Noise- Nice write up man, thank you for making me not feel like I was all alone on the Tomb Raider short bus. The game was really great, and the first TR title I ever really liked.
Sad to see so many disappointed in Dragon's Crown, it really resonated with me... But I think that it helped that I had 5-7 guys willing to play 4p offline dungeon runs with me at any given time.
What's your 2013 Game of the Year?
Re: What's your 2013 Game of the Year?
twitch ► | youtube ► | srk ► | sell/trade ► | gameroom ►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Player of Fighting Games: T7: Eddy, Kazumi, Jack, Zafina » SC6: 2B, Xianghua, Tira, Mina, Maxi » SF5: R. Mika, Rose » GG: May, Faust, Baiken » KoF: Athena/Yuri/Leona » SS: Mina Majikina
Racketboy Online FG Matchfiner Thread! Come out and play.
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Player of Fighting Games: T7: Eddy, Kazumi, Jack, Zafina » SC6: 2B, Xianghua, Tira, Mina, Maxi » SF5: R. Mika, Rose » GG: May, Faust, Baiken » KoF: Athena/Yuri/Leona » SS: Mina Majikina
Racketboy Online FG Matchfiner Thread! Come out and play.
Re: What's your 2013 Game of the Year?
I found the offline local multiplayer a pretty annoying experience.. I think they fixed some of the issues like story progress. But when someone enters a shop it should split screen instead of making us do that stuff over and over.cha cha wrote:Noise- Nice write up man, thank you for making me not feel like I was all alone on the Tomb Raider short bus. The game was really great, and the first TR title I ever really liked.
Sad to see so many disappointed in Dragon's Crown, it really resonated with me... But I think that it helped that I had 5-7 guys willing to play 4p offline dungeon runs with me at any given time.
Story was mailed in. Not that Muramasa has an amazing story but it has actual characters. The protags in DC have no personality. There are far too few dungeons. I was excited for a side scrolling Diablo, but I don't think Vanillaware quite pulled it off. Maybe next time. I think it would also benefit from being continuous and not having separate small rooms that require a quick load with progression. And the lack of being able to go back for any reason.. Just didn't seem right to me. I guess if you only consider it as a side scrolling beat em up then it is better than a lot of others, but I viewed it more like, as I said, a scrolling attempt at a Diablo-type game. Very loot oriented.
-
- Next-Gen
- Posts: 10184
- Joined: Thu Jul 12, 2007 5:15 pm
- Location: Florida
Re: What's your 2013 Game of the Year?
noiseredux wrote:dsheinem wrote:I guess the question I'd have would be: how many new games did you play much of from 2013 that didn't make your list?
that's a damn good question. Off the top of my head...
Divekick
DoDonPachi SDOJ (does this count as a 2013 game?)
Dragon's Crown
Duck Tales HD
Evoland
Final Fantasy XIV
Hammerwatch
Ketsui (does this count as 2013?)
Ni No Kuni
Project X Zone
Dragon's Crown, Ni No Kuni and Project X Zone were my big disappointments for the year. Three games I thought I was bound to love, and none of the them clicked with me at all.
Also I think the only game I'm truly disappointed I didn't get around to was Beyond Two Souls, but I just never saw it drop in price enough for me. Bummer that it (and Heavy Rain) never made it to PC considering both Nomad Soul and Indigo Prophecy did.
I'd like to also play Killer Is Dead and Deadpool at some point, though neither seemed so pressing.
I'd say play Deadpool first. I had a lot more fun with it than Killer is Dead and it gave me something much closer to the experience I actually wanted from Killer is Dead
I also really want to play Beyond Two Souls, just haven't found the time or money for it. I loved Heavy Rain
I also wish I had gotten around to playing The Swapper this year
It we're discussing 2013 disappointments, I'd say Killer is Dead, Tearaway, and Dragon's Crown for me. Neither one of them is a terrible game, they just didn't live up to my expectations, or maybe it's more accurate to say that they didn't deliver what I personally look for in a game. Dragon's Crown I felt is a little too repetitive and grindy and I hate that they keep changing the game significantly from patch to patch. I like consistency in my games, not constant change. Tearaway felt too gimmicky to me, and it's trying way too hard to be charming, which had the opposite effect of making it seem obnoxious to me. Also, after playing Puppeteer, a game that just seemed aimed at the same audience as Tearaway, I just found Tearaway less fun and interesting by comparison. Killer is Dead just isn't as fun as Lollipop Chainsaw for me. It feels much more like a by the numbers action game, with less of that wackiness and zaniness of LC. The story is boring, while LC's story was fun and more clever than it initially appeared. Also, Killer is Dead has such a limited combat system, with far less in the way of combat options than LC
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
- Nintendork666
- Next-Gen
- Posts: 1523
- Joined: Fri Feb 19, 2010 11:52 am
- Location: Michigan, USA
Re: What's your 2013 Game of the Year?
Super Mario 3D World makes me giddy. It def. has my vote for the year's best.
AMD Ryzen™ 9 7900X // MSI GAMING X TRIO GeForce RTX 3090 

