What 5 games define you as a gamer?

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Exhuminator
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Re: What 5 games define you as a gamer?

Post by Exhuminator »

I find the task of picking only 5 games to define a personal gaming epoch, which started in 1982, to be comically reductive. The games that defined me as a gamer in 80s, are not the games that define me as one in the 2010s. I understand some have taken this topic to represent "5 games that turned me into a gamer as a kid". But as an adult, even to this day, I still find games which re-define me as a gamer. I'm not finished being defined. So the only way to break this down in a way that's logical to myself, is to define each era of my life's gaming by 5 games. I'll attempt that...

5 games that defined me as a gamer in the 80s
Some kind of artillery game I played in 1982.
-This was the first video game I played. My parent's friends had some early console. I can't remember the console, I can't remember the game's name, but I remember the gameplay. You had cannons and walls. You tried to shoot down your enemy's walls before they shot down yours. My three year old mind was blown to be watching TV that I could also control. A life of gaming began here.

Pac-Man
-The local laundromat had this, and as a four year old it had me hooked. This arcade game got me into playing other arcade games, seeking out arcades for this purpose, and in doing so began introducing me to other genres of gaming. I miss proper arcades, but that's another thread in of itself.

Pitfall
-A neighbor kid had a 2600, and I was introduced to many games in its library. Of all of them, Pitfall impressed me the most at age five. Here was a game where I felt like I personally was on an adventure, exploring a little further every time. The concept of exploration as a motivation for playing was born here. A trait that persists in my personal gaming tastes today.

The Legend of Zelda
-My aunt had a NES and this. Do you know how insanely awesome Zelda was for a kid in the 80s? Unless you were there, no, you don't. Stepping foot into Hyrule for the first time was a rite of passage. No game before Zelda had invoked the sense of wonder, awe, and intrigue that Zelda did. Just looking at the manual and its cool drawings alone, would send my eight year old mind into daydreams of dungeons and mysteries.

Phantasy Star
-Eventually I got my second console in 1988 (the first was an Atari 2600 in 1987). I had a Master System! No one else I knew had one, save my uncle who lived far, far away. But he would send me his games after he beat them, which in retrospect is amazing. Of all he sent me, none blew my nine year old mind like Phantasy Star did. This was my first JRPG, and it was unbelievable. A whole world to explore, mysterious labyrinths, a touching storyline, hard battles, and phenomenal graphics and sound. My love for RPGs was started with Phantasy Star. But it was so good, it would be many years before another JRPG came along that would impress me as much. It took me a whole year to beat Phantasy Star, starting at age nine, but at age ten I had beaten it. No strategy guides or GameFAQs back then, just tons of free time to throw at it.

5 games that defined me as a gamer in the 90s
Bionic Commando
-In 1990, I got this for my eleventh birthday. At first I couldn't believe how hard it was. But by the next day, I had beaten it. Bionic Commando taught me that you could take something you thought you knew, like platforming, and completely turn the concept on its head by changing one central mechanic. Not only was Bionic Commando forward thinking, it was simply a badass game. Hitler's head exploded in gory chunks on my screen, and I realized gaming could go into dark places. I wanted to go there more often.

Gargoyle's Quest
-And a darker place I went. Here was another platformer that didn't use simple jumping to get around. Gargoyle's Quest sunk me into its dire world, and I loved it there. I couldn't believe a mere Game Boy game could be this impressive, both technically and graphically. Though I'd had a Game Boy since 1989, it was Gargoyle's Quest that cemented a love of portable gaming that persists to this day.

Quest for Glory II: Trial by Fire
-Yes I'd played adventure games before this, but nothing had hooked me like Quest for Glory II. Not The Secret of Monkey Island, Leisure Suit Larry, or even the King's Quest series. All good games, but Quest for Glory II was something else entirely. Playing through this game was like living another life in a far off Arabian dreamscape. So many mysteries, so many battles, such astounding exploration. I have no idea how many hours I sunk into Quest for Glory II until I finished it, but I didn't regret a single minute. When I played this game, I was simply somewhere else, someone else. For better or worse, Quest for Glory II showed me the power of pure escapism that only video games can provide.

