Bizarre, Strange, & Twisted Aspects of Retro Game Culture

The Philosophy, Art, and Social Influence of games
Limewater
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Re: Bizarre, Strange, & Twisted Aspects of Retro Game Culture

Post by Limewater »

Ack wrote:Do you include things like museum collections in this? I figure collections related to historical value or relevance are important, if only to keep a record of human "achievement."


I guess that would depend on what's being collected for a museum collection. But yeah, that's a pretty good example of a collection that's not completely frivolous. I did mention that it was possible that such existed. I just couldn't think of any examples within five seconds.

While it's certainly not the largest on Racketboy, I have a pretty sizable NES collection. I can't say that maintaining it has really aided me in any scholarly pursuits, though (not that a scholarly pursuit is necessarily non-frivolous).

For the record, I don't really have a problem with frivolity.
Systems: TI-99/4a, Commodore Vic-20, Atari 2600, NES, SMS, GB, Neo Geo MVS (Big Red 4-slot), Genesis, SNES, 3DO, PS1, N64, DC, PS2, GBA, GCN, NDSi, Wii
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