o.pwuaioc wrote:It doesn't even compare. If I wanted to walk around a city, I'd walk around my own.
I think Shenmue is a whole lot more than just walking around a city, personally. Would you say the same about something like GTA, though?
o.pwuaioc wrote:That's another game I didn't care for. I think I'm discovering I do not like "rhythm" games. (Yes, never cared for Guitar Hero or DDR either. Thank the gods those are now out of fashion.)
That's understandable. If the genre doesn't do anything for you, I wouldn't think Space Channel 5 would be your thing either.
It's funny I've always loved Sega throughout the years, but have honestly only ever had the Genesis and Sega CD covered. The Saturn is still daunting to me since it's an arcade-port beast and a huge majority of its good games were Japan only. The Dreamcast on the other hand, I don't know. It was neat, Sega had good ideas a lot of times or pushed things with technology, but the Dreamcast library has never really spoken much to me or interested me enough to pursue the system further.
At the time it was cool, but it's one of those things where nostalgia doesn't carry much weight for me over it. Crazy Taxi was awesome, I really dug Power Stone, and the first Soul Calibur was awesome (along with 2, after that I haven't really cared)... and some other stuff I guess. Funny there's a lot of PSX ports, kind of interested in them to see the improved framerate/resolutions or whatever.
Sonic Adventure is just nasty, can't stand them.
I definitely couldn't get into Shemnue at all, lol. Don't really have anything bad to say about it though. I am very excited to check out the Yakuza series on the other hand.
Ikaruga is legendary and one of my favorite shmups. The color thing was an awesome idea. Damn I should play that one again sometime soon, it's been awhile.
Beyond that, probably 80% of DC games that I've played... I've played elsewhere. GC ports, or HD remasters, etc. lol
I don't know, but in the end I can easily say I am way more interested in diving more into the Saturn someday.
o.pwuaioc wrote:It doesn't even compare. If I wanted to walk around a city, I'd walk around my own.
I think Shenmue is a whole lot more than just walking around a city, personally. Would you say the same about something like GTA, though?
There is a little more freedom in GTA, but yeah, it can get kind of boring. I don't rank them highly, except for Vice City, for which its "coolness" and connection with Scarface raises it a bit in my eyes. And there's a classic look to GTAIII. I haven't played much of San Andreas or anything thereafter, so I don't know how it fares more recently.
I have a hard time deciding if I like VC or SA more. SA arguably improved a lot of mechanics, and added even more cool elements with the gang territory thing, and just so much more. The random property/income, item collecting, clothes/cars, and all that random crap is what I like about the old GTA's (and Saints Row 2 did this really well). The second island in SA was a lot of fun, being mostly dirt trails and hills/mountains. I remember the GTA3"Guy" made an appearance throughout too I think, haha. It was basically Friday the Game, and the first Friday movie cracks me up a lot so I dug that about SA. But yeah I loved the 80's aesthetics to VC and I actually finished that one. SA is a case of the game being SO freaking massive that I kind of lost steam after I finally made it to the last island, 60+ hours in if I remember right.
I think GTA4 was a decent game with some good moments, but it was utterly bare bones compared to all the stuff you could do in VC and SA. Here's a great big city... with almost no interaction. So it's easily my least favorite. I'm pretty curious how the new one stacks up, looks like it's a lot more like the PS2 games from what I've gathered.
I liked VC for the atmosphere and story. However SA was probably my most played GTA game due to its large size, variety of activities, and story length. Thing that I will always remember about SA though is having to use subtitles to try and figure out what Ryder was saying lol. For whatever reason I couldn't understand a word he was saying half the time .
Hazerd wrote:I gave up on Crazi Taxi after seeing some really pro youtube video that i cant find right now, but the guy was doing some like boosting trick or something.
I gave up on Crazy Taxi after hearing the soundtrack for the seven hundredth time. I imagine that's what being in Hell sounds like... tormented moans of the damned overshadowed by 'The Offspring' playing on perpetual repeat at volumes comparable to a Hot Topic store.
The boost is easy. Spam B and RT together or throw it into reverse (hit A) and then drive (hit B) and gas (RT) at the same time. If you ever give it a second chance just put the television on mute unless you plan on becoming a ward of the state.
"Farewell, good hunter. May you find your worth in the waking world."
BurningDoom wrote:-Space Channel 5 - I simply don't get it. The whole concept of it is ridiculous to me.
What's not to get? It's a rhythm game set in the future, where a group of aliens are trying to enslave the people of Earth by mesmerizing them with hypnotic dance moves; and it's Ulala's job to cover the incidents while rescuing them with her own funky moves, while increasing viewership with dancing perfection: pretty simple. Really, though, how is it any less coherent a premise than Parapa? (A: It isn't.)
That's another game I didn't care for. I think I'm discovering I do not like "rhythm" games. (Yes, never cared for Guitar Hero or DDR either. Thank the gods those are now out of fashion.)
Amusingly, I can't stand rhythm games either. I've tried Parappa, DDR, and GH, but didn't like them at all. I've not cared for things like the rhythm attack bit in Legend of Dragoon either. Yet when I was testing SC5 from the mega pile, I ended up playing it more than I expected. Instead of just booting it up and making sure the first level started, I ended up playing for 30 minutes and anjoying the silliness. I held onto it for further inspection at a later date.
Violent By Design wrote:Is the Saturn version of 3D blast the exact same as the Genesis?
Essentially. The special stages in the Saturn version are basically 3D rendered versions of the Sonic 2 special stages, and the audio quality is better. Fairly certain that's it.
The Saturn version also has an entirely different soundtrack.
It also has a few extra graphical elements that the Genesis version doesn't have. The final boss fight is a good example. Solid black background on Genesis, a sort of techno-city type background going on with the Saturn.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.