marurun wrote:Several folks have brought up that the SNES has a 6-button pad included, but IMO it is the worst fighting game pad possible. I always found the d-pad inadequate and the L and R buttons hard to adequately use in play.
Seriously? Worse than the Jaguar pad, the 3DO pad, the beefy Sega Saturn Model 1 controller? Hell, the Sega Genesis Model 1 controller, what with having to hold start to access my kick moves in SF2. I get along perfectly well with the SNES controller and can perform precise moves just fine. I even prefer my L and R shoulder buttons, because I can use separate fingers to manipulate them as opposed to trying complex maneuvers with just my thumb over the face buttons.
CD AGES wrote:I'll see your Samurai Shodown and raise you Art of Fighting, Fatal Fury, Fatal Fury 2, Mortal Kombat II, Mortal Kombat 3, Ultimate Mortal Kombat 3, Primal Rage, TMNT: Tournament Fighters, Super Street Fighter II, and World Heroes, all of which were superior on the SNES. (I will admit that Ballz 3D and Shaq Fu are equally awesome on both consoles, however.)
I'm sorry, but you can't raise him SNES UMK3. The Genesis version IS the superior of the two 16 bit home carts, with less buggy, more stable gameplay, and more content in the form of battle stages (almost double the amount that are available on SNES). SNES UMK3 is a MAJOR disappointment (and this coming from a guy who owns both) on the platform ESPECIALLY when you considered how well standard MK3 turned out on the SNES compared to the terrible Genesis version. It was the reverse when UMK3 is concerned.I will also throw in Fatal Fury Special, Fighter's History, Killer Instinct, MMPR: Fighting Edition, Power Instinct, Street Fighter II, Street Fighter II Turbo Hyper Fighting, Street Fighter Alpha 2, and World Heroes 2...none of which made it to the Genesis.
Umm... you are aware that II Turbo IS available in full in the Special Champion Edition Cart (exactly like how Champ Edition is available on the SNES Turbo Cart)...?Also, the Genesis d-pad is not that great. I very much prefer the SNES d-pad for fighting games. (While it will blister your thumb after a while, it is much more accurate in my opinion.)
Well, on the flipside, the push buttons on the SNES pad are nowhere near the quality of the Genesis 6 pad. I've always had a major gripe with the face buttons on the SNES pad, ESPECIALLY when fighters are concerned. They just feels too mushy to me. Furthermore, i really dislike the concave design on the X and Y buttons on the pad. As a result, I've replaced the stock SNES pads with the better built interact model controllers which kinda look like SFC controllers.It simply cannot compete with the SNES's fighters
I respectfully disagree. The 2 biggest most importantly played fighters during that time(II Dash Turbo and UMK3), perform better on the Genesis. You can have all the other fighting titles the SNES has over Genesis in terms of better ports and exclusives, but those 2 fighters alone make up for it.
I kind of like Noob Saibot being able to perform stage fatalities though.
I know, the SNES port of UMK3 is awful compared to the Genesis port. And yes, Street Fighter 2 Plus: Championship Edition did have some nice additions over the SNES port. That said, I have some criticism of your comments. First, since you brought up historical relevance of the games in question, it's also worth noting that Genesis owners had to wait several more months to get their hands on SF2 Plus CE so it could be made comparable to the SNES owners' version. Second, I disagree that UMK3 was the "biggest most importantly played fighter" of the era, or even of its series during that era. I'd say MK and MK2 were more important for creating the series and introducing concepts like the Fatality, and then refining the gameplay and introducing far more of the series mainstays. By the time we got to MK3, the series had been around for several years, and Midway decided the series needed pre-set combos, which I find quite limiting. If anything, I'd argue MK2 is the pinnacle, and the SNES version is considered better than both the Genesis and the 32X port.
But above all, to base an argument on quality of a console's fighting game library based on two games is both to insult the consoles' libraries and the fighting game genre. Across all regions, the Super Famicom/Super Nintendo had around 75 fighting games. I can't find specific info on the Sega Genesis/Mega Drive, though I believe the fighting game library was around 50 there as well. In the United States alone, it was closer to 45 and 35, but even then you're basing your argument on quality on...4 out of roughly 80 games (just including base console statistics)?
That said, if you wish to argue historical relevance as the only factor to consider, I still think you should expand the list to include at minimum each entry in the two top series: Street Fighter and Mortal Kombat. You don't have to go into Street Fighter Alpha 2 if you don't want to (though hey, the SNES pulled it off surprisingly well, all things considered). You can avoid discussing the Fatal Furies, Killer Instinct, WeaponLord, Power Instinct, the ClayFighters and so forth.