Reprise wrote:Sorry, Bogus, try as I may, I just cannot beat Sky-High Hijinks lol.
What part is giving you a problem? Maybe I can help you out on it?
Also, got to play some people's levels today while the baby napped. Here are my thoughts.
@Teh Lurv - Pipes and Plants - I got a chance to play through this one and enjoyed it a bunch. My only real gripe with it is that I felt that the early pipe portion felt a bit too claustrophobic, making it a bit tough to get your jumps just right. If the pipes and ceiling were placed just a single space high it would be a bit more enjoyable. This did feel like a Mario level though and I really enjoyed it.
Wall Slide or Die - This is a really really fun level that is very challenging. For those that are interested in doing a Wall Sliding heavy level, look to this for inspiration on different traps and techniques you can include in your levels. I loved how perfectly timed you had the thwomp in the beginning. I have yet to complete it, as I have gotten about 3/4ths through the level before I had to stop, but I definitely plan on completing it. The only gripe that I have is that the jump over the piranha plants to the sliding platform near the beginning has some timing issues. You can trigger the platform when unsuccessfully trying to slide down the wall, making it impossible to make the jump if you do slide down the wall at the wrong time. You can't see the platform or time it right when this happens and just have to blindly make the jump and pray. That is the only tweek I think that needs to be made in some way and even then it is minor. The level is really well planned and is a LOT of fun!
@Blu - The Caged Beast Springs - What a great first try Blu. The enemy choice was great and the use of the large enemies made it fun and diverse. My only gripe with this is that some of the enemies weren't much of a danger and where in fact easier to get by, by just jumping on them instead of taking the trampolines. Try putting them earlier in the course, or use some of the more dangerous enemies. I know you just started out and probably don't have the spiked enemies yet, but definitely think of revising the level and adding them in.
I'm a Kid Now, I'm a Squid Now - I'm a Squid. I love the shoutout levels, as they tend to be short, visually creative and just fun. My only gripe is that some of the letters clashed with the lower platforms. When you leave a two space gap between the ground and the ceiling when jumping a gap, there is little room for error. It just takes a little adjustment and it would be perfect! I loved it though! Now you just need to be cool like reprise and make a Shenmue shoutout level!

Reprise - Beware of the Dog - I really liked this level a LOT! There were great platforming elements and the use of the Chain Chomp gave a bit more strategy in circumventing it instead of just, "Jumping Over it." I loved the use of the saw blades near the end and they really evened the pacing out and were a perfect cherry on top of a really fun level! Great Job! Your stuff keeps getting exponentially better and better!
Ziggy - Underground Fun V2 - I really really enjoyed the level with all the great little secrets and nooks and crannies! You did a great job of packing a lot of awesome content into it. The only thing I have to say in terms of improvement is during the pipe portion of the level with the fire spitting piranha plants... the way the pipes are arranged, there is no danger of getting hit as the fireballs always hit the side of the pipe you are standing on. Moving those pipes down a single space lower would make it a lot more risky and frantic. Outside of that I loved it.
Spin Jump to Freedom (Insane!) - The title explains it perfectly. Insane! I need to spend more time trying it. I got to the underground portion and died thanks to me not paying attention. SO CLOSE! I will be trying to beat this one for sure!
Man! I am loving the stuff you guys are making! Everyone is getting better and better with the tools and level design. I am so happy to be a part of this great community of retro lovers who really get Mario and can make such fun levels. These experiences aren't like the sadistic punishment I have seen from other users, nor are they softball levels. The stuff you guys make have a clear vision and any fault found in the levels can be attributed to the small mistakes a player makes when playing. You can see the strategy and what was intended in the levels and that makes it special!
Keep it up guys!
@TEKTORO - Thank you so much! It warms my heart to hear someone say kind things to another person, especially on the internet! What is crazy is that my first experience mapping is.... in Mario Maker!!! I have gotten a lot of time to be able to play it during nap times with my daughter and after she goes to bed. My wife works nights, so my evening is all to myself and I spend a lot of my time working on them. I can't wait until you get the game and have your talents shared!
P.S. For everyone playing Sky-High Hijinks, a great tip when tackling the beetles is this. When you jump on them they raise higher in the air. This can help you get a better vantage point. In the second set of beetles, if you jump on the first incoming beetle, his height should make any later jumps a bit more easy. Good luck and keep trying! I know you all can beat it!