DOOM
-I had already played Wolfenstein 3D and Catacomb Abyss, I thought they were cool, but hardly amazing. DOOM was amazing. Intense first person gameplay, addicting level designs, and delicious violent action. How good was DOOM? It was so good I put together a makeshift surround sound system to enjoy it more immersively. Yes at fourteen years old, in 1993, I had wired up speakers in all four corners of my room, and it even kinda worked! DOOM was so good, I even got into its WAD modding scene, making my own levels and special weapons. DOOM ignited my love of the FPS genre all by itself. In short, DOOM was unbelievably badass in its day.

Super Metroid
-Although I'd played Metroid in the 80s, it was Super Metroid that ignited my love of its genre. But Super Metroid taught me an important lesson. Sometimes atmosphere is just as vital to an experience as its gameplay. Super Metroid was the first video game that truly made me "feel" like I was somewhere, not just exploring it. I doubt I have to say much more, as you should already know Super Metroid is simply a masterpiece. Maybe a little too easy, but that's no big deal.

5 games that defined me as a gamer in the 00s
Half-Life
-By the 00s, I had fallen out of console gaming, and had become a hardcore PC gamer. Half-Life only cemented this further. Here was an FPS that made you feel like you were in a story, not being told a story, but being a true part of it. This level of narrative immersion was a new thing to me, especially in FPS. It didn't hurt that Half-Life was tremendously fun to play either.

Fallout
-I had played many RPGs before Fallout, most of them JRPGs. Fallout was a new experience entirely. An RPG that didn't railroad you into being the savior of the world. You could do exactly what you wanted, to whoever you wanted, whenever you wanted. Of course I turned into the most vile, evil bastard the wastelands had ever seen. Because I'd never had the chance to play the bad guy before, that's why. Fallout's amazing battle system, stupendous atmosphere, and interesting plot kept me playing until wee hours. But more than anything, it was Fallout's lesson that forced morality is dumb that made it stick with me.

Thief: The Dark Project
-When I first played Thief, I didn't know if I'd like it. Yes, I'd played stealth driven games before like Tenchu or Metal Gear Solid. But Thief's darkness, and more importantly its insanely awesome sound design, drew this player into its world wholeheartedly. Thief gave the player tremendous freedom in its sprawling levels. Sure, I'd played System Shock and Ultima Underworld before this, I was used to first person freedom. But nothing before, not even Deus Ex, had been this convincing. And Thief had come before Deus Ex and System Shock 2, but still did this immersive first person gameplay even better. Thief used sparse narrative to invoke a sense of constant dread, a master of showing and not telling. People I could write pages about why I love Thief so much. But I'll tell you this instead; I've literally played thousands of video games in my life, but Thief: The Dark Project remains my all time favorite.

Hotel Dusk
-By 2007, I'd played many adventure games. And to be honest, I'd fallen out of love with them. That all changed with CiNG's work on the DS. It was especially Hotel Dusk that amazed me. Here was a low key, down to earth story (for the most part), about a down on his luck detective turned salesman. He was slumming around a hotel, slowly unraveling a mystery he stumbled upon, just talking to people mostly. But never before had characters in a video game seemed so real. When I conversed with people in the hotel, I felt like I was talking to REAL people, not just dialogue boxes with faces. That was a first for me. Every other amazing thing about Hotel Dusk was just ice on the cream cake. Sadly CiNG no longer exists, they were too good for this world.

