Demon's Souls

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Xeogred
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Re: Demon's Souls

Post by Xeogred »

Exhuminator wrote:Me too, but that was one thing I didn't like as much with King's Field (US) AKA King's Field II. Both King's Field I and King's Field IV had far better music IMO. Especially King's Field IV, its OST is seriously outstanding.
Damn, really? Because I love the music in this game for sure. So "better" in the others is exciting.



Souls has music with the bosses and some key events however. Demon's has the strangest and best OST to me out of them, it's just so weird and memorable. But man Dark Souls has one hidden area with music that is mind melting in atmosphere, and another segment that has this constant foreboding and somewhat melodic ambiance that's used as BGM basically (second portion of The Dukes Archives for anyone who knows what I'm talking about). Breathtaking moments.

Fool's Idol is probably my favorite boss theme from Demon's... the rest are typically more bombastic and maybe that's why this one has always been the most memorable and strangest to me, in the best of ways.


No worries, if I don't get through King's Field 1-3 for whatever reason or they don't click, I still plan to hit up 4 since it's beefed up on the PS2.
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Exhuminator
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Re: Demon's Souls

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King's Field (Japan) has an eclectic soundtrack with some real surprises. I don't want to ruin it by linking you tunes. One example though... there was a part of the game where I warped into a new area, and instantly headless knights came rushing at me out of the darkness, with stabbing harpsichord arpeggios blasting. That unexpected music was epic and worked so well with the situation... not something I'd expect from a game that old.

King's Field IV's music is far more subdued. If you took hopelessness, despair, and ultimate solitude and turned all that into music... that would be how most of it sounds. That might seem like a downer, but it's beautiful in its own decadent way.

The Souls music you described sounds great, but I'm not going to listen because I want to hear the music in context first when I play the games.
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prfsnl_gmr
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Re: Demon's Souls

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I crushed the Leechmonger last night. It defeated me twice when I tried to kill it from a distance with ranged attacks; so, on my third attempt, I decided to just cast warding, put some black turpentine on my sword, and hack it to death. I killed it in less than a minute taking little to no damage, and I think that my approach to some of the bosses and enemies may be a bit too conservative... (Phalanx actually beat me a few times as well, and I finally defeated it by just circling it and hacking it to death.)

If I finish up 4-1, which I should do shortly, I will start tackling some of the more difficult levels. (I will probably go for 1-2 first since I need to farm materials for my weapons a bit.)

EDIT: Also, this game continues to rule.
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Re: Demon's Souls

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prfsnl_gmr wrote:EDIT: Also, this game continues to rule.
spoilers: It's a timeless masterpiece. Perfection from start to end.

4-1 is a great place for grinding if necessary, but yeah 1-2 is materials heaven. Damn I love/hate that stage though haha, what a maze.

Tower of Lataria has probably my favorite atmosphere in all of Souls/Bloodborne. And the contrast between the utterly crushing claustrophobic vibes of 3-1, to the dangerously vast openness of 3-2 is incredible. Just one of those things you can't even explain. lol, there is nothing quite like these levels in Dark Souls.
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Re: Demon's Souls

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Xeogred wrote:
prfsnl_gmr wrote:EDIT: Also, this game continues to rule.
spoilers: It's a timeless masterpiece. Perfection from start to end.
Yeah...I am getting that feeling. It is easily one of the best games I have played this year, and I can't wait to get back to it each evening (...even if my progress is a bit slow).

In any event, I took down The Adjudicator on my first attempt last night. It was a pretty intense battle, but I figured out what to do pretty quickly (i.e., strafe around it while shooting the bird perched on its head). I upgraded a bit and then started finishing off some unfinished tasks in the X-1 levels. I grabbed the remaining items from the dragon's nest in 1-1, and tonight, I plan on killing the black phantom in 3-1 and figuring out how to get some additional items in 5-1. Then, I will start making my way through 2-2 (and, probably, farming materials in the process).
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Exhuminator
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Re: Demon's Souls

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Xeogred, how do you think Dark Souls compares to Demon's Souls?
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Re: Demon's Souls

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The Adjudicator's boss soul can be used to force what was my favorite weapon in Demon's Souls. That was what got me off of my previous spear behind a shield playstyle.
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Re: Demon's Souls

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Exhuminator wrote:Xeogred, how do you think Dark Souls compares to Demon's Souls?
Apples and oranges!

But really, I'll try to break it down a little for someone who hasn't played them yet:

Demon's is kind of like Megaman. You start off in the Nexus which is the hub world where discovered NPC's end up finding their way, so it populates as you progress through the game. I think you have to go through stage 1-1 to open up the other worlds, there's 5, but after that you're free to pick and choose whatever direction you want to take. I wouldn't even really say there's much of a "natural progression" either, you can definitely do 1's worlds, then go to 2, then 3, etc, but it's easy to jump around, with the exception of the 4th world which has tougher enemies and can be a good place to grind for someone green on Souls (grinding doesn't really seem necessary in these games at all actually).

