AppleQueso wrote:RCBH928 wrote:emwearz wrote:Zelda doesn't use speech or prerendered cut scenes. Massive reduction in space required.
I never understood this, I thought cut scenes are less heavy . Like a photo is less in size than the photoshop file . Plus , in game graphics are almost as good as the HD video now its not like the days where character endings in Tekken was much smoother than the gameplay.
Think of it like this, on one hand you have a 3D model of a car, a 3D model of a road, and a map of individual points the car is going to hit while it drives along.
On the other hand, you have a series of hundreds of individual images.
Two models and a ton of points are going to take up way less space.
Yeah, it's not a perfect analogy, but a game is like a photo where the stuff in it moves about, whereas a video is more like hundreds and hundreds of photos displayed in a row. The game components are a lot smaller in size