SNESdrunk reviews

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Ziggy
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Re: SNESdrunk reviews

Post by Ziggy »

Stuff about CV4
CV4 really wasn't a step back. So there weren't any branching paths, but there was a ton of levels. To be honest, I'd rather have a game with 24 consecutive levels to play through rather than a game with 24 levels split into two or more paths so that you can't play every level on a single playthrough. That's really not a step back, it was a game design choice.

The last stretch of levels being the same levels from the original CV isn't a con at all, being that the game is a straight up remake of the first CV. CV4 is actually called Akumajo Dracula in Japan, which is the same exact name for the original CV in Japan.

CV4 was my first CV that I've ever played, so it was hard not to be my favorite for the longest time. These days, however, I much prefer 1 and 3 over 4.

The music is easily one of the best parts, if not THE best part of CV4. It was released in 91 or 92? And even after the SNES'es life cycle, it remained one of the best soundtracks for the console. And I don't just mean best composed/written. Not just that, but it still one of the best SOUNDING soundtracks.

I think I had other thoughts, but I forgot them over the course of typing this post. :lol:
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dunpeal2064
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Re: SNESdrunk reviews

Post by dunpeal2064 »

I would not say its a step back, nor would I say its a step forward. More like a jump to the left.
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Re: SNESdrunk reviews

Post by ZeroAX »

Just so you know the stuff you described aren't up to the programmers, it's up to the level/game designers. The programmers are the ones who just makes sure everything works as intended/it can run on the specified hardware.

Cool vid though :)
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BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
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Re: SNESdrunk reviews

Post by SNESdrunk »

Tuesday, July 8, 2014 - Space Megaforce
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Re: SNESdrunk reviews

Post by SNESdrunk »

ZeroAX wrote:Just so you know the stuff you described aren't up to the programmers, it's up to the level/game designers. The programmers are the ones who just makes sure everything works as intended/it can run on the specified hardware.

Cool vid though :)
Argh, I meant designers. Thanks for pointing that out. Just one of those things where you misspeak and don't even realize it til it's too late.
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Re: SNESdrunk reviews

Post by ZeroAX »

lol I beat you to your own thread :lol:

EDIT

I just noticed, you are 1 subscriber away from 1K. Congrats :)
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Gunstar Green
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Re: SNESdrunk reviews

Post by Gunstar Green »

Really you should've said it's more like GunHed, aka Blazing Lazers for the TG16, which Gun-Nac is actually a parody game of.

But I forgive you. :wink:

I really feel like this is one of Compile's best shoot'em ups and that takes a lot coming from me. :lol:

The only thing I find weird about the game is how there's two different types of extra lives. Why can't you just settle on one, game?
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Re: SNESdrunk reviews

Post by ExedExes »

Gun Nac is a parody of Gunhed? So that's Compile's answer to Konami's Gradius/Parodius?
Gunstar Green wrote:The only thing I find weird about the game is how there's two different types of extra lives. Why can't you just settle on one, game?
It's for those shmup purists who prefer either a checkpoint respawn or an insta-respawn. Compile went with both :lol:

But yes, Space Megaforce is worth the prices it goes for today.
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Re: SNESdrunk reviews

Post by Gunstar Green »

ExedExes wrote:Gun Nac is a parody of Gunhed? So that's Compile's answer to Konami's Gradius/Parodius?
Pretty much. Space Megaforce/Super Aleste really feels more like a sequel to Gunhed than it does the Aleste games.
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