I'm back! Thank you MentalMan SO much for the info on the jumper setting. Really, it solved years of headaches and unanswered questions. I can't thank you enough for chiming in.
I ordered another chip, and changing the jumper from 19 to 14 did work out in one of my 64 pin systems- however, not quite as perfectly as my 32 pin. On the 64 pin saturn, If i put in a game and boot, it ends up at the cd player. If i then open/close the lid, the game is runnable. I found sometimes I can just boot with the lid open, and close it at the cd player, but this is proving less reliable than the first method.
In order to use an action replay, i boot w/the lid closed, and then just have to open and close the lid right before clicking "start game". If i don't do that, it hangs indefinitely. It seems action replay or not, the best thing is to let the system boot with the lid closed, open/close once, and then launch the game. Note that this is using the A+B method on the modchip.
I'll stick with the 32 pin for now, since no lid shenanigans are necessary, but its a relief to have a spare modded sautrn. The 64 pin i just modded has a region switch I put in too, so its great to FINALLY have it modded.
SOLVED: Modding a 64 Pin Saturn
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skate323k137
- Next-Gen
- Posts: 1271
- Joined: Sun Sep 16, 2007 11:26 am
- Location: Lansing, MI
Re: Sigh. 64pin Japanese Saturn Modding Troublshooting Time..

Need FreeMCboot? I'll install it on your PS2 Memory Card for free if you cover postage both ways.
Consoles: I have too much stuff
Arcade: No seriously, I have too much stuff. Someone grab a shovel and dig me out of my basement.
Re: Sigh. 64pin Japanese Saturn Modding Troublshooting Time..
Haha wow! Im so glad to hear that. Congratulations for finally having done the 64pin.skate323k137 wrote:I'm back! Thank you MentalMan SO much for the info on the jumper setting. Really, it solved years of headaches and unanswered questions. I can't thank you enough for chiming in.
I ordered another chip, and changing the jumper from 19 to 14 did work out in one of my 64 pin systems- however, not quite as perfectly as my 32 pin. On the 64 pin saturn, If i put in a game and boot, it ends up at the cd player. If i then open/close the lid, the game is runnable. I found sometimes I can just boot with the lid open, and close it at the cd player, but this is proving less reliable than the first method.
In order to use an action replay, i boot w/the lid closed, and then just have to open and close the lid right before clicking "start game". If i don't do that, it hangs indefinitely. It seems action replay or not, the best thing is to let the system boot with the lid closed, open/close once, and then launch the game. Note that this is using the A+B method on the modchip.
I'll stick with the 32 pin for now, since no lid shenanigans are necessary, but its a relief to have a spare modded sautrn. The 64 pin i just modded has a region switch I put in too, so its great to FINALLY have it modded.
This is sweet. If christoph manages it as well, there are 3 undeniable units that work thanks to these jumper settings. I guess the 64pins arent that nutty after all, as long as one is okay putting up with the lid shenanigans, as you so perfectly put it.
Re: Sigh. 64pin Japanese Saturn Modding Troublshooting Time.
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Last edited by christoph on Sun Nov 29, 2020 12:03 am, edited 1 time in total.
Re: Sigh. 64pin Japanese Saturn Modding Troublshooting Time.
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Last edited by christoph on Sun Nov 29, 2020 12:06 am, edited 1 time in total.
Re: Sigh. 64pin Japanese Saturn Modding Troublshooting Time..
Awesome!! I was confident you'd be getting there, congratulations to you as well!
This is really sweet, lets see if we can move good old Racketboy to let us throw together a cleaned up, rewritten 64pin explanation and all the possible solutions we have proofed to be working on 3 different kind of units. (Funny, my was the Pal one, skate323k137's probably a North American saturn and you have the NTSC/J Japanese one!)
What a nice sega-blue-sky day it is!
This is really sweet, lets see if we can move good old Racketboy to let us throw together a cleaned up, rewritten 64pin explanation and all the possible solutions we have proofed to be working on 3 different kind of units. (Funny, my was the Pal one, skate323k137's probably a North American saturn and you have the NTSC/J Japanese one!)
What a nice sega-blue-sky day it is!
Re: Sigh. 64pin Japanese Saturn Modding Troublshooting Time..
Yeah definitely.
!
!
Last edited by christoph on Mon Mar 22, 2010 9:56 pm, edited 1 time in total.
Re: Sigh. 64pin Japanese Saturn Modding Troublshooting Time..
Interesting, yes you might as well swap the guts if you dont mind.
This reminds me though, after I had the chip working myself, I left a game running in attraction mode for a real long time just to build up heat and see if it will still work fine swapping a game afterwards, turning off and on and the likes.
When I came back, the game had reverted to the saturn cd menu screen, that was quite strange. Wondered if that was a "feature" of the game, because the drive would keep spinning for no reason with no input at all, lol, just a random guess.
Everything was still working fine though, cd-drive has no problems loading or picking up, there is no skipping music or data that needs to be re-read. So, no idea what to make out of all this. Drive problem could be plausible, the drive in my saturn had to be slightly pot-tweaked a year or two ago. Ah well, luckily the cd drives are easily interchangeable.
This reminds me though, after I had the chip working myself, I left a game running in attraction mode for a real long time just to build up heat and see if it will still work fine swapping a game afterwards, turning off and on and the likes.
When I came back, the game had reverted to the saturn cd menu screen, that was quite strange. Wondered if that was a "feature" of the game, because the drive would keep spinning for no reason with no input at all, lol, just a random guess.
Everything was still working fine though, cd-drive has no problems loading or picking up, there is no skipping music or data that needs to be re-read. So, no idea what to make out of all this. Drive problem could be plausible, the drive in my saturn had to be slightly pot-tweaked a year or two ago. Ah well, luckily the cd drives are easily interchangeable.
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gtmtnbiker
- Next-Gen
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- Joined: Fri Jan 09, 2009 1:14 pm
- Location: Massachusetts
Re: Sigh. 64pin Japanese Saturn Modding Troublshooting Time..
Nice job guys figuring out the 64pin Saturns.
Re: SOLVED: Modding a 64 Pin Saturn
Well done! I can finally get round to doing my 64pin Model 2 Saturn.
Marurun wrote:Don’t mind-shart your pants, guys
Re: SOLVED: Modding a 64 Pin Saturn
Hey guys. I'm trying to mod my 64pin and did what was described in these forums to no avail. I was wondering if you guys could tell me what I could possibly be doing wrong:
-Bridged A+B with solder on the chip
-Control to 0014 instead of 0019
-Unplugged the green thing on the CD-board and put the power wire inside the second opening to the right, then plugged the green thing back into the board. Power wire obviously soldered to the modchip
-Filed down the sides of the chip a bit
-Put the ribbon cable into the modchip blue side facing up
Before trying this method I did the normal A+B method and even tried soldering the signal wire to the 8th pin on the chip. So far nothing has worked. I've tried putting the modchip in both ways (so that the component side is facing away from the system, and vice versa).
I really want to play Panzer Dragoon Saga :/ Any help would be appreciated!
-Bridged A+B with solder on the chip
-Control to 0014 instead of 0019
-Unplugged the green thing on the CD-board and put the power wire inside the second opening to the right, then plugged the green thing back into the board. Power wire obviously soldered to the modchip
-Filed down the sides of the chip a bit
-Put the ribbon cable into the modchip blue side facing up
Before trying this method I did the normal A+B method and even tried soldering the signal wire to the 8th pin on the chip. So far nothing has worked. I've tried putting the modchip in both ways (so that the component side is facing away from the system, and vice versa).
I really want to play Panzer Dragoon Saga :/ Any help would be appreciated!