Re: Why don't people talk about this game more?
Posted: Mon Jul 13, 2009 4:29 am
What made Majora's Mask so epic yet simultaneously hated by the gaming community was it's plot and structure.
This time you don't save the world and get a happily ever after, no you by turn of fate get to see it end repeatedly again and again only to have nearly all your progress erased by the deed in it's wake. Simultaneously tortured by the extreme pain of using the very masks that are your one true weapon against the enemy as they contort and disfigure your body into that of another being; stretching and distorting raw flesh and bone into a carbon copy of whichever mask's particular namesake, devoid of any care for your body or the pain it forcibly endures. It torments you as you travel through it's worlds with a languid agonizing tremor transponded through the controller from the TV and into your very hands vith a slight vibration, growing ever more frequent from once every half hour, to every few minutes, every few seconds. Ending in a cacophony of sight, sound and feeling which in the end compells you to abandon your quest and start anew, alone and unprepared for the tremendous task at hand.
No Majora's Mask was not some trivial Zelda title for the masses, it was very much a title for the individual. It made you paranoid of the clock on the screen, it's ever ticking hand seeming to move faster with each second. The deja-vu as you spoke to the same villagers over and over watching as they continued ther routines blissfully oblivious as to your quest.
But perhaps what made it become the least revered and least applauded installment was the fact that in the end it made you feel as though you were responsible for the impending apocalypse, and worst of all completely powerless to stop it...
This time you don't save the world and get a happily ever after, no you by turn of fate get to see it end repeatedly again and again only to have nearly all your progress erased by the deed in it's wake. Simultaneously tortured by the extreme pain of using the very masks that are your one true weapon against the enemy as they contort and disfigure your body into that of another being; stretching and distorting raw flesh and bone into a carbon copy of whichever mask's particular namesake, devoid of any care for your body or the pain it forcibly endures. It torments you as you travel through it's worlds with a languid agonizing tremor transponded through the controller from the TV and into your very hands vith a slight vibration, growing ever more frequent from once every half hour, to every few minutes, every few seconds. Ending in a cacophony of sight, sound and feeling which in the end compells you to abandon your quest and start anew, alone and unprepared for the tremendous task at hand.
No Majora's Mask was not some trivial Zelda title for the masses, it was very much a title for the individual. It made you paranoid of the clock on the screen, it's ever ticking hand seeming to move faster with each second. The deja-vu as you spoke to the same villagers over and over watching as they continued ther routines blissfully oblivious as to your quest.
But perhaps what made it become the least revered and least applauded installment was the fact that in the end it made you feel as though you were responsible for the impending apocalypse, and worst of all completely powerless to stop it...