ExedExes wrote:Once *nice* feature that game had that every RPG needs is the automatic win scenario when you run across weaker enemies that might have given you a hard time when you first started but you'd pummel at level 10 and up. It gives you the XP and money without having to fight.
Yup it's great, though I still felt at times that there was too many fights.
That kind of reminds me (not an unpopular gaming opinion): it's intresting how in a game like Earthbound fights can (and usually do) become repetitive and boring over time when you fight the same enemy packs over and over again with very little tactile considerations, while in a game like Deus Ex Human Revolution there are only few kinds of enemies that you fight over and over again, yet it doesn't get boring because every fight is different. So even though there is much wider variety of enemies you face in a game like Earthbound, the actual fights are usually the same (attack attack attack heal attack etc)