Retrogamer0001 wrote:A lot of good points, especially the part about there not being a game worth owning on the PS4/Xbone at this point in time, yet people are still shelling out for them despite the fact that the Wii-U actually does have some decent titles. Zombi-U, Pikmin 3, and the new Mario come to mind. I still personally consider all this negatively surrounding the console to be overblown and something that will likely disappear in a year or two.retrosportsgamer wrote:I thought this response piece to the common complaints against the WiiU was pretty fair.
http://placetobenation.com/things-fall- ... -the-west/
Ignoring the mountain of logical fallacies in this article, there are a few specific things that he's just dead wrong about:
-With the exception of the Wii, no drastically underpowered console has ever won a generation. Yes plenty of systems that were somewhat less powerful have won or been competitive, but with the Wii U and Wii you have hardware that is clearly closer to that of their competitors from the previous generation. That isn't the case with the other comparisons that the author makes.
-His claim that "Everything released for the PS4 and XboxOne thus far (Killzone: Shadow Fall and Call of Duty: Ghosts for example) are essentially upscaled PS3 and Xbox360 games" is just wrong. The graphics work in Shadow Fall and games like Ryse, NBA 2K14, Killer Instinct, and a few others are clearly above and beyond what we saw last generation. Of course games in every generation start out much closer to what came before, and that's no different on the XB1/PS4, but if he thinks they are "essentially upscaled" ports he's factually incorrect.
-He gets so close to understanding Nintendo's third party woes but still misses the boat. Ports of successful third party games sell poorly on Wii/Wii U because they are necessarily downgraded/B-team ports. It's that simple. He laments "Besides hardware compatibility and the rise of digital distribution, the number of ports between PC and console games is unprecedented! Companies need to make dat money..." and should thus port more carefully to Nintendo. It's just not economically advisable or technologically feasible to design a game for the PC/PS3/360 or (now PC/PS4/XB1) and have them all share the same assets and architecture as the Wii/Wii U port. People know that the Nintendo version of a cross platform is going to be far worse in almost every way measurable (graphics, online infrastructure, shoehorned control schemes, etc.) and smartly avoid them. The Wii indeed has many niche third party exclusives that are excellent, but they usually didn't sell well and aren't really worth the risk at all on the Wii U if there's no install base.
That said, I agree with his conclusion for the most part that "Nintendo is becoming…niche" and that this is a problem for the company's long term console business success. But he can't merely chalk that up to them creating/publishing games that aren't violent, that rely on the same IPs, or that rely on unique hardware. The other arguments that he dismisses about raw power and third party support are at least just as significant (if not more so) than the specific focus on games made by Nintendo itself.

