Re: Games Beaten 2021
Posted: Sat Apr 10, 2021 4:37 pm
1. Frog Detective 2: The Case of the Invisible Wizard (PC)(Adventure)
2. Revulsion (PC)(FPS)
3. Nonogram - Master's Legacy (PC)(Puzzle)
4. Sekiro (PC)(Action-Adventure)
5. Grim Dawn (PC)(Action RPG)
6. Grim Dawn: Ashes of Malmouth (PC)(Action RPG)
7. Grim Dawn: Forgotten Gods (PC)(Action RPG)
8. Viscera Cleanup Detail: Santa's Rampage (PC)(FPS)
9. Viscera Cleanup Detail: Shadow Warrior (PC)(FPS)
10. Shrine (PC)(FPS)
11. Record of Lodoss War - Deedlit in Wonder Labyrinth (PC)(Adventure)
12. Forgotten Realms: Demon Stone (PC)(Action)
Forgotten Realms: Demon Stone is a Dungeons & Dragons-based hack and slash romp through a story written by R. A. Salvatore. Patrick Stewart and Michael Clarke Duncan provided voicework as well, which might be why the BAFTAs and Academy of Interactive Arts & Sciences nominated the game for a bunch of awards. All of this is pretty moot though, as the audio likes to bug out and not play the voice tracks during the unskippable cutscenes. Fun.
I don't know what issues plague the console versions, but the PC version of Demon Stone is a buggy mess. There are graphical problems. There are audio problems. And none of this even begins to point out the problems with lack of options (including no volume controls), bizarre controls that are completely unchangeable, and a hardcore love affair with checkpoints right before unskippable cutscenes full of graphical and audio problems. It is everything we remember of console-to-PC ports of the early 2000s, in that they suck and console developers hated PC gamers.
But enough of that. What is it about? Well, turns out there's this thing called a demon stone, which was used to trap the spirits of two Slaad and Githyanki warlords. These guys hate each other and would ultimately have led their armies against one another and destroyed the land in their ongoing war, so Patrick Stewart figured imprisoning them together was the best possible idea. Only three losers accidentally end up releasing them after running away from a dragon, so now it's up to the trio of losers to fix the problem. Enter the party: Rannek, a human fighter with a ponytail that sticks straight out, Zhai, a half-Drow, half-Wood Elf who likes to get sneaky and assassinate characters using the janky stealth system if you can find that one perfect angle, and Illius, a slow as hell sorcerer whose clothes seem to suffer a perpetual Marilyn-Monroe-over-a-sewer-grate problem. In short one character I preferred to play as, one character I was ok with playing, and one character that I loathed but was inevitably required to play as because "Magic is kewl, snarf!"
Yes, you play as the trio, swapping between them at any given time to thoroughly get trashed by whatever was about to hit that character when you unwittingly swapped into the middle of an ambush. Ok, it's not that bad...usually, but it does happen. Still, the AI is better than Daikatana, and the game drops healing items often enough that the AI characters will run over and heal themselves if they get low, which is going to happen. That's because Demon Stone comes from the hack and slash school of enemy spam, so expect hordes of folks who like to stunlock the player. Constantly. Oh, and that healing is super important, because if any character dies, it's game over, and you're back to your save or a checkpoint right before another really long unskippable cutscene.
That's not to say there aren't some interesting ideas here; there are, some very cool ideas too. For example, one boss fight against a Yuan-ti god involves you not fighting him directly but instead killing off mind-controlled servants who are supposed to be living sacrifices to him. Eventually, he gets so starved, he just eats the wizard that summoned him instead. In a different level, you fight near endless hordes of troops climbing up ladders in a wizard's tower, only to learn the tower itself isn't defenseless; armor comes to life, books fly off shelves, and magic swords animate to kill the attackers and help you out. Hell, there's even a fight against a dragon where you use your absurdly slow magic spells to screw up its wings. Not kill it, just make it so it can't fly. It's a cool touch, and all credit should be given where it is due. I really did enjoy seeing that snake god eat his own wizard.
Unfortunately, many of these fall apart under scrutiny though, because the game likes bosses to be absurdly beefy. Hence, fighting them takes an aggravating amount of time. Worse yet, many of the bosses require range attacks to hit, and while the fighter and thief can throw weapons, the game very quickly just says nope and doesn't let them do any damage. That means you have to play as the slow ass wizard and use magic spells that take forever to pull off and leave you a sitting duck while you go through the abysmally glacial casting animation. Joy.
Demon Stone may be a radically different experience on consoles, I cannot say. And in truth, the PC release of Demon Stone may be something approaching the Dungeons & Dragons version of the PC version of Crusaders of Might & Magic, though Demon Stone is still an infinitely superior game in that it's remotely playable. Then again, a dumpster fire of medical waste is a more playable video game than the PC version of Crusaders of Might & Magic, so I'm not really selling you on Demon Stone. What I can say is that, of the numerous Dungeons & Dragons video games I have played over the years, Demon Stone is probably the worst I have encountered. Yeah, thinking back through it, I enjoyed all the others more. Even Temple of Elemental Evil. And that's not something I ever thought I would have to say.
