Games Beaten 2013

Anything that is gaming related that doesn't fit well anywhere else
Violent By Design
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Re: Games Beaten 2013

Post by Violent By Design »

The HD collection has a port of the MSX version of MGS? I had no idea.
AppleQueso

Re: Games Beaten 2013

Post by AppleQueso »

Violent By Design wrote:The HD collection has a port of the MSX version of MGS? I had no idea.
Metal Gear and Metal Gear 2: Solid Snake are accessible via the main menu of Metal Gear Solid 3.

Guessing they put it there because those games were originally included in MGS3 Subsistence. That and they'd probably have gotten a lot of questions if those were put on the main menu with no MGS1.
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pierrot
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Re: Games Beaten 2013

Post by pierrot »

Kirby Mass Attack - (DS)
Shining Force - (Mega Drive)
Virtua Fighter 5: Final Showdown - (PS3)
Rayman 2 - (DC)
Chu Chu Rocket - (DC)


If ever there were a game that I wish still had servers online, this would be one of them. I've only really ever dicked around in this game before, so after picking up the orange controller combo recently, I decided to sink some more time into it.

Played a bit of the 4-player and team modes (alone--) cleared all the challenge boards, and even though I still have 7 more maniac puzzles to beat, I'm gonna call this one beaten. (I've seen the credits a total of four times at this point.)

I kinda wish I had owned this game back in college. It's still a good game 1-player, but it would be so much better playing it with three other people. Some people might find it more debatable whether the Dreamcast or the N64 was a better system for party games, but for me, the winner would be the Dreamcast, hands down; and Chu Chu rocket is just another one of those games to add to the list of incredible party games on the Dreamcast.
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Ack
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Re: Games Beaten 2013

Post by Ack »

1. Sniper Elite V2 (PS3)(TPS)
2. Teen Agent (PC)(Point and Click Adventure)
3. Alpha Protocol (PS3)(RPG)
4. Beneath A Steel Sky (PC)(Point and Click Adventure)
5. Imscared - A Pixelated Nightmare (PC)(Horror)
6. Ys III: Wanderers from Ys (SNES)(RPG)
7. Celestial Mechanica (PC)(Platformer)
8. Gravity Bone (PC)(First Person Adventure)
9. Secret of Mana (SNES)(RPG)
10. Lure of the Temptress (PC)(Point and Click Adventure)
11. Mario's Early Years: Fun With Numbers (SNES)(Edutainment)

Yeah, I live in Atlanta. And with the Falcons having been knocked out of the running a few weeks back, I figured I wasn't that interested in watching the Super Bowl this year. Congratulations to the Ravens, but while you were busy winning in the dark, I was busy playing Mario's Early Years: Fun With Numbers. I think I had the better choice, because once you've heard Beyonce lip synch once, you've heard her do it pretty much every time, since it's just gonna be the same recording.

So yeah...edutainment. It's an unusual genre in that it doesn't really fit the bill of a "video game," yet it still shows another angle of what our hardware can do. We learn while playing video games, but this genre is particularly blatant about it. Unfortunately these types of games usually aren't as fun as...well, whatever genres we like to play. That's not to say I won't happy jump into a game of Oregon Trail and proudly die of dysentery, because I totally will. But I find it somewhat hard to get into a game of Eli's Ladder. That said, Mario's Early Years: Fun With Numbers is geared to a very young audience, and while the obvious lessons are the usual fair of reciting numbers and basic shapes, I was a little surprised with some of the hidden lessons that children might not be aware of.

For instance, in one section, Mario has to choose different images based on their size, but the images are slightly skewed in their order, which makes one appear closer to the screen than the others, hence fooling the mind into suspecting it may be bigger than it is. I highly doubt this was intentional on the part of the developers, but it was there, thrown in with puzzles on picking shapes based on verbal description, selecting the proper number when asked, or observing relationships between objects and selecting the one which does not fit. Hey, it's a game geared towards preschool and at its highest end kindergartners, so by the time a kid gets to the second grade, he or she hopefully will have moved on towards more advanced concepts. But for a four-year-old, there are some good lessons. And each question is asked by a digitized voice and supported by subtitles. Yes, the words were recorded separately and then strung together, so the tone and pitch between words will sometimes differ radically. But each statement is also backed by a subtitle, enabling an ambitious parent to toss in some reading education too when a child could use it.

Of course, it's not perfect. Each level contains multiple set pieces, but the player will be forced to select Luigi on each one to be able to start the puzzle. This allows a chance to pause for a brief break, but also serves as an annoying wait period while trying to get through the game. The first few times it didn't bother me, but I soon became impatient and wonder if a young child would also have the patience to sit through watching Luigi do the same routine he's done for the last 20 sets I have gone through.

Fortunately each of the game's 7 worlds is generally short, can be done in any order, and are all available from the start, so if a young child suddenly needs a bathroom break or must be driven to a storytime at the local library, the game can always be turned off. This ease of access makes the program more useful, since it can provide definite places to get up and go when necessary.

Now the awards for making a correct choice are a little hokey. Generally when Mario, Yoshi, or Princess Toadstool(you can pick which one to play as on the world selection screen) make an accurate selection, a character sprite will appear somewhere on the screen as if it were hidden to congratulate the player. Sometimes it's a character from the Mario universe, like Ludwig Von Koopa, Bowser, a goomba, etc. And sometimes it's a bizarre monkey dressed like Gilligan from Gilligan's Island. Or a thing that looks kind of like that cartoon firefly which tells me not to play with downed power lines. And sometimes it's a weird circle with eyeballs...I'm not really sure what that one is. The Mario characters fit the setting and much of the sound effects and music(in fact Mario World music is mixed in with 16-bit versions of classic children songs like Twinkle Twinkle Little Star). But the ones that must have been created by The Software Toolworks seem more than a little out of place, particularly since some just don't fit the visual style of the main characters. Will a small child notice? Probably not. But it's weird for me to see it, so I thought I would mention it.

