Games Beaten 2017
- prfsnl_gmr
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Re: Games Beaten 2017
Keep being awesome, Bone. I am digging the second gen reviews.
Re: Games Beaten 2017
Two days ago I learned Super Contra only lets you feed in a limited number of quarters. Also, the joystick is a horrible way to control a Contra game.Xeogred wrote:I'm disappointed that isn't Super Contra.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Games Beaten 2017
I highly recommend Trails in the Sky - at least the first one. I haven't played the 2nd and 3rd one yet. The the 2nd and 3rd games are available on Steam and rumor has it that the Steam Summer sale will start today. I've been holding off on playing Trails of Cold Steel until I finish those. I wonder if I will have a PS4 in time to play Trails of Cold Steel III when it comes out? If the localization turn around time of Trails of Cold Steel I & II are any indicator, I've probably got about 2 years to save up.ElkinFencer10 wrote: The Legend of Heroes: Trails of Cold Steel II is the second part in the Trails of Cold Steel trilogy which is itself a sequel to the Trails in the Sky trilogy. Having not played Trails in the Sky yet because I'm an idiot and didn't realize they were a thing, I'm not entirely sure how Trails of Cold Steel fits into that timeline, but the folks at Falcom do excel at world-building and establishing lore, so that trilogy is definitely on my "games to play at some point in relatively near future hopefully maybe if I'm lucky" list.
- ElkinFencer10
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Re: Games Beaten 2017
Games Beaten in 2017 So Far - 57
* denotes a replay
January (10 Games Beaten)
February (12 Games Beaten)
March (6 Games Beaten)
April (9 Games Beaten)
May (14 Games Beaten)
June (6 Games Beaten)
57. Medal of Honor: Allied Assault - Spearhead - PC - June 22

Speadhead is the first of two expansion packs for Medal of Honor: Allied Assault, and while it's certainly shorter than the main game - three missions clocking in around three hours total as opposed to six missions clocking in around six hours total - it's still a substantial little campaign. It's basically more of the same and even revisits Normandy albeit in the context of the aftermath of the D-Day invasion rather than the invasion itself. In addition to Normandy, you fight the infamous Battle of the Bulge as well as the Battle of Berlin.

In terms of gameplay, it plays exactly like the base Allied Assault game which makes sense considering that it's just an expansion pack, or as the young people these days would call it, "DLC," back when you paid $20 or $30 for an extra campaign instead of $5 or $10 for two or three extra multiplayer maps. Despite being essentially "more of the same," I was left the impression that Spearhead felt a bit rushed. The difficulty wasn't nearly as well balanced as in the core game with some portions being an absolute breeze and others - the infamous snowy "sniper alley" level where the snipers are all Tiger tanks - are balls hard are no matter what difficulty you play on. The health drops also seemed rather haphazard and much less thoughtfully placed. Like with the difficulty, some stages would have you think Costco was having a clearance sale on medkits whereas I literally couldn't find a single health kit in others.

One positive thing that Spearhead did better than the core game in my opinion, however, was ally diversity. In the core game, you were pretty much always fighting with Americans. You may have a British SAS agent or a French resistance operative helping you, but it was pretty much American combat. In Spearhead, you fight with an American unit in one mission, a British unit in another, and a Russian unit in the last (which is obvious to anyone who's familiar with the Battle of Berlin). It's a small thing and something that a lot of folks likely don't care about at all, but it gave it some nice variety for me.

The Spearhead expansion for Medal of Honor: Allied Assault is a fairly good albeit somewhat disappointing add-on to a legendary game. The gameplay is what you've come to love from Allied Assault, but the whole expansion feels like another couple months in development could have made a world of difference. That's really all it would have needed because there aren't any glaring issues but rather minor indicators of a rushed production - unbalanced difficulty, haphazard health placement, more numerous graphical and terrain glitches, etc. It's by no means bad, and it could certainly hold its own against many stand-alone World War II games, but given the game of which it's an expansion, it's impossible not to feel a little disappointed after finishing Spearhead.
* denotes a replay
January (10 Games Beaten)

Speadhead is the first of two expansion packs for Medal of Honor: Allied Assault, and while it's certainly shorter than the main game - three missions clocking in around three hours total as opposed to six missions clocking in around six hours total - it's still a substantial little campaign. It's basically more of the same and even revisits Normandy albeit in the context of the aftermath of the D-Day invasion rather than the invasion itself. In addition to Normandy, you fight the infamous Battle of the Bulge as well as the Battle of Berlin.

