marlowe221 wrote:Any tips for a new player from you grizzled veterans out there?
I spent all of my initial orbs on summoning - not sure if that was a mistake but... oh well!
I'd say the point of the initial orbs is to summon. If you really don't like what you got, I think you can delete the app and try again (and again, and again) until you do. I just stuck with what I got though, either way works.
Putting orbs into upgrading your castle sooner rather than later isn't a bad idea, as it boosts your XP...but you'll get plenty of them via first-completion of story missions anyway.
Higher tier characters are good - they tend to have better stats, and access to more skills (if you hit the little plus symbol by their portrait on any of the team roster things, you can choose to see all skills on their character sheet thing). However, as usual for series, the weakness triangle is a major factor. Having a team setup that's flexible for damage type, and how they can use terrain, tends to be important.
To that effect, you can toggle the "danger area" (or touch each individual enemy) to see where they can attack. Moving out of range and/or letting enemies come to you can be very effective.
The game is inconsistent in predicting SP ability damage. While characters won't miss, you may want to keep an eye on enemy ability counters, not just the predicted HP losses... If I had an orb for every time my characters wound up getting one-shotted from matches they should have won, I'd have a
whole lot more Odins.
Really though, sometimes it accounts for the counter coming up, sometimes not.
While the game doesn't have permadeath or anything, a character that dies in a mission does not get any XP from it if you win. Additionally, quests for beating missions tend to stipulate that all characters must survive. So, certainly what you want to shoot for.