
1. The origins of using something that I thought about as "multimedia" are a bit sketchy for me. I had a Sega CD by late 93 or early 94, but I don't know that I really thought of that device as "multimedia" in quite the same way I thought about the software that accompanied the first and second wave of pentium chips. Most of you will remember that Windows '95, which took advantage of these chips, shipped with a lot of software to support the technology. Perhaps it was the branding of things as "MMX" or the inclusion of lots of various kinds of software in the Windows '95 bundle I played with (e.g. the game POD, Encarta, an impressive Office suite, the "Buddy Holly" Weezer video, etc.) that I first truly felt like I was engaged in a "multimedia environment". This would have been late '95 or early '96, a time where I feel the word was really catching on and had become in practice what something like the Sega CD had suggested in theory. I am very curious to see how the Amiga would have stacked up since...
2. I am completely ignorant of the Amiga other than knowing A) it was the original home of a lot of great Genesis ports and B) Psygnosis titles for the system featured amazing box art. Like RSG, I associated it with a European market, similar to something like the ZX Spectrum. I think that I'll enjoy learning a lot about the system and playing-as-I-go. This will be a very different experience than "Racing the Beam" was for me because when reading that book I knew about the games that were being dscussed and had played them all previously. Here, everything is new - which is simultaneously daunting and exciting!
I'm interested in hearing what others have to say! Sometime in the next week I will pose another question or two on the first three chapters - but anyone/everyone should feel to do the same. i might be the "leader" for this book discussion, but by all means all of you should run with it in this thread!