as well be. And that's what I've played the last two nights, Skyward Sword.
I don't know if the length has anything to do with it, but I do believe that most Zelda games are RPGs, as I believe that the Monster World games are RPGs. Likewise, I think it's entirely valid to call Metroid-Vanias ARPGs. However Tales games are not ARPGs. So saith the scripture.

By the way, it doesn't get much better: Skyward Sword. Fai and the loftwings are two of the worst things to ever happen to video games. Also, I hope that for your own sanity, the motion plus doesn't make your sword constantly flail every which direction.

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I may as well get my money's worth out of this post: Zenon, in Dragon Force, is a super-tool. He has no hope of ever beating me, much less finding a home again; Yet, like clockwork, he tries every other day to beat his own bloodied face into the walls of my shiny new castle--"new" in this instance meaning a castle I plundered from his weak ass about 3 in-game months ago, that he just won't let go of. Move on, buddy. There's nothing left for you here. Just stay in the keep where you belong, and embrace the inevitable, all-consuming embrace of my rolling, murder-wagon, death-force--I mean, 'peaceful unification alliance.'
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Re: RPG Progress Report

Post by MrPopo »

The tutorializing does slow down, but the game still feels it necessary to explicitly explain things that a semi-experienced gamer will figure out immediately from the initial visual on a new puzzle element. I think Nintendo got it right with the NSMB hints where the game would let you die a few times before coming to help you, and even the help was optional.
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Re: RPG Progress Report

Post by Betagam7 »

BoneSnapDeez wrote:I'm talkin' about this screen.
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Gorgeous scrolling.
prepare for something even better. :wink:

Also, what the other guy said about Mu and Polynesia before you jump down any large holes.
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