2. Revulsion (PC)(FPS)
3. Nonogram - Master's Legacy (PC)(Puzzle)
4. Sekiro (PC)(Action-Adventure)
5. Grim Dawn (PC)(Action RPG)
6. Grim Dawn: Ashes of Malmouth (PC)(Action RPG)
7. Grim Dawn: Forgotten Gods (PC)(Action RPG)
8. Viscera Cleanup Detail: Santa's Rampage (PC)(FPS)
9. Viscera Cleanup Detail: Shadow Warrior (PC)(FPS)
10. Shrine (PC)(FPS)
11. Record of Lodoss War - Deedlit in Wonder Labyrinth (PC)(Adventure)
12. Forgotten Realms: Demon Stone (PC)(Action)
Forgotten Realms: Demon Stone is a Dungeons & Dragons-based hack and slash romp through a story written by R. A. Salvatore. Patrick Stewart and Michael Clarke Duncan provided voicework as well, which might be why the BAFTAs and Academy of Interactive Arts & Sciences nominated the game for a bunch of awards. All of this is pretty moot though, as the audio likes to bug out and not play the voice tracks during the unskippable cutscenes. Fun.
I don't know what issues plague the console versions, but the PC version of Demon Stone is a buggy mess. There are graphical problems. There are audio problems. And none of this even begins to point out the problems with lack of options (including no volume controls), bizarre controls that are completely unchangeable, and a hardcore love affair with checkpoints right before unskippable cutscenes full of graphical and audio problems. It is everything we remember of console-to-PC ports of the early 2000s, in that they suck and console developers hated PC gamers.
But enough of that. What is it about? Well, turns out there's this thing called a demon stone, which was used to trap the spirits of two Slaad and Githyanki warlords. These guys hate each other and would ultimately have led their armies against one another and destroyed the land in their ongoing war, so Patrick Stewart figured imprisoning them together was the best possible idea. Only three losers accidentally end up releasing them after running away from a dragon, so now it's up to the trio of losers to fix the problem. Enter the party: Rannek, a human fighter with a ponytail that sticks straight out, Zhai, a half-Drow, half-Wood Elf who likes to get sneaky and assassinate characters using the janky stealth system if you can find that one perfect angle, and Illius, a slow as hell sorcerer whose clothes seem to suffer a perpetual Marilyn-Monroe-over-a-sewer-grate problem. In short one character I preferred to play as, one character I was ok with playing, and one character that I loathed but was inevitably required to play as because "Magic is kewl, snarf!"
Yes, you play as the trio, swapping between them at any given time to thoroughly get trashed by whatever was about to hit that character when you unwittingly swapped into the middle of an ambush. Ok, it's not that bad...usually, but it does happen. Still, the AI is better than Daikatana, and the game drops healing items often enough that the AI characters will run over and heal themselves if they get low, which is going to happen. That's because Demon Stone comes from the hack and slash school of enemy spam, so expect hordes of folks who like to stunlock the player. Constantly. Oh, and that healing is super important, because if any character dies, it's game over, and you're back to your save or a checkpoint right before another really long unskippable cutscene.
That's not to say there aren't some interesting ideas here; there are, some very cool ideas too. For example, one boss fight against a Yuan-ti god involves you not fighting him directly but instead killing off mind-controlled servants who are supposed to be living sacrifices to him. Eventually, he gets so starved, he just eats the wizard that summoned him instead. In a different level, you fight near endless hordes of troops climbing up ladders in a wizard's tower, only to learn the tower itself isn't defenseless; armor comes to life, books fly off shelves, and magic swords animate to kill the attackers and help you out. Hell, there's even a fight against a dragon where you use your absurdly slow magic spells to screw up its wings. Not kill it, just make it so it can't fly. It's a cool touch, and all credit should be given where it is due. I really did enjoy seeing that snake god eat his own wizard.
Unfortunately, many of these fall apart under scrutiny though, because the game likes bosses to be absurdly beefy. Hence, fighting them takes an aggravating amount of time. Worse yet, many of the bosses require range attacks to hit, and while the fighter and thief can throw weapons, the game very quickly just says nope and doesn't let them do any damage. That means you have to play as the slow ass wizard and use magic spells that take forever to pull off and leave you a sitting duck while you go through the abysmally glacial casting animation. Joy.
Demon Stone may be a radically different experience on consoles, I cannot say. And in truth, the PC release of Demon Stone may be something approaching the Dungeons & Dragons version of the PC version of Crusaders of Might & Magic, though Demon Stone is still an infinitely superior game in that it's remotely playable. Then again, a dumpster fire of medical waste is a more playable video game than the PC version of Crusaders of Might & Magic, so I'm not really selling you on Demon Stone. What I can say is that, of the numerous Dungeons & Dragons video games I have played over the years, Demon Stone is probably the worst I have encountered. Yeah, thinking back through it, I enjoyed all the others more. Even Temple of Elemental Evil. And that's not something I ever thought I would have to say.