Shadow of the goddamn Colossus
-I almost hate to talk about this game now. It's been discussed to death. But not without good reason. I took some big lessons from SotC, even more so than from ICO before it. Like what? Like games can say a lot more with action and sights, then they can with reams of dialogue or pages of text tidal waves. What else? Sometimes a game can be about one thing, just one thing, and still be funner than any sandbox out there. Anything else? Games can be subversive as hell, making you do a thing but later regret that thing, tangible actual guilt. And? Maybe there's something more to this medium than just entertainment after all. So that's it? Okay FINE, yes video games can make you cry damn it! Those were MANLY TEARS though. Leave me alone.

5 games that define me as a gamer in the 10s
King's Field IV (the whole series really)
-I had played King's Field IV before in 2007. I thought it was janky junk, just as 99% of rational people would upon first play. It wasn't until years later in 2010 that I gave it another try. I don't remember why I did. I guess because I love dungeon crawlers in general. I do know that for the first hour, I was still thinking KF4 was janky junk. But then, somewhere in hour two, something clicked. I simply "got it". And oh my god, did I get it. I don't have to tell this forum for the thousandth time why I love King's Field games, so I'll try to keep it short. King's Field sucks you in, makes you feel like you are in its world, gives you terrific challenges, but always respects your intelligence. That last part is important, so I'll say it again. KING'S FIELD RESPECTS YOU. When you're done you feel like you went on an actual adventure. You survived some serious ordeals, and came out the better player, all on your own. Because King's Field isn't going to help you do anything except die. These games have somber, lonely worlds, made for introspection, dread, and excitement. There's nothing else out there like King's Field. The Souls games are not the same thing, sorry. Forgive my crudeness; but I fucking love King's Field. Sadly the KF series can't live in the modern gamescape, because patience and delayed gratification are necessary to the experience.

Shin Megami Tensei: Nocturne
-I've always like JRPGs. Sometimes I get sick of the more flamboyant, easy, and melodramatic ones. So it's true, I've loved the darker JRPGs out there. Vagrant Story, Koudelka, and Shadow Hearts for instance, all great dark JRPGs for sure. But SMT: Nocturne is something else. No I didn't play this in 2003, I wasn't playing PS2 in 2003, sorry I was PC Master Race-ing before PC Master Race-ing was cool. :wink: But sometimes there are phenomenal games that never come to PC. SMT: Nocturne is one of them. Many people have played Nocturne, thinking it's going to be a fun horror ride. Then they get to Matador. Matador is a boss who stops any casual JRPG player cold. In short, his job is to separate the men from the boys. (And you can tell the bastard loves doing it too.) However, if you can push past Matador, chances are you're in it for the long haul after that. And the funny thing is, Matador is an easy boss compared to what comes after! :lol: Nocturne is a game about a dying world, where you play someone who is possibly good or evil, and it's up to you to remake the world as you see fit. But really, this is a game about demons beating the piss out of you regularly. So you have to learn to be the bigger demon. I loved being the bigger demon. But more than that, Nocturne taught me that JRPGs weren't dead yet. Something about SMT: Nocturne simply resonated with my soul in a way few other games ever have. It is now a part of me.

Demon's Souls
-And while we're talking about souls and challenge, let's just talk about Demon's Souls. I was very late to the game playing this. That didn't matter one bit. I came at Demon's Souls thinking it was going to be a joke. "Kids these days don't know what HARD really is!" I was wrong. Demon's Souls is not a joke. Many times Demons' Souls took my pansy ass, beat it to pulp, shoved it inside out so that my head popped out my own anus, and then played whack-a-mole with my face. Now keep in mind, I played Demon's Souls without a strategy guide and (this is important) did not use magic. This meant that I made a hard game even harder, intentionally. Demon's Souls is a game beaten in baby steps, not strides, but for every victory the taste of victory only grows sweeter. Of course I loved the macabre atmosphere and general plot, but honestly Demon's Souls is about the challenge. And Demon's Souls taught me something you'd think I'd have learned eons ago; playing a game solely for the challenge alone can be rewarding in and of itself. So thank you for the lesson Demon's Souls. I guess I don't mind the scars so much.

