Zig's SNES Repros

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MrPopo
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Re: Zig's SNES Repros

Post by MrPopo »

The cart would be awfully cramped at that point, I would imagine. Probably better to just get a Star Ocean cart yourself.
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Troglodyte
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Re: Zig's SNES Repros

Post by Troglodyte »

I contacted the maker of the hack to inquire a little about it. He told me that people have put the 96Mbit version onto carts that played on real hardware (which is interesting) and that it should work on the flash cart. I'll wait for Retro Zone to get back to me with the final word though.


The 96Mbit version of Star Ocean does indead work on the SNES PowerPak, and could have sworn there was video proof of it somewhere. At the very least, I believe someone from http://www.digitpress.com tried it.

Yes, I found it, http://www.youtube.com/watch?v=Uy4SFfoT5LY
Straight from the horses mouth at http://www.retrousb.com


MrPopo wrote:The cart would be awfully cramped at that point, I would imagine. Probably better to just get a Star Ocean cart yourself.


Probably, but if there is an alternative to destroying cartridges, I'm all for that.
As a player, and collector, I hate to see cartridges destroyed for the sake of
creating other cartridges.

At the same time, I own a few reproduction games, and collect and play them as well. Everyone I own though, was created from a game that was not rare, and even had some damage to the cartridge or label, making them "noncollectable."

I actually go out of my way to find and purchase "broken" NES games at a cheap price so that they can be used for repos.

I will be purchasing the SNES PowerPak because of this in the future.
I will probably still create / purchase NES reproductions, and those SNES
reproduction / translated games that are not compatible with the SNES
PowerPak though.
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MrPopo
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Re: Zig's SNES Repros

Post by MrPopo »

Troglodyte wrote:
MrPopo wrote:The cart would be awfully cramped at that point, I would imagine. Probably better to just get a Star Ocean cart yourself.


Probably, but if there is an alternative to destroying cartridges, I'm all for that.
As a player, and collector, I hate to see cartridges destroyed for the sake of
creating other cartridges.

I understand where you're coming from. The work Ziggy's doing for me is taking my existing SFC games and putting the english translated rom on them, so we turn Japanese Seiken Densetsu 3 into translated Seiken Densetsu 3, which, in my opinion, is probably the best thing to do if we don't have blank boards available.
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Troglodyte
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Re: Zig's SNES Repros

Post by Troglodyte »

I understand where you're coming from. The work Ziggy's doing for me is taking my existing SFC games and putting the english translated rom on them, so we turn Japanese Seiken Densetsu 3 into translated Seiken Densetsu 3, which, in my opinion, is probably the best thing to do if we don't have blank boards available.


I see... that way it stays in the collectors hands, so that isn't nearly as bad.
Still, I see myself purchasing a SNES PowerPak in the future.

With that said, I do have an extra copy of Seiken Densetsu 3 for Super Famicom available on my GameGavel listings... strangely no one seems to have bid on or bought it yet, despite me lowering the price. Hopefully I am not breaking the rules by mentioning this, but I am only linking to my auction listings as a whole in my sig. I will remove this part of the post if I am breaking the rules.
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Ziggy
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Re: Zig's SNES Repros

Post by Ziggy »

Yes, using donor carts is a huge grey area. For games like Star Fox 2 there's no other options as flash carts/backup units can't play Super-FX games and there's no original carts to modify. However, I see no problem with using original carts when the end result is the same game, just with a different language. Besides, the process is completely reversible (if you do it right).

Troglodyte wrote:The 96Mbit version of Star Ocean does indeed work on the SNES PowerPak, and could have sworn there was video proof of it somewhere.


Yes, Retro Zone got back to me already (that was fast) with that YouTube link. Great, it works!

They also got back to me about the possibility of blank SNES boards in the future.
Last edited by Ziggy on Wed Jun 09, 2010 10:14 pm, edited 1 time in total.
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Ziggy
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Re: Zig's SNES Repros

Post by Ziggy »

These Willem programmers are so finicky, as I always complain, I think I got it working though. I'm trying to program a chip right now as I type, so keep your fingers crossed. It's getting late and I gotta go to school so I might not be able to get one going tonight. I might try it after school though, I've been very anxious to try this method out!
Last edited by Ziggy on Wed Jun 09, 2010 10:15 pm, edited 1 time in total.
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Hobie-wan
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Re: Zig's SNES Repros

Post by Hobie-wan »

Ziggy587 wrote:I might have overlooked something significant with the 29F032 chips, their size. They are so very small. Each side of the chip has 20 pins, and it's only a half inch long! I'm not exactly sure how I'm gonna solder it on there. I tried looking up methods on the interweb but didn't come up with much. I'm gonna post some pictures later of this shit just so you guys can see how small it is.


I know one of those soldering videos I've linked somewhere along the way showed a way to do a 'drag' across the pins with a loaded soldering iron for tiny ass ones like that.

Here we go, 5 minutes in: http://www.youtube.com/watch?v=3NN7UGWY ... re=related

But of course the whole thing is good.
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Troglodyte
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Re: Zig's SNES Repros

Post by Troglodyte »

Holy shit... those SMDs are small.
I have never soldered something
that small.
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Ziggy
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Re: Zig's SNES Repros

Post by Ziggy »

Either way, these things are pretty hard to work with. Why did they have to make them so small? They couldn't have made them just a little bit bigger?
Last edited by Ziggy on Wed Jun 09, 2010 10:16 pm, edited 1 time in total.
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Re: Zig's SNES Repros

Post by DNT 2.5 »

I am not a fan of the dragging method, It NEVER works for me. BTW, I bet the through hole stuff must have been a snap after the tiny little surface mount chip!
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