Violent By Design wrote:Power ups certainly are not a strong point to Mario 64.
I think it's a problem with 3D mario games in general. In sunshine the "power" ups are e pathetic. Yoshi turns from an asset to a pain in the ass to keep alive (good idea nintendo, to make yoshi dissolve when he touches water, in a game themed around water), and the nozzles for the jetpack are hardly anything revolutionary or fun.
SMG almost does it right but it makes 2 mistakes imo:
1) The power ups are only given to you when you need them to solve a puzzle, which means you can't use them to just mess around in various situations (though this probably is caused by the much more linear level design compared to past 3D mario entries)
and
2) The freaking timer. Why do the Fire and Ice flowers have freaking timers on them? I want to use them to kill shit, not solve a puzzle and then lose it.
BUT Mario galaxy had amazing flight controls for the flying around the hub area portion of the game. If only you could use it in real levels.