Conception II: Children of the Seven Stars
-It's not that Conception II is such a great game, it's only decent. Rather it's that Conception II exemplified a trend which I have been loving in the 2010s. That is to say; ecchi infused DRPGs/SRPGs/Visual Novels actually getting officially localized for the west. The Vita primarily is a nest of them, but so are other platforms (even recent Nintendo systems are compliant). Perhaps its sad that my inner 14 year old pervert still lusts for such naughty gaming, but sales have shown I'm far from alone.

Aquales
-When I played the SHARP X68000's Aquales for the first time, I was very impressed. Here was a 90s era mech shooter that not only held up well, but opened my eyes to a belated yet startling revelation; I'd missed out on classic Japanese PC gaming far too long. After the joy of Aquales, I began mining the MSX, PC88, PC98, and other long lost Japanese computer libraries for hidden gems. I have not been disappointed so far.
Last edited by Exhuminator on Sat Oct 14, 2017 5:37 pm, edited 2 times in total.
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Re: What 5 games define you as a gamer?

Post by BogusMeatFactory »

Amazing list Ex! I am with you on this as well and tried to consolidate it to one from each gen essentially.

Big props for the Quest for glory II choice! The whole series is truly monumental for an adventure game. Definitely my all time favorite adventure game series... period. Have you played them in sequence for the whole series? Quest for Glory V is very very very weak... and I regrettably need to finish it, but man... it is so different.

Fun fact, it had a multiplayer aspect that was canned, but did have a playable demo. Wish I could have seen that.
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Re: What 5 games define you as a gamer?

Post by SNESdrunk »

This is a cool topic, and I like Ex's idea of splitting it up into time periods. I'll just stick to five though...

Adventure -- the first time I saw the dragon chase you even after you left the screen, I was so scared and intimidated. But I learned to deal with that and finish the game anyway. No game's ever been able to recreate that feeling of intimidation since, which is pretty funny now looking back.

Star Fox -- it's like they custom made this specifically for 11 year old SNESdrunk. The easy accessibility of just shooting anything that moves (without dying in one hit like Contra), the alien planet settings, the characters, the Star Wars style soundtrack, the multiple paths, the Meteor stage secret, it was perfect.

Axelay -- I've always been total shit when it comes to shmups but I've always wanted to be good at them. I always saw shmups as a reflection of raw skill. It wasn't until I stumbled into Axelay that I finally found one that made sense to my brain, I guess. This game was the tipping point that opened up an entire world of shmups to me.

Chrono Trigger -- similar to Axelay but for RPGs, I just didn't "get" them as a kid until I played this. I remember realizing I played this for 6 straight hours and it felt like only 15 minutes went by, and thinking, "Ohhh, that's why people like these games..."

Super Ghouls n Ghosts -- when I first met my girlfriend, she noticed I owned this game. I told her I was going to sell it because it's way too difficult to the point that it's practically broken. She said, "You are not selling this, this game is great, here I'll show you," and she proceeded to get halfway through level 3 without dying once. Turns out the game was a childhood favorite of hers. Back then she'd gotten to the final boss, but never beat the game, so we proceeded to spend allllll freaking day and night playing it until we finished it, and we did. That experience is one of my fondest memories ever, one reason being that you shouldn't give up on a game so easily.
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Re: What 5 games define you as a gamer?

Post by Exhuminator »

BogusMeatFactory wrote:Have you played them in sequence for the whole series?

Sadly the only QFG I have beaten so far, has been QFG2. I've played bits and pieces of all the rest, but never stuck with any of them. Some day I plan to play through them all.

-

I edited my post to fill out those last two slots in 2010s btw.
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Re: What 5 games define you as a gamer?

Post by BogusMeatFactory »

Exhuminator wrote:
BogusMeatFactory wrote:Have you played them in sequence for the whole series?

Sadly the only QFG I have beaten so far, has been QFG2. I've played bits and pieces of all the rest, but never stuck with any of them. Some day I plan to play through them all.

-

I edited my post to fill out those last two slots in 2010s btw.


Oh man, let me know whenever that does happen. What class did you play in QFG II? Did you unlock the secret class? Questions abound!
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Re: What 5 games define you as a gamer?

Post by Exhuminator »

BogusMeatFactory wrote:What class did you play in QFG II? Did you unlock the secret class? Questions abound!

I played as a magic user. I found the Wizard's Institute of Technocery on my own, and upgraded from magic user to wizard at least.
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Re: What 5 games define you as a gamer?

Post by racketboy »

This is so challenging ... I feel like I should eventually turn this into a blog post :)

Here's my initial impressions, but I feel like it really needs deeper reflection ;)


1. Sonic the Hedgehog 2 - Much like Pierrot, the Genesis was the first console I owned myself and the game came packed in. It's a work of art and remains the standard for platformers in my book. The character, level, and boss design is all wonderful and a good step up from the original. I love many of the other 2D Sonic games, but this one is my foundation. I can appreciate Mario games, but growing up with Sonic, it doesn't feel like its in my DNA as much.
2. Street Fighter II (all iterations, really) - I was an arcade kid before I got to spend a lot of time with consoles. There were many iconic arcade games in my life before Street Fighter, but I got caught up in that initial buzz and it never let go. I remember going to the magazine stand in Meijer to look up how to do the moves and tried my best to remember them before I'd go to Little Caesars that night. I also blissed out every time I got my hands on a console port. Street Fighter Alpha 2 was also a big deal for me. I spent a lot of time with it early on with the Saturn and I branched out from there. I've never been a hardcore player good enough for a really good tournament, but I love playing and enjoy watching a good battle. If I was to be an eSports watcher, it would be for Street Fighter (and the others it inspired)
3. Jet Set Radio -- this, of course showed up later in my life. I think I only really saw some screenshots and a small writeup in the official Dreamcast Magazine that had me pick it up. I got sucked in immediately with its beautiful style and music that seemed like the perfect combo. I'm not typically into 3D action games, but this one was the one made for me. It may be the only game in my full-grown adult like that I ever imagined how cool it would be to recreate the experience in real life.
4. Road Blasters -- while I am far from a racing game expert, these speedy titles have always appealed to me. Road Blasters brought in a racing concept (even thought it wasn't really a "race") to me early, but add in some basic shooter elements for a hybrid experience that has been a big factor in games that I enjoy. I also always got a big kick of the jet that swooped in and dropped the weapon upgrades. As a kid, that was so incredibly cool. And trying to get those fuel orbs while dodging incoming cars and fire was always a trick.
5. Shining Force / Advance Wars -- It took a long time for me to get exposed to any form of RPG, but the strategy element of Shining Force got me hooked on that for a while. It eventually transitioned into a big stint of Advance Wars. I actually really enjoyed the aesthetic of the first two Advance Wars. But with either series, I thrived on thinking about resources and using them strategically. I felt at home with the turn-based element -- I like taking some time to contemplate. I haven't spent much time with RTS, to be honest. Anyway, I feel like I've applied a lot of the strategy element to life -- running a business, running a home/personal finances, and parenting.

Honorable Mentions:
- Double Dragon -- I love beatemups and Double Dragon was my first big one. Bad Dudes probably came first for me, but didn't hook me. Double Dragon, on the other hand was incredible for its day and I remember getting to the end a few times. And having to fight your buddy at the end was an epic way to finish.
- Daytona USA - racing at its purest, possibly? The arcade game still holds up so incredible well. It was absolutely groundbreaking when it came out.
- F-Zero GX - I was originally surprised this one hit me as hard as it did. I never seemed to appreciate the SNES/GBA F-Zero games enough (but maybe I should revisit) and never played the N64 version until later. I picked up GX for the GameCube on the whim and got sucked it. The level of speed and the amazing level design was a perfect combo for me. I have always appreciated racing games, but this one pushed all the right buttons for me.
- Bomberman - such as classic for both single player and multiplayer.
- Gunstar Heroes -- I haven't beat the game, but I really should spend more time with it. But I love Treasure titles, it most captures what I love about run-n-guns. I love the 16-bit aesthetic, and it makes such good use of the Genesis that I love.
- the Konami beatemups (Ninja Turtles, Simpsons, X-Men) -- possibly put more quarters into these that Street Fighter. Also, eventually more time than Double Dragon.
- Unreal Tournament -- I'm not a huge FPS player, but I've enjoyed UT for a good amount of hours on PC, Dreamcast (some of my only online console time -- worked surprisingly well on dialup) and a bit on the PS3. Since I'm not heavy on the genre, the UT setup is kinda my comfort zone in the genre. I do need to spend more time with Half-Life and Bioshock through.
- Tetris / Puyo Puyo -- I played so much Tetris on both the PC and Gameboy. And Puyo Puyo in the form of Dr. Robotnik's Mean Bean Machine and the Puyo titles on Saturn/Dreamcast/GameCube. Nothing quite like a solid puzzle game.

Games that I sucked at, but I love and want to get better at.
Punch Out -- all of the iterations have made their mark on my. The arcade original wowed me and the NES version was wonderful when at friends houses as a kid.
Super Mario Bros. -- a classic for sure, but I have never been as good at them as my wife and childhood friends.
Ikaruga - I love the idea of Shmups, but I kinda suck. I want to get better. Ikaruga has beautify, a cool extra gameplay mechanic, and is Treasure
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Re: What 5 games define you as a gamer?

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Exhuminator wrote:
BogusMeatFactory wrote:What class did you play in QFG II? Did you unlock the secret class? Questions abound!

I played as a magic user. I found the Wizard's Institute of Technocery on my own, and upgraded from magic user to wizard at least.


Oh yeah being a magic used is a blast. If you do a series of tasks in the game you can unlock the Saladin for future games which is a whole other can of worms. You can technically do all the wizard stuff as a thief or warrior as long as you allocate points to magic. Yeah.... I have played a lot of these games.
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Re: What 5 games define you as a gamer?

Post by yaktaur »

1) The Legend of Zelda 1

This game is why I like videogames. Endless memories of burning every bush and bombing every wall. There is actually still one heart piece I've never found and I kind of like it that way.


2) Final Fantasy VII

The game that got me into RPGs, so I was a little late to the game (hadn't played an FF before this) but what else can be said about this game. It's still moving to me many years later. I used to build websites when personal websites were a thing and I made "Sephiroth's Shinra Mansion": http://www.angelfire.com/vt/kbhoyt/ You have to Alt-A to see the text because the background file is long gone... haha


3) Landstalker: Treasures of King Nole

Everybody I knew went SNES that gen but I had a Sega Genesis and this was my favorite game on the system. People complain about the isometric graphics but for some reason it never bothered me at all. I loved the way the game looks sounds and plays. I have the whole thing memorized and absolutely love it.


4) The Elder Scrolls III: Morrowind

I always seem to go the non-usual route: When Playstation 2 was king, I was an early adopter of the original XBOX. I know, I know, it's better on PC where you can mod it, but I originally played the Xbox version, and making a ring that gave invisibility so I can travel without Cliff Racers chasing me was a lot of fun. I played the hell out of this game and always threaten to go back.

5) Dwarf Fortress

The most modern game on this list, and I debated between this and DCSS (This is a sneaky way to actually pick 6 games) but this game is just so fulfilling. Of course you have to basically read a book and study a course before you can even start playing it, but it represents everything exciting about indie games and their potential to be something greater than a professional studio can make.
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