Demon's has a completely different philosophy on armor/defense stats. Armor is basically... pointless and cosmetic. They went back to this design with Bloodborne, with the costume changes barely changing up your defense. Personally I like this is a lot and it almost makes Demon's feel a little more hardcore, your defense is purely the player skill. Everyone basically agrees, just make sure you can do a fast roll in Demon's and you're good to go. It's easy to get the Black Thief set or something early on and stick with it for the whole ride.

In Dark Souls they introduced poise for both enemies and players. Both Dark Souls games are loaded with hundreds of armor sets, which is great for online and customization/playstyles, but there are unfortunately some fat cheese armors in there that make you pretty much invincible. I'll admit to resorting to such a tactic... twice I think, but yeah. You don't have this option in Demon's.

Dark Souls is essentially what modern Castlevania should have become. It's pretty much the Metroidvania formula to utmost perfection. Completely interlinked into one seamless world, it makes for a different experience than Demon's. It's a far bigger game, but in retrospect, I like that Demon's is a bit simpler in comparison... it's the one I've gone back to several times and got the platinum for on like NG++++ something. Replaying Dark Souls is daunting to even think about, though it's easy to sequence break and get by when you know the world and levels after a playthrough or two, it's still very different in design and far more complex.

There's not really any main hub area in Dark Souls 1. NPC's are pretty sparse and spread out. I like the sense of danger the game gives off throughout the entire world, you just feel completely alone and never really safe. But, there's something I love about how Demon's handled the levels and warp points, they are much longer than many bonfire to bonfire (checkpoints) in Dark Souls 1. So going from point A to point B to get to the boss in Demon's, it gives me awesome NES vibes like I'm conquering some huge level. Dark Souls 1 does have its long stretches at times... but it never really gave me that feeling.

Demon's is pretty easy to be flexible with in character builds, in fact I would even personally recommend spreading stats out and getting a bit of everything, magic (basically essential for NG+'s), etc. My first build was so WTF... but I still managed to beat the game. And my second veteran run after the other games, it was a blast to have so much flexibility and experiment with different things.

Misplaced stats in Dark Souls on the other hand? Game over man, game over. It's the type where it's best to plan a bit ahead, pick a build or something to focus on, and stick with it.

The story/atmosphere and aesthetics are hard to compare because I love things about both. Dark Souls definitely has a darker more threatening edge to it, in ways it seems more serious. But I think Demon's has the more haunting and isolated atmosphere. The Nexus and it's disconnected levels make it all the more weirder.

"Obtuse" is what sums up Demon's for me. The story is very strange, the world is very strange, the music is very different, the design often archaic with unforgettable death traps and hilarious moments you'll never forget, weird game mechanics and some gimmicks that aren't even explained or work well, etc it's obviously rougher around the edges. And it's not like Dark Souls has any hint of AAA flair, but it's quite obviously more refined and I won't deny the many improvements it has over Demon's. But... there's just something I love about Demon's unadulterated charm.

I could write a few more pages if we threw in Dark Souls 2 and Bloodborne here haha (even talking about Dark Souls 1 vs 2). So basically I'd probably rate them like so:

Demon's Souls ~ 11/10
Dark Souls = 10/10 (I will say it's my second favorite)
Dark Souls 2 = 10/10
Bloodborne = 10/10

So gold to gold really. Am I biased because Demon's was my first? Maybe there's some nostalgia, but it's a case of where I just don't care about that nonsense! I love it, and there are some knacks to it that make favor it the most:
- Simplicity, so easy and fun to approach for replays
- Framerate is actually superior to Dark Souls 1
- The most dynamic and memorable assortment of unique bosses
- Coolest/weirdest atmosphere and levels

And yeah, I can be that grump that mumbles it's a shame so many fans skip over on Demon's because it's a PS3 exclusive. It's easily worth owning the console for alone.
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Re: Demon's Souls

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I agree with a lot of your thoughts, and where I disagree is on the points where it is entirely player preference. I really loved how Dark Souls made armor worth using. Havel for life! But at the same time Bloodborne was good because none of the armor looked like armor. That was the real problem with the armor in Demon's; Brushwood looks like it should protect you, but all it does is get you killed because you fat roll. I'd also argue that Dark Souls isn't quite so unforgiving as you portray in the stat allocation UNLESS you want to PVP. You still don't want to just be 15 in everything, but you don't have to carefully plan out every point like a 1.09 LoD character.
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Re: Demon's Souls

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Now I want to finally dive into NG+ for Dark Souls, but I may get the Bloodborne DLC soon. :lol:

I'll admit I love how tough I felt (defense and physically) with the silver knight armor set in Dark Souls. That's what I rocked because it was kind of mid weight. I used Vengarl's set in Dark Souls 2 for my first run, but with my second I used the awesome Alonne stuff which was basically the same as the knight armors. The fire defense was ridiculous.

If you guys want one of my craziest encounters caught on video, check out my Bloodborne (Isz) Boss Ebrietas fight haha. Ex you should watch this one, it's from a side dungeon thing so it's not really spoilery. All around Bloodborne was easy for me and not a hard platinum, but that could be the Souls experience talking by this point... but wow the difficulty spiked for this fight and took me a bit, I can't help but laugh through most of the video. So many freaking close encounters with death! I got so lucky. Talk about intense! I love that I was able to save this fight. lol
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