Mighty No. 9 - Keiji Inafune / comcept kicksarter project

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Opa Opa

Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by Opa Opa »

http://www.vg247.com/2014/07/07/mighty- ... our-money/
The original Mighty No. 9 Kickstarter drive raised some $3.8 million last year, but Comcept has turned to PayPal donations to secure additional funding.

Comcept’s new funding drive has just one stretch goal at the moment, and that’s for full English voice acting. At the time of writing the campaign has raised an additional $2,739. The English dub option was said to have come from fan feedback.
Asks for $900,000
Gets $3.8 Million
Asks for another $100,000
AppleQueso

Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by AppleQueso »

Making games is expensive, who knew
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by ZeroAX »

And to be fair they're just trying to add an extra stretch goal post kickstarter.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by Retrogamer0001 »

I really wish this had been released commercially on a physical disk, but I guess asking for that from indie stuff isn't reasonable. I'll buy it on my PS3 for $5 a few months after release.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by Opa Opa »

AppleQueso wrote:Making games is expensive, who knew
So you don't think asking for more money, despite being given over four times the amount estimated for the cost of the game, isn't a bit ridiculous?
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by ZeroAX »

Opa Opa wrote:
AppleQueso wrote:Making games is expensive, who knew
So you don't think asking for more money, despite being given over four times the amount estimated for the cost of the game, isn't a bit ridiculous?
The extra money went into extra features as stretch goals. And just the multiformat ports that they promised might end up costing more than they expected. And I repeat this money is for a NEW feature.
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AppleQueso

Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by AppleQueso »

It's fan funded, I don't really care either way to be honest. If people don't like it they can just not pay in.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by MrPopo »

I'm hoping they use the VA's from the Mega Man cartoon.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by Gunstar Green »

Retrogamer0001 wrote:I really wish this had been released commercially on a physical disk, but I guess asking for that from indie stuff isn't reasonable. I'll buy it on my PS3 for $5 a few months after release.
I'm not sure if the 3DS version will be a physical copy or just eShop.
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Re: Mighty No. 9 - Keiji Inafune / comcept kicksarter projec

Post by ZeroAX »

MrPopo wrote:I'm hoping they use the VA's from the Mega Man cartoon.
Not Megaman Legends?

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