In terms of gameplay, it plays exactly like the base Allied Assault game which makes sense considering that it's just an expansion pack, or as the young people these days would call it, "DLC," back when you paid $20 or $30 for an extra campaign instead of $5 or $10 for two or three extra multiplayer maps. Despite being essentially "more of the same," I was left the impression that Spearhead felt a bit rushed. The difficulty wasn't nearly as well balanced as in the core game with some portions being an absolute breeze and others - the infamous snowy "sniper alley" level where the snipers are all Tiger tanks - are balls hard are no matter what difficulty you play on. The health drops also seemed rather haphazard and much less thoughtfully placed. Like with the difficulty, some stages would have you think Costco was having a clearance sale on medkits whereas I literally couldn't find a single health kit in others.

One positive thing that Spearhead did better than the core game in my opinion, however, was ally diversity. In the core game, you were pretty much always fighting with Americans. You may have a British SAS agent or a French resistance operative helping you, but it was pretty much American combat. In Spearhead, you fight with an American unit in one mission, a British unit in another, and a Russian unit in the last (which is obvious to anyone who's familiar with the Battle of Berlin). It's a small thing and something that a lot of folks likely don't care about at all, but it gave it some nice variety for me.

The Spearhead expansion for Medal of Honor: Allied Assault is a fairly good albeit somewhat disappointing add-on to a legendary game. The gameplay is what you've come to love from Allied Assault, but the whole expansion feels like another couple months in development could have made a world of difference. That's really all it would have needed because there aren't any glaring issues but rather minor indicators of a rushed production - unbalanced difficulty, haphazard health placement, more numerous graphical and terrain glitches, etc. It's by no means bad, and it could certainly hold its own against many stand-alone World War II games, but given the game of which it's an expansion, it's impossible not to feel a little disappointed after finishing Spearhead.
Patron Saint of Bitch Mode
- ElkinFencer10
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Re: Games Beaten 2017
Games Beaten in 2017 So Far - 58
* denotes a replay
January (10 Games Beaten)
February (12 Games Beaten)
March (6 Games Beaten)
April (9 Games Beaten)
May (14 Games Beaten)
June (7 Games Beaten)
58. Medal of Honor: Allied Assault - Breakthrough - PC - June 22

Breakthrough is the second of Medal of Honor: Allied Assault's two expansion packs, and this one has you fight against the Italians (and, obviously, some Germans) in North Africa and Sicily. Like Spearhead, being an expansion of Allied Assault, the gameplay is obviously the same, but unlike Spearhead, I wasn't left feeling rather disappointed after finishing Breakthrough.

The big way that Breakthrough differs from Spearhead is that this expansion didn't feel rushed at all. The difficulty was MUCH better paced and increased on a reasonable curve instead of looking like a damn mountain range. There weren't any super bullshit tank levels (the couple tank sequences were pretty well done), and there weren't any spots with health raining from the sky juxtaposed against other spots of absolute health droughts. Speaking of difficulty, I found Breakthrough to be an excellent expansion in that - in my opinion, at least - it provided a slightly increased difficulty vs the base Allied Assault campaign. Not brutal or anything, but it definitely gave the feeling of "You've finished Allied Assault? Alright, try this." It was a challenging campaign in parts, and I couldn't always just Leeroy Jenkins shit as I like to do.

That all isn't to say that Breakthrough is without its flaws, however. Like Spearhead, it took more finagling to get working properly on a Windows 10 PC than the base game did, and I still noticed slightly more glitches than in the base game. It wasn't severe or anything, and it still seemed improved over Spearhead, but I did have a couple of Nazis walk straight through a stone wall and into the house in which I was taking cover. Another time I saw an ally holding his gun backwards and firing into his chest while hitting the enemy. None of these glitches really broke the game or hindered my experience, but they were a bit jarring at times.

