equalsign wrote:I wouldn't worry too much about the sidequests if they're really getting to you. Although many are missable, most are not. You can still get 5 star reputation in all the areas even with quite a few sidequests incomplete/missed. The story has good momentum, and it can feel really good to ignore all the fluff and progress the plot for a while. I personally enjoy the sidequests, just because I enjoy being in the world.
Actually, while I find many of them annoying to do as I'd said before, I think people are underselling what some of those side quests bring to the story.
Some of the ones with more than one outcome really have made me stop and think about the consequences of my actions. It's similar to the kinds of decisions you typically make in a Bioware game. The consequences are not as big a part of the gameplay as Bioware games of course, but it is very interesting seeing how your decisions affect the lives of the NPCs and their relationships with eachother. In that sense, they are more compelling than side quests I've seen in other Japanese rpgs.
One quest, gives you the option of getting some medicine for an old lady with a physical ailment. This will help her get better and also improve her relationship with a young child who she'll be healthy enough to take care of and watch over. However, ignoring her and completing another quest will instead improve that boy's relationship with a certain couple who seem to be treating him as a surrogate son, as well as bring the couple closer together. Poor old lady is left all alone though, and with her physical condition getting worse. It just leaves you wondering which matters more, improving the old woman's life and giving her something more to live for (taking care of the kid, which she can do if you help her get healthier) or bringing that couple closer together and creating a family unit for them and that kid.