Re: Games Beaten 2020
Posted: Sat Mar 28, 2020 12:11 am
1. Elite Dangerous - PC
2. Soldier of Fortune - PC
3. Star Wars: TIE Fighter: Defender of the Empire - PC
4. Star Wars: TIE Fighter: Enemies of the Empire - PC
5. Star Wars: X-Wing vs. TIE Fighter: Balance of Power - PC
6. Star Wars: X-Wing Alliance - PC
7. Phoenix Point - PC
8. Serious Sam HD: The Second Encounter - PC
9. Descent II - PC
10. Inbento - Switch
11. Ori and the Will of the Wisps - XB1
12. Doom Eternal - PC
13. Serious Sam 2 - PC
14. Black Mesa - PC
Black Mesa is the total conversion of the original Half-Life in the Source engine (as opposed to HL: Source, which just ports all the original assets) that has been under development for a very long time. They actually did a release a few years ago that had everything up until Xen, just as they went into Early Access, and I played through it then. But now they finally finished up Xen and have released the whole thing for real and I gave it a play through. And this is exactly what everyone was hoping it would be from the start.
Now, as I recall from my playthrough, originally they did a lot more interpretation of the maps; while the beats where the same there was a lot more changes to layouts and details. Playing through it now it seems like they did a pass and reigned some of that back in. There still are increases in overall layout detail, most notably in the opening part of the game before you get a gun, but on the whole it felt a lot more familiar. And I think they struck a good balance overall; it feels like what the game would look like if you took all the preproduction work and implemented it in a game now (or at least, at the same time as HL2 came out, since mechanically it still plays like HL2).
But the thing really worth talking about is Xen. Now, people who played through the original know Xen is where the game basically stops being amazing and falls down to competent. Well, I am happy to report that the years spent on the Xen levels was not in vain; the Xen stuff is genuinely fun. Rather than simply being a bunch of floating rocks with a lot of platforming they have now turned this section of the game into a heavy exploration and traversal section. There aren't a lot of enemies, and it's mostly about maneuvering through an alien landscape (which is much more interesting than the original's), figuring out how to remove barriers, and progress through. The Gonarch boss fight has been greatly expanded; the first and last parts as the same as before (big open area, and enclosed area), but between those two is a long section of you traversing his lair, with some chase sequences and some "look at me yell at you from behind this wall" stuff. Then Interloper plays into the story that we'll see in HL2; the Vortigaunts are unwilling slaves and if you leave them alone they leave you alone (I can't remember if that was the case in the original). There's even parts where the Controllers will mind control the Vortigaunts, and killing them returns them to normal.
And finally, there's the redone Nihilanth fight. He was a pain in the ass originally; you had to destroy some crystals on the wall, then boost up and shoot him in the open head. Meanwhile, he's teleporting you to random areas with monsters, and the teleport was a homing shot. It was utterly frustrating. Well now things are different. There's no teleports, just a ton of beam spam that is quite dodgeable (and there's a good amount of resources). You need to take down his shield, then force him to reveal his healing crystals and destroy those. At that point he goes apeshit; more damage gets him to open his head and start spinning with his head thrown back. One good shot to the brainpan and congratulations; you've won the game. This boss fight went from an example of terrible FPS boss design to great FPS boss design.
If you're a fan of Half-Life then you owe it to yourself to give Black Mesa a try. If you've never played Half-Life before then Black Mesa is a great introduction. Either way, it's a fantastic FPS.
2. Soldier of Fortune - PC
3. Star Wars: TIE Fighter: Defender of the Empire - PC
4. Star Wars: TIE Fighter: Enemies of the Empire - PC
5. Star Wars: X-Wing vs. TIE Fighter: Balance of Power - PC
6. Star Wars: X-Wing Alliance - PC
7. Phoenix Point - PC
8. Serious Sam HD: The Second Encounter - PC
9. Descent II - PC
10. Inbento - Switch
11. Ori and the Will of the Wisps - XB1
12. Doom Eternal - PC
13. Serious Sam 2 - PC
14. Black Mesa - PC
Black Mesa is the total conversion of the original Half-Life in the Source engine (as opposed to HL: Source, which just ports all the original assets) that has been under development for a very long time. They actually did a release a few years ago that had everything up until Xen, just as they went into Early Access, and I played through it then. But now they finally finished up Xen and have released the whole thing for real and I gave it a play through. And this is exactly what everyone was hoping it would be from the start.
Now, as I recall from my playthrough, originally they did a lot more interpretation of the maps; while the beats where the same there was a lot more changes to layouts and details. Playing through it now it seems like they did a pass and reigned some of that back in. There still are increases in overall layout detail, most notably in the opening part of the game before you get a gun, but on the whole it felt a lot more familiar. And I think they struck a good balance overall; it feels like what the game would look like if you took all the preproduction work and implemented it in a game now (or at least, at the same time as HL2 came out, since mechanically it still plays like HL2).
But the thing really worth talking about is Xen. Now, people who played through the original know Xen is where the game basically stops being amazing and falls down to competent. Well, I am happy to report that the years spent on the Xen levels was not in vain; the Xen stuff is genuinely fun. Rather than simply being a bunch of floating rocks with a lot of platforming they have now turned this section of the game into a heavy exploration and traversal section. There aren't a lot of enemies, and it's mostly about maneuvering through an alien landscape (which is much more interesting than the original's), figuring out how to remove barriers, and progress through. The Gonarch boss fight has been greatly expanded; the first and last parts as the same as before (big open area, and enclosed area), but between those two is a long section of you traversing his lair, with some chase sequences and some "look at me yell at you from behind this wall" stuff. Then Interloper plays into the story that we'll see in HL2; the Vortigaunts are unwilling slaves and if you leave them alone they leave you alone (I can't remember if that was the case in the original). There's even parts where the Controllers will mind control the Vortigaunts, and killing them returns them to normal.
And finally, there's the redone Nihilanth fight. He was a pain in the ass originally; you had to destroy some crystals on the wall, then boost up and shoot him in the open head. Meanwhile, he's teleporting you to random areas with monsters, and the teleport was a homing shot. It was utterly frustrating. Well now things are different. There's no teleports, just a ton of beam spam that is quite dodgeable (and there's a good amount of resources). You need to take down his shield, then force him to reveal his healing crystals and destroy those. At that point he goes apeshit; more damage gets him to open his head and start spinning with his head thrown back. One good shot to the brainpan and congratulations; you've won the game. This boss fight went from an example of terrible FPS boss design to great FPS boss design.
If you're a fan of Half-Life then you owe it to yourself to give Black Mesa a try. If you've never played Half-Life before then Black Mesa is a great introduction. Either way, it's a fantastic FPS.