MrPopo wrote:It's very doubtful that the game was programmed with localization in mind, so inserting the text isn't just a matter of dropping a new giant file of strings with reference ids.
Actually it probably is developed that way, and inserting new strings with an updated pointer table would likely work.
I say that because ArtePiazza developed DQ7 on 3DS. They also did the remakes on DS. On the DS versions this is the case:
From what I've encountered so far with the DS, most of the text in the games are in separate self contained files. You'll find occasional text the game's binary files but not a whole lot of it. The text in the separate files is easy to work with since you typically have all the space you need to make the changes as there's no limitation on file sizes. String length typically does't matter either as long as the pointer table is updated accordingly, which is contained in the file. Also the games tend to use ASCII and Shift-JIS so gone are the days of having to make character tables. Really, the only difficult part is figuring out which files have text and what type of compression they use, if any. Of course who knows how the 3DS works but I'd be surprised if it was a lot different from the DS. Developers make games easier to translate these days because they need to make it easy on themselves. http://www.woodus.com/forums/index.php? ... 943&page=3
I'd be willing to bet ArtePiazza left DQ7 set up the same way on 3DS, because they knew an impending localization was likely due to the localization of DQIV, DQV, and DQVI on DS before it. That sort of accessibility would explain the progress made by this hacker:
So yeah, I don't think it'd be that epic of a challenge for Treehouse to localize DQ7 overall. Especially with an existing English script to work from.
BogusMeatFactory wrote:I actually kind of agree with Tanooki. The Dragon Quest remakes all sold remarkably well on the original DS with a global sales of over 1 million each. That is pretty good! I think that Dragon Quest VII may really be more about the cost of localization with such a massive game, but still is a game that is high in demand here in the states. Still have my copy on the Playstation though, so I don't mind.
Would it really cost much to localize when they recently just did that on the Android/IOS market didn't they? I'd think they could just inject the modernized english script into that game and publish it. I know I'm simplifying it a bit, but still, the cost of going through a full blown re-translation isn't there.
As noted shock was there how well Bravely Default went, which is why I brought that up as a big question why that sequel is all silent as well. I think this can be squarely laid on Square-Enix and their weird recent revelation that mobile(touch based) gaming is their future so they don't want to take the risks. Perhaps a little of DQ9 is to blame as it was so blown out in published copies I'm sure Nintendo suffered a little on that as I recall it hitting like $20 or less to clear them at one point, but again that was before Bravely Default which is newer sales data.
I am having a love affair with Xenoblade Chronicles 3D, I have had the Wii version at launch but never played much of it for fear of not having time for a 100 hour RPG, but having it on a handheld is so nice. I can do a few quests here and there and just close the system when I need to do other things. The port is pretty damn impressive even with the lower res textures, definitely one of the most gorgeous 3DS games I have ever seen. And oh man that battle system, so addictive. It is like if World of Warcraft was a JRPG. I am about 12 hours into the game and the more I play it the more hyped I get about the Xenoblade X Wii U game, which looks a lot like a modern day Phantasy Star Online.
So I'm winding down on FE: Awakening, which I've loved very much. My only complaint though:
I played it on Normal because I didn't really know what I was doing. Only bad part is once you DO know more or less what you're doing the last 25-40% of the game is pretty much a breeze. My Unit is an unstoppable bad ass and Henry gets a critical seemingly every turn. Just about anyone else I've used a Master Seal on is pretty beastly too. Between MU's bonuses to other units and the relationships I've fostered, everyone dodges at least 75% of the time.
The thing is I haven't grinded very much. Only a couple times for one or two battles. Never used a Reeking Box, I have way too much money, haven't touched the Bonus Box items because I don't need them, and most of my units never need healed.
TL;DR: If for some reason you're just starting this game, start on Hard. Otherwise the challenge eventually vanishes.
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Am I missing something? How does it get a sequel, is SEGA trolling us or are investors banking on the company going belly up so they are intentionally running it into the ground.
How the hell does Sonic Boom get a sequel but Sonic Generations doesn't?
Blu wrote:So this got leaked last night/this morning. Check it out, looks like you'll get some Hyrule Warriors on your 3DS.
The video has been taken down all over the place. Looks like this was supposed to be held off until E3. I think that there may be a social media manager position opening at Koei Tecmo soon!
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Sweet i wanted that game on WiiU but was near selling it at that point turned off by the lack of developer support. Id get hyrule warriors 3ds some point once it comes out.