MrPopo wrote:
I disagree with this. There is nothing inheret to any other OS that would make them more plug and play than Windows. The main issue that keeps PC games from being plug and play is that my computer is different from your computer is different from Niode's computer. With the console you know EXACTLY what they're running and can design around it. Computers have a huge number of configurations and will be inherently more unstable.
I was mainly referring to drivers (ie. for controllers, KBM, etc.) and the maintenance. With Windows, you have to defrag, scan for malware (to be fair, this is always going to be a problem), clean out your cache, security, etc.
With Linux, the drivers (for the most part) are already in the Linux kernel (I don't know about MacOS), you don't have to defrag (I don't think MacOS has to either), you don't have to clean out your cache (IDK about MacOS), Linux and MacOS are more secure than Windows so you don't have to constantly update for security (I could be wrong about the updates). Switching to Linux or Mac might not be perfect, but it'd be a step in the right direction (if it ever happened)
As for the different system configuration, that probably is a bigger problem than Windows now that I think about it. Having so many system configurations also hold back the uber1337 high end PC parts as engines have to be coded to run on lower end cards (well, they don't have to, but they should).
I often wonder if MacOS were to ever get a popular as Windows, if it wold fix or at least help with this problem. Apples only have so many configurations (if you're only those with Intel CPUs), and as far as i'm aware, you still can't build your own or swap parts, so the amount of configurations would be significantly lower. Also, AFAIK, every consumer level iMac uses an Intel C2D (now i5/7) CPU and nVidia GPU. Or Apple could change something (like go with AMD for CPUs_ and everything would be fucked.