Re: What's your 2013 Game of the Year?
Nintendork666 wrote:Super Mario 3D World makes me giddy. It def. has my vote for the year's best.
Yeah this is what I want to mention, though to be fair I feel like it's a little empty considering I'm pretty sure it and Animal Crossing: New Leaf are the only 2013 games I've played.
3D World's pretty much everything I love about Mario as a franchise in an amazing package.
I love AC too, of course, but it feels really strange to put a game like that on a GOTY type list.
Re: What's your 2013 Game of the Year?
This the year that I finally stopped bothering about GOTY's at all, but since I replied to this topic I can only think of

To be fair I haven't played The Last of Us yet.

To be fair I haven't played The Last of Us yet.
Thy ban hammer shalt strike 

- Sload Soap
- Next-Gen
- Posts: 2105
- Joined: Mon Aug 12, 2013 4:43 pm
- Location: United Kingdom
Re: What's your 2013 Game of the Year?
I enjoyed Tomb Raider a lot. But GTAV beats out everything for me. I've always been a GTA fan and though it does have a few flaws and is crass, it just has that something that I keep coming back to. My friends have also found ways to enjoy the slightly lopsided multi-player by creating our own game like "Can you land it?", "Can you hook it?" and "Joe Blacking". And only one of those involves trolling other people.
-
- Next-Gen
- Posts: 10184
- Joined: Thu Jul 12, 2007 5:15 pm
- Location: Florida
Re: What's your 2013 Game of the Year?
So anyone going to nominate their 2013 Worst Game of the Year?
Mine is Knack, the PS 4's official mascot. Yeah, that's right. Look at the PS 4's instruction booklet and you'll see his face all over the pages. He's Sony's new mascot, which is sad and pathetic. The game is basically a beat 'em up with occasional moments of platforming. The combat is crap. Knack has a move set of two moves, both weak and pathetic. His attacks has practically no range. His dash evade also has pathetic range. His moves are all sluggish with massive recovery time. His health bar seems pointless given that most attacks in the game will kill him in one hit. Even in his larger forms he still takes hits like a girl. His only saving grace is his super moves, but it takes EONS to charge them up, unless you allow yourself to keep dying so you can collect crystals on every checkpoint respawn.
Enemies are all cheap. They're faster than you and attack in tandem, giving you almost no openings to attack them as the moment you do, someone hits you in the back. Most of them like to play keep away, attacking you from afar with some manner of long range attack, and dashing away whenever you get near them, making the process of hitting them with Knack's short, little arms even more annoying. Knack was designed by assholes and it's clear in every single combat encounter.
The story is garbage, clearly written for little kids, and even they can find far better fare in most TV cartoons. Seriously, even kids deserve better than this garbage. The bar has been raised over the past couple years for kids entertainment, but whoever wrote this game's story clearly didn't notice. Also, Knack is one of the most uncharismatic characters ever created, and he's the system's mascot. He talks like he's Shaft, and delivers cheesy one liners at every opportunity and always trying to sound tough even though in actual gameplay he's as weak as a little p***y.
The upgrade system is crap. You need so many parts to get an upgrade or unlock one of Knack's more powerful forms you likely won't even acquire one until you're near the end of the game. On top of that, upgrade components are all acquired randomly and the chances of getting the better ones are about as remote as winning the lottery. And even if you do, you'll still need like ten more to unlock anything. This makes even the most offensive RNG stuff from Japanese rpgs seem tame by comparison.
