Definitive ports of the Metal Slug games?

Anything that is gaming related that doesn't fit well anywhere else
User avatar
Jrecee
Next-Gen
Posts: 4520
Joined: Sat Dec 06, 2008 10:33 pm

Re: Definitive ports of the Metal Slug games?

Post by Jrecee »

I have the PS2 collection and don't recall any issues. I'm in the U.S.... Although I think that's the only way I've ever actually played them. I believe I have some other anthology collection that has a metal slug game on it as well...
dsheinem
Next-Gen
Posts: 23184
Joined: Wed Dec 12, 2007 12:56 pm
Contact:

Re: Definitive ports of the Metal Slug games?

Post by dsheinem »

CRTGAMER wrote: If there were one game that really emphasizes getting an older vertical Wii, it would be Metal Slug. This is due to its uniquness in Gamecube Controller support, but No Classic Controller option.
Thanks for boldin' that, champ. :wink:
User avatar
BurningDoom
Next-Gen
Posts: 5953
Joined: Thu Jan 13, 2011 12:14 am

Re: Definitive ports of the Metal Slug games?

Post by BurningDoom »

Jrecee wrote:I have the PS2 collection and don't recall any issues. I'm in the U.S.... Although I think that's the only way I've ever actually played them. I believe I have some other anthology collection that has a metal slug game on it as well...
I've said the same thing here, in the past. But everyone seemed to just try and assure me I'm wrong.
Game Trade/Want List:
http://www.racketboy.com/forum/viewtopi ... 22&t=28206

Consoles Owned: Atari 2600, NES, SNES, Super GB, N64, Gamecube, GB Player, Wii, Sega Power Base Converter, Genesis, Saturn, Dreamcast, TurboGrafx-16, PlayStation, PS2 Slim, XBox, XBox 360, Game Boy, GBC, GBA-SP, DS, Game Gear, GG Master Converter
BitFaced
64-bit
Posts: 347
Joined: Sun Mar 17, 2013 6:35 pm

Re: Definitive ports of the Metal Slug games?

Post by BitFaced »

Okay, so...
nightrnr wrote: Has anyone done a comparison of the games on an HDD while using OPL? Does it run faster or help with slowdown or lag? (talking about actual gameplay, not initial loading of levels).

I think the games play well enough, but a little slowdown never bothered me much anyways, especially since I was introduced to the series FROM the ports (also, a little slowdown reminds me of the 8/16-bit days :wink: ).
I might not be sensitive enough to notice controller lag.
Wouldn't loading of levels decrease and lag not decrease because it depends on the actual fastness of the hardware?
dmike wrote:Everything said so far here is correct.

The Wii version has issues with controller options.

The PS2 version is the worst. Input lag is awful.
Sure the Wii version doesn't have any lag? That was the whole problem in Game Grumps: Metal Slug X.
CRTGAMER wrote:I have PS1, PS2 4/5/Anthology/3D, GBA, and Wii versions of Metal Slug and enjoy them all.
I thought the GBA port of Metal Slug was unreleased.
Anyway, for the record I currently have Metal Slug 1 on Virtual Console and Metal Slug 3 on PS2, but the former lacks any bonus features like "Combat School" and such that you'd find in other versions.
N64/NES/FC/SNES/SFC/GB (SGB)/GBC (Black)(SGB)/FDS/Satellaview/Genesis/Mega Drive/Master System & maybe N64DD/GBC/GBA.
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: Definitive ports of the Metal Slug games?

Post by noiseredux »

BitFaced wrote: I thought the GBA port of Metal Slug was unreleased.
Metal Slug Advance exists, but I'm pretty sure it is a unique game, not a port.
Image
User avatar
BoneSnapDeez
Next-Gen
Posts: 20148
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Re: Definitive ports of the Metal Slug games?

Post by BoneSnapDeez »

noiseredux wrote:
BitFaced wrote: I thought the GBA port of Metal Slug was unreleased.
Metal Slug Advance exists, but I'm pretty sure it is a unique game, not a port.
Yup. Totally a standalone title.

The NGPC games are unique too, right?
BitFaced
64-bit
Posts: 347
Joined: Sun Mar 17, 2013 6:35 pm

Re: Definitive ports of the Metal Slug games?

Post by BitFaced »

BoneSnapDeez wrote:
noiseredux wrote:
BitFaced wrote: I thought the GBA port of Metal Slug was unreleased.
Metal Slug Advance exists, but I'm pretty sure it is a unique game, not a port.
Yup. Totally a standalone title.

The NGPC games are unique too, right?
If I'm not mistaken they are.
N64/NES/FC/SNES/SFC/GB (SGB)/GBC (Black)(SGB)/FDS/Satellaview/Genesis/Mega Drive/Master System & maybe N64DD/GBC/GBA.
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: Definitive ports of the Metal Slug games?

Post by noiseredux »

Yes very different.
Image
User avatar
J T
Next-Gen
Posts: 12417
Joined: Wed Mar 25, 2009 6:21 pm
Location: Seattle

Re: Definitive ports of the Metal Slug games?

Post by J T »

noiseredux wrote:Actually 5 & 6 (I believe? Two of them anyway?) got standalone dual-pack release on PS2 which is supposed to be way better than the versions on the PS2 comp.
I have this. It's actually Metal Slug 4 and 5. Each game is on a separate disc and they run beautifully.

My contributions to the Racketboy site:
Browser Games ... Free PC Games ... Mixtapes ... Doujin Games ... SotC Poetry
ninjainspandex
Next-Gen
Posts: 4574
Joined: Fri Aug 12, 2011 7:32 pm
Location: Hartland Wisconsin

Re: Definitive ports of the Metal Slug games?

Post by ninjainspandex »

were there later revisions of Metal Slug Anthology on the ps2? Because I dont notice any input lag in mine, my only complaint is there seems to be no way to turn on the red blood. Having the enemies burst into clouds of semen kind of ruins it for me.
Image
Post Reply