Re: Games Beaten 2017
Posted: Sat Aug 19, 2017 11:47 pm
January:
February:
March:
April:
May:
June:
July:
August:
58) Contra: The Alien Wars (GB) (3.5) (8/1) (~30 minutes)
59) Super Smash Bros. (N64) (8.0) (8/6) (~20 minutes)
60) Battletoads (Japan) (NES) (7.5) (8/10) (~40 minutes)
61) Castle of Dragon (NES) (2.5) (8/10) (~1 hour)
62) The Adventures of Tom Sawyer (NES) (3.0) (8/10) (~30 minutes)
63) Strider (NES) (6.5) (8/11) (~2 hours)
64) Commando (NES) (3.5) (8/11) (~1 hour)
65) Bio Miracle Bokutte Upa (NES) (6.5) (8/12) (~1h30m)
66) Mighty Morphin Power Rangers: The Movie (GEN) (4.0) (8/12) (~1 hour)
67) Dragon Scroll: Yomigaerishi Maryuu (NES) (5.0) (8/13) (~4 hours)
68) Mega Man 8 (SAT) (7.0) (8/17) (~4 hours)
69) Wonder Boy: The Dragon's Trap (PS4) (8.0) (8/19) (4h42m)
So, I finally got Wonder Boy: The Dragon's Trap through Limited Run. I liked quite a bit! It shows its age in spots, but I see why the game is a cult classic. I may boot up the original just to see what differences there are in terms of hit detection and whatnot, if any. Everyone probably already knows, though, about the spectacular art on display here. I absolutely love this graphical style. This is quite literally the sort of thing I envisioned video games becoming in the future back in the NES days. Seeing a classic reworked so lovingly just warms my heart.
Of course, being an old classic also means it can be pretty obtuse at times, too. Not ridiculously so, but you're not going to get a map to help you remember where things are, so hopefully you've got a good memory or take good notes. I'm not sure I've got either at this point, because I did have to poke around a lot to remember where a particular door was or chest or breakable wall. Still, that's just part of the genre at the time. Heck, this is downright straightforward compared to Zelda II, now that I think about it.
Along with that, the soundtrack has been redone with excellent live instrumentation, and it sounds loads better than the sketchy SMS sound chip. Yes, I know some of y'all like it, but it's just too tinny for my tastes.
Anyway, the only thing I'm really disappointed in is that it's pretty short. I mean, I finished in under five hours. There is a little bit that I missed, so I'll go back in, but I wish it were just a wee bit longer. Again, I should have expected that. Regardless, if you've got a soft spot for exploratory platformers in the NES/SMS era, this is a fine one.
February:
March:
April:
May:
June:
July:
August:
58) Contra: The Alien Wars (GB) (3.5) (8/1) (~30 minutes)
59) Super Smash Bros. (N64) (8.0) (8/6) (~20 minutes)
60) Battletoads (Japan) (NES) (7.5) (8/10) (~40 minutes)
61) Castle of Dragon (NES) (2.5) (8/10) (~1 hour)
62) The Adventures of Tom Sawyer (NES) (3.0) (8/10) (~30 minutes)
63) Strider (NES) (6.5) (8/11) (~2 hours)
64) Commando (NES) (3.5) (8/11) (~1 hour)
65) Bio Miracle Bokutte Upa (NES) (6.5) (8/12) (~1h30m)
66) Mighty Morphin Power Rangers: The Movie (GEN) (4.0) (8/12) (~1 hour)
67) Dragon Scroll: Yomigaerishi Maryuu (NES) (5.0) (8/13) (~4 hours)
68) Mega Man 8 (SAT) (7.0) (8/17) (~4 hours)
69) Wonder Boy: The Dragon's Trap (PS4) (8.0) (8/19) (4h42m)
So, I finally got Wonder Boy: The Dragon's Trap through Limited Run. I liked quite a bit! It shows its age in spots, but I see why the game is a cult classic. I may boot up the original just to see what differences there are in terms of hit detection and whatnot, if any. Everyone probably already knows, though, about the spectacular art on display here. I absolutely love this graphical style. This is quite literally the sort of thing I envisioned video games becoming in the future back in the NES days. Seeing a classic reworked so lovingly just warms my heart.
Of course, being an old classic also means it can be pretty obtuse at times, too. Not ridiculously so, but you're not going to get a map to help you remember where things are, so hopefully you've got a good memory or take good notes. I'm not sure I've got either at this point, because I did have to poke around a lot to remember where a particular door was or chest or breakable wall. Still, that's just part of the genre at the time. Heck, this is downright straightforward compared to Zelda II, now that I think about it.
Along with that, the soundtrack has been redone with excellent live instrumentation, and it sounds loads better than the sketchy SMS sound chip. Yes, I know some of y'all like it, but it's just too tinny for my tastes.
Anyway, the only thing I'm really disappointed in is that it's pretty short. I mean, I finished in under five hours. There is a little bit that I missed, so I'll go back in, but I wish it were just a wee bit longer. Again, I should have expected that. Regardless, if you've got a soft spot for exploratory platformers in the NES/SMS era, this is a fine one.