The graphics are bland, I don't care how many particle effects it has or how many individual parts make up Knack's form. It all amounts to nothing when the game's artistic direction is so lifeless and sterile. The character designs are uninspired and devoid of any true artistic expression.The music is just sort of there. It's not awful but nothing stays in your head. Everything about the game, including its very title screams GENERIC.
People who defend this game by comparing it to games like Crash Bandicoot or the Lego games need to actually go and PLAY those games, because it is NOTHING like them.
So I guess that's my review, given how long this post is I think I can call it that
Mine is Knack, the PS 4's official mascot. Yeah, that's right. Look at the PS 4's instruction booklet and you'll see his face all over the pages. He's Sony's new mascot, which is sad and pathetic. The game is basically a beat 'em up with occasional moments of platforming. The combat is crap. Knack has a move set of two moves, both weak and pathetic. His attacks has practically no range. His dash evade also has pathetic range. His moves are all sluggish with massive recovery time. His health bar seems pointless given that most attacks in the game will kill him in one hit. Even in his larger forms he still takes hits like a girl. His only saving grace is his super moves, but it takes EONS to charge them up, unless you allow yourself to keep dying so you can collect crystals on every checkpoint respawn.
Enemies are all cheap. They're faster than you and attack in tandem, giving you almost no openings to attack them as the moment you do, someone hits you in the back. Most of them like to play keep away, attacking you from afar with some manner of long range attack, and dashing away whenever you get near them, making the process of hitting them with Knack's short, little arms even more annoying. Knack was designed by assholes and it's clear in every single combat encounter.
The story is garbage, clearly written for little kids, and even they can find far better fare in most TV cartoons. Seriously, even kids deserve better than this garbage. The bar has been raised over the past couple years for kids entertainment, but whoever wrote this game's story clearly didn't notice. Also, Knack is one of the most uncharismatic characters ever created, and he's the system's mascot. He talks like he's Shaft, and delivers cheesy one liners at every opportunity and always trying to sound tough even though in actual gameplay he's as weak as a little p***y.
The upgrade system is crap. You need so many parts to get an upgrade or unlock one of Knack's more powerful forms you likely won't even acquire one until you're near the end of the game. On top of that, upgrade components are all acquired randomly and the chances of getting the better ones are about as remote as winning the lottery. And even if you do, you'll still need like ten more to unlock anything. This makes even the most offensive RNG stuff from Japanese rpgs seem tame by comparison.
The graphics are bland, I don't care how many particle effects it has or how many individual parts make up Knack's form. It all amounts to nothing when the game's artistic direction is so lifeless and sterile. The character designs are uninspired and devoid of any true artistic expression.The music is just sort of there. It's not awful but nothing stays in your head. Everything about the game, including its very title screams GENERIC.
People who defend this game by comparing it to games like Crash Bandicoot or the Lego games need to actually go and PLAY those games, because it is NOTHING like them.
So I guess that's my review, given how long this post is I think I can call it that
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
Re: What's your 2013 Game of the Year?
Aliens:CM easily takes the cake for me 

Thy ban hammer shalt strike 

Re: What's your 2013 Game of the Year?
tl;dr version: The Last of Us for GoTY
Longer version:
Longer version: