Erik_Twice wrote:- Games of alll kinds, genres and platforms were significantly harder, more complex and took more time to complete than they do now.
- People are no less capable than they were before. So why has this changed?
- My explanation: Games were much more expensive and people could only afford a handful of them. So the drawbacks of very demanding games were diminished and the rewards became more important in the eyes of the buyer.
I read your article, and while the premise is interesting, I'm not sure I agree with it.
I still maintain the biggest difference is the size of the market. Master System/NES/TurboGrafx-16 combined to sell about 83 million units worldwide. The PlayStation 2 sold 155 million units alone. Wii/Xbox 360/PS3 sold a combined ~270 million units. There are way more people gaming now! The population today is 140% of what it was in 1986, and yet home console sales have jumped 325%.
I think the complex, arduous, difficult games you described appealed to original ganster gamers, but not to casual ones. For example, consider even Morrowind compared to Oblivion or Skyrim: I know many casual gamer friends that bought Skyrim day one that wouldn't touch Morrowind with a ten-foot stick -- it would be way too boring and bland for them. I think the driving force behind changes in a series like Skyrim is that they want to appeal to a wider audience to maximize sales. Dumbing down the skill system or adding quest markers just reeks of "mainstreaming" the game.
Demanding games still have a market though, don't you think? MMORPGs have like 25+ million active subscribers. I've never played WoW, but my friends that haved played since the beginning have complained that it's "not the same" anymore, because they keep dumbing it down and stripping it of its charm. There are a handful of private servers running off of old builds of the game that are targeting people yearning for the "glory days" of WoW (well, according to my friends).
Call of Duty churns out annual versions and it's one of the top-selling games every year; people don't buy that for the campaign, they buy it to play online, which has unlimited replay value... the thing about CoD though is the campaigns are usually short but
unique -- story-driven, lots of highly-scripted events throughout levels, etc... again, it's not about skill/challenge, it's about the
unique experience.
Skyrim is dozens (if not hundreds) of hours in length. WoW had 12 million subs at one point as in the ultimate time sink. Many people play CoD online (or zombie mode) religiously. These games are not short at all, and they are among the most popular. If anything, developers are
criticized for making short games. Competition like Steam/Humble Bundle have made people feel entitled. If they're not getting what they think is good value, they hold it against games. I think cheap games has actually raised the bar/standards.