Anyway, let's face it, this likely won't appeal to those of us old enough to read and post on this website. But our children might like it. The only real complaints that I have would be that in certain worlds subtitles don't exist for the digitized voices, and in at least one world, I was asked to make selections based on color, so if a child is deaf or colorblind, this may impede their comprehension of the game or their enjoyment.
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Damm64
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Re: Games Beaten 2013

Post by Damm64 »

1- Fallout: New Vegas + Dead Money + Honest Hearts
2- Fallout 3 + Operation anchorage + The Pitt
3- Dead Island (PC)

Well my laptop was able to run dead island with that intel grafics and the game is ok, i have mixed feelings about the game a few years back when i first read about the game (i think 2004 there wasn't a lot of zombie games) i was really excited and then never heard of the game until years later and i looked promising. Beetwen all the areas my favorite has to be the city i just like how destroyed it looks and the looks of the rain in the zone. In the whole game i didn't feel my character was getting stronger even with a life bar much larger the zombies can still kill with 3 or 4 hits... in seconds so with a los of enemies i was slashing them with a machete them jumping backwards for not getting hit, the kick works like 70% of the time sometimes i kick a enemy but they can still recover REALLY fast or didn't feel the kick at all witch resulted on me getting hit and stunned for 2 seconds. Some of the enemies were REALLY annoying like that boomer clone i for those i just run away. The firearms aren't so good because only the shotgun can kill a regular walker with a headshot (but it feels GOOD).

I'm done with the semi ranting of the game, even when those things make the game frustrating i still get some fun out of it but if it was released a few years i probably had loved the game when there wasn't so much of a competition in the genre.
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Re: Games Beaten 2013

Post by AppleQueso »

1. Metal Gear Solid: Peace Walker HD
2. Metal Gear (MSX) (via MGS HD collection)
3. Metal Gear 2: Solid Snake (MSX) (via MGS HD collection)

I was impressed by this one from the word go. It's insanely advanced, especially for the hardware it's running on. Enemies now react to sound and will actively search for you if you trigger an alert, crawling finally makes an appearance and is incredibly useful. It's an extremely polished game all around, and as a whole I'd say it's actually on par with Metal Gear Solid.

I didn't expect to be finished with it so quickly, but I just didn't want to stop playing. It's a ton of fun and any MGS fan who hasn't bothered with the MSX titles is seriously missing out if they don't play this.

I'll definitely play this one again in the future.
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BoringSupreez
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Re: Games Beaten 2013

Post by BoringSupreez »

AppleQueso wrote:1. Metal Gear Solid: Peace Walker HD
2. Metal Gear (MSX) (via MGS HD collection)
3. Metal Gear 2: Solid Snake (MSX) (via MGS HD collection)

I was impressed by this one from the word go. It's insanely advanced, especially for the hardware it's running on. Enemies now react to sound and will actively search for you if you trigger an alert, crawling finally makes an appearance and is incredibly useful. It's an extremely polished game all around, and as a whole I'd say it's actually on par with Metal Gear Solid.

I didn't expect to be finished with it so quickly, but I just didn't want to stop playing. It's a ton of fun and any MGS fan who hasn't bothered with the MSX titles is seriously missing out if they don't play this.

I'll definitely play this one again in the future.
I was shocked my the jump in quality myself. Everything about MG2 is so much better than the first. And as you said, it ranks up there with MGS. In fact, I was most surprised by how much I was discovering that MGS basically plays like a 3D MG2.

It's a shame Konami never made any more 2D Metal Gear games, save MGS on GBC. Imagine if Portable Ops hadn't tried to be a bite-sized PS2 game.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
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prfsnl_gmr
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Re: Games Beaten 2013

Post by prfsnl_gmr »

BoringSupreez wrote: It's a shame Konami never made any more 2D Metal Gear games, save MGS on GBC. Imagine if Portable Ops hadn't tried to be a bite-sized PS2 game.
MGS on the GBC is a pretty sweet game, though...

In any event, how does the MSX version of MG1 compare to the NES version? I have been meaning to play through MG1 and MG2 for some time, and - translation errors aside - I want to make sure that I am playing through the definitive version.
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noiseredux
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Re: Games Beaten 2013

Post by noiseredux »

pierrot wrote:so after picking up the orange controller combo recently,
even though US games are my priority, that friggin' orange controller pack has always called out to me. It's just so awesome looking. And again, I don't need it... I already have more boxed DC controllers than I do friends to play DC with. :lol:
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BoringSupreez
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Re: Games Beaten 2013

Post by BoringSupreez »

prfsnl_gmr wrote:
BoringSupreez wrote: It's a shame Konami never made any more 2D Metal Gear games, save MGS on GBC. Imagine if Portable Ops hadn't tried to be a bite-sized PS2 game.
MGS on the GBC is a pretty sweet game, though...

In any event, how does the MSX version of MG1 compare to the NES version? I have been meaning to play through MG1 and MG2 for some time, and - translation errors aside - I want to make sure that I am playing through the definitive version.
The MSX version of MG1 is somewhat preferable, but the NES version is certainly better than nothing. Now in the case of MG2, it's MSX or nothing.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
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