That works when you have a stick lying horizontally on a table, but if you have D pad or simply buttons that are pressed down, then pressing the 'up' button can make sense as 'looking upward'. If in a FPS or flight sim you were holding your mouse against the screen, pushing up on the mouse would make sense as looking up. It all just depends on your perspective and what you got used to first.Ivo wrote:I was going to post my theory about it, but someone else posted it first. I think inverted naturally makes more sense to many people because that is the way your head works. This is probably why it was implemented that way in flight / camera controls in real life applications and then naturally also into games.
It is actually strange to call this "inverted". If the control stick is pointing upwards (as it usually is), then you would have to go out of your way to make it mechanically work otherwise. Imagine an L shaped object lying down with the vertical piece sticking up. If you push the vertical bit forward, the horizontal bit will tend to tip downward. How is this inverted?
Ivo.
Apparently I like inverted cameras.
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Re: Apparently I like inverted cameras.
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lisalover1
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Re: Apparently I like inverted cameras.
Noiseredux: "Mom, Dad, I'm not exactly sure how to say this, but... I like inverted cameras. I suppose I always have, but I never realized it until just now. I guess it started back when this really nice game came along... its name was No More Heroes, and, when I played it, I just realized that I had never felt comfortable with the standard control scheme all the other guys use. Sorry that this was so sudden, but I really felt like I had to say it."
Last edited by lisalover1 on Thu Sep 01, 2011 7:44 pm, edited 1 time in total.
Re: Apparently I like inverted cameras.
lisalover1 wrote:Noiseredux: "Mom, Dad, I'm not exactly sure how to say this, but... I like inverted cameras. I suppose I always have, but I never realized it until just now. I guess it started back when this really nice game came along... its name was No More Heroes, and, when I'm played it, I just realized that I had never felt comfortable with the standard control scheme all the other guys use. Sorry that this was so sudden, but I really felt like I had to say it."
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
Re: Apparently I like inverted cameras.
Hobie-wan wrote: That works when you have a stick lying horizontally on a table, but if you have D pad or simply buttons that are pressed down, then pressing the 'up' button can make sense as 'looking upward'. If in a FPS or flight sim you were holding your mouse against the screen, pushing up on the mouse would make sense as looking up. It all just depends on your perspective and what you got used to first.
With mouse controls, as long as there is no pointer I still prefer that pushing forward "looks" down. If there is some pointer that "drags" the view around, then yes I agree it is preferable to have pushing forward move the view upwards.
In your example of actually placing the mouse on the screen, for me it still does not feel intuitive - when moving the mouse upwards on the screen I still imagine the screen "tilting" to reveal me more stuff downward. But with a pointer or anything I agree with you, I know where you guys are coming from and I think it is great when games have both options. I just don't think it makes that much sense to call it inverted when pretty much real life airplanes, controls for remote surveillance cameras, your neck and anything else like that works "inverted"
Sideways (even on your neck) doesn't work "inverted" anywhere that I know of. You are not actually pushing your deck to the right to look left, whereas you are pushing your neck forward to look down.
Ivo.
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RyaNtheSlayA
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Re: Apparently I like inverted cameras.
We need to build up a fund to send him to "Pray the Inverted Away" camp.lisalover1 wrote:Noiseredux: "Mom, Dad, I'm not exactly sure how to say this, but... I like inverted cameras. I suppose I always have, but I never realized it until just now. I guess it started back when this really nice game came along... its name was No More Heroes, and, when I played it, I just realized that I had never felt comfortable with the standard control scheme all the other guys use. Sorry that this was so sudden, but I really felt like I had to say it."
Older. Not wiser.
Re: Apparently I like inverted cameras.
Exact same for me. I always have to have inverted X look. Anything else just feels wrong. In FPS it's up is up down is down. Unless I'm playing Goldeneye where I instantly feel right at home with the inverted Y that that game defaults to.MrPopo wrote:It depends on if it's a third person shooter or a third person action. With a third person shooter I want the camera to control like a regular FPS, but I can see my dude instead of just the gun. But if it's an action game I want the camera controls to control the camera which is always pointed at my character, so right should go around the character to the right, and up should cause the camera to travel over the character.
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