dsheinem wrote:
Jesus, does the new game borrow everything from Uncharted? I mean, the shift to
My limited experience and everything I've read about the new Tomb Raider just screams "copycat" and limits my interest in picking it up again

Uncharted isn't exactly the only series to throw in stuff like that. Hell, the Tomb Raider
movies did it before Uncharted did
As I've mentioned before, the game is different from Uncharted. There are similar elements - combat particularly. The actual structure of the game, however, is a lot more like Arkham Asylum. You get more gadgets, which allow entry to new areas, and you can revisit previous areas to find more stuff using new capabilities. Beat the game and you can go back and explore to find things as well. The campfires give you points to warp around/back to.
There's also an upgrade system that could have been lifted straight out of AA.
I'd also say that stealth gameplay is more viable more often than in Uncharted, though not unlike what the Last of Us has.
I'm not saying it's an original game. It's not. It combines successful elements from more modern games that, in turn, were building on successful games before them (including the older TR games). While I'm tempted to say that some elements were polished, it could also just be a result of it playing it on PC, versus the Naughty Dog games being lower fps/etc due to the PS3 (not that they don't masterfully wring every last pixel from that hardware).
But, the end result is a great looking game that controls nicely and is just fun to play as a result (particularly with the bow).