Previously beaten:
*NEW*
7/16: Utawarerumono: Mask of Deception (Vita)
7/16: Gardens Inc: From Rakes to Riches (Steam)
7/20: Mystic Inn (BigFish Games)
Total: 16 games
Gah, I really quickly wrote these so they might be a little bad
Utawarerumono: Mask of Deception
It always makes me happy when I see that a good looking visual novel is getting an English release. It’s even more exciting when said visual novel is very well known or from a very well-known series. That’s why when I saw that
Utawarerumono: Mask of Deception was being localized, I knew that I HAD to play it as soon as I could. Was it worth the excitement? To put it simply, YES! Very much so!
Unfortunately, I can’t really talk about too much of the plot without going too spoliery, since it’s very slow to reveal a lot of major plot points. I can say that it starts out very similarly to the original
Utawarerumono. Guy with amnesia is found (who is named Haku) and sticks around with a group of varied characters while learning about who he is and where he is. It is a bit different from the original in that Haku doesn’t lead his group into bringing the country together, but instead they secretly work for Oshtor (a very important leader character) and do a bunch of undercover work for him. Unfortunately that doesn’t sound very interesting from how I’m explaining it, how it slowly builds up without much filler made it very a engrossing read. Even when it just seems like random character interactions, a lot of them do have some sort of plot importance and the ones that didn’t tended to build upon the characters and were often a good laugh.
Now I don’t really like talking about spoilers, but there is one plot point I do want to talk about so I’ll talk a little in the spoiler tag. It’s one of the reasons why I’m especially excited for the next game (
Mask of Truth), which is coming out in a few months as it’s a direct follow-up to Mask of Deception. Without spoiling it, the ending is so good!
Super end game spoilers:
Plot aside, throughout the game there will be tactics segments to break up the story. In the original game these sections very simplistic, but here they’ve been improved quite a bit. Characters will have different attacks they can use, the game can tell you how many turns it will take a character to get to a certain spot (useful when I wasn’t sure if a character could get up to a certain square or not), and best of all you can go back to past turns and fix a bad decision! It was so nice to be able to fix my mistakes, as
Mask of Deception can get a lot more difficult than the original game did. I still played on the lowest possible difficulty, but this time there was only Normal and Hard anyway, so I’m not surprised that I faced some difficulty. They were still fun though, despite some of the difficult sections. Like the original game, you aren’t going to want to play the game just for these sections (it’s still a visual novel first, strategy RPG second) but I think they did their job well.
Other minor points!
- Music is really good this time around! There are definitely some tunes that I have stuck in my head and it’s a much-needed improvement from the original
- The auto-advance thing for the text is really fast and another much needed improvement
- The art is super nice!
- There is an anime based on the game (called
Utawarerumono: The False Faces) but I have no clue how similar they are to each other. It seems like it covers a lot of the main plot points, but I’m sure a lot would be cut from it as it’s a 25 episode anime adaptation of a 30ish hour visual novel haha.
So overall, I though that this was a great visual novel! It’s definitely up there on my potential GOTY and I can’t wait to play
Mask of Truth. If you want to try out
Mask of Deception, don’t worry too much about reading the original visual novel or watching the original’s anime adaptation. It’s worth it if you can, as you do see a lot of returning characters and you get to figure out certain things before the characters do (and the original VN is good anyway), but you wouldn’t be missing out on too much I think.
Gardens Inc: From Rakes to Riches
I don’t really remember why I decided to pick this up and play it, but it turned out to be an alright game. It’s not amazing as it’s a pretty basic casual time-management sort of game where you need to direct workers to gather resources and complete certain objectives under a time limit, but at least it isn’t dead easy. At the very beginning, yeah it’s a little bit too easy, but near it does get harder and harder as the game goes on. I didn’t fail on a single mission, but I did get close to failing a few times. It also has a few interesting ideas, like some levels where you need to exchange time for resources and later resources for time again. This makes those levels a little tense as you don’t want to use up too much time or you’ll fail, but you also need those resources to beat the level. The little things it does still don’t make it amazing, but it was an alright time.
Mystic Inn
After playing
Gardens Inc, I was thinking about just casual games in general. I had kind of forgotten about it until that point, but when I was growing up I used to play a lot of PC demos off of Big Fish Games. A lot of games on there are pretty simple, but when you don’t have any money for video games, you take what you can get I guess. One of the better games I remember trying out was
Mystic Inn. I hadn’t beaten it before (because I never bought it until now), but it was cheap so I thought why not?
Mystic Inn is a game very similar game to
Diner Dash. You need to manage customers by making sure you seat them, take their orders, and deliver their potions to them quickly. Take too long and they’ll get mad and leave, which means you lose out on their magic (which is the money equivalent in this game). If too many customers leave, you won’t be able to get enough magic to pass the level. The big difference between this and
Diner Dash other than the magic theme, is that you also have to queue up their order as well. You just need to click the different potion buttons to place an order for that potion, but it can make it a bit hectic if you’re not paying attention. Like if I need to order 4 red potions but accidently only order 3, then I’ll accidently wait around for longer than I really should be waiting for, which could potentially make some customers mad if I’m not careful.
One of the nice things about
Mystic Inn is that the difficulty ramps up pretty nicely. I didn’t feel like I was stuck in super easy stages for too long. A lot of the levels did require some intense focus for me to complete as well. The only problem with the difficulty is that after a certain level where you earn a teleporting ability, the game suddenly becomes super easy. One of the main reasons why the game was so tricky at times was that the main character moves quite slowly, so you had to know which tables you needed to attend to first and which could wait. After getting the teleport ability, which lets you go to any spot instantly, suddenly moving was a non-issue.
Overall, this wasn’t too bad for a game I randomly decided to revisit. The difficulty could have been balanced a little better, but for a few bucks it was no big issue for me. It could have been easily a terrible game and so I’m happy it didn’t turn out that way ha.