While I still think the core game reigns supreme, Medal of Honor: Allied Assault - Breakthrough is everything that an expansion pack should be. It adds a new campaign that is both well made and balanced with few bugs and a fair, reasonable difficulty curve. It expands on the war, telling part of the story of a front that was not only just briefly mentioned in the core game but is also largely ignored by WWII media in general. Given how quickly and relatively easily the Italians were defeated, we rarely pay any attention to that theater of the war, but the men who fought and died against Erwin Rommel's Afrika Corps and Mussolini's forces deserve recognition as well, and it's nice to see an expansion dedicated to those two parts of the conflict. Clearly EA learned something from Spearhead because Breakthrough is a markedly superior effort in pretty much every way.
* denotes a replay
January (10 Games Beaten)

Breakthrough is the second of Medal of Honor: Allied Assault's two expansion packs, and this one has you fight against the Italians (and, obviously, some Germans) in North Africa and Sicily. Like Spearhead, being an expansion of Allied Assault, the gameplay is obviously the same, but unlike Spearhead, I wasn't left feeling rather disappointed after finishing Breakthrough.

The big way that Breakthrough differs from Spearhead is that this expansion didn't feel rushed at all. The difficulty was MUCH better paced and increased on a reasonable curve instead of looking like a damn mountain range. There weren't any super bullshit tank levels (the couple tank sequences were pretty well done), and there weren't any spots with health raining from the sky juxtaposed against other spots of absolute health droughts. Speaking of difficulty, I found Breakthrough to be an excellent expansion in that - in my opinion, at least - it provided a slightly increased difficulty vs the base Allied Assault campaign. Not brutal or anything, but it definitely gave the feeling of "You've finished Allied Assault? Alright, try this." It was a challenging campaign in parts, and I couldn't always just Leeroy Jenkins shit as I like to do.

That all isn't to say that Breakthrough is without its flaws, however. Like Spearhead, it took more finagling to get working properly on a Windows 10 PC than the base game did, and I still noticed slightly more glitches than in the base game. It wasn't severe or anything, and it still seemed improved over Spearhead, but I did have a couple of Nazis walk straight through a stone wall and into the house in which I was taking cover. Another time I saw an ally holding his gun backwards and firing into his chest while hitting the enemy. None of these glitches really broke the game or hindered my experience, but they were a bit jarring at times.

While I still think the core game reigns supreme, Medal of Honor: Allied Assault - Breakthrough is everything that an expansion pack should be. It adds a new campaign that is both well made and balanced with few bugs and a fair, reasonable difficulty curve. It expands on the war, telling part of the story of a front that was not only just briefly mentioned in the core game but is also largely ignored by WWII media in general. Given how quickly and relatively easily the Italians were defeated, we rarely pay any attention to that theater of the war, but the men who fought and died against Erwin Rommel's Afrika Corps and Mussolini's forces deserve recognition as well, and it's nice to see an expansion dedicated to those two parts of the conflict. Clearly EA learned something from Spearhead because Breakthrough is a markedly superior effort in pretty much every way.
Patron Saint of Bitch Mode
Re: Games Beaten 2017
1. Tom Clancy's Rainbow Six Vegas 2 - PC (March 9)
*NEW* 2. Saints Row IV - PC (June 22)
I beat the game yesterday, but due to a big update on Pokemon GO, couldn't post until today.
Next in the "how few games can Exed beat this year" lineup is one that took me a great deal of time to finish, Saints Row IV. I got the Game of the Century edition off of Steam, only to find out that GOG finally was selling it not too long ago. Not a problem, used GOG Connect to get a DRM-free copy of the same exact edition!
So yes, you may remember how thoroughly impressed I was with Saints Row The Third. I read that they wanted to make the fourth entry far more over the top but also make it a huge shout out to the fans of the other three games. They did that and more here. Super powers, returning characters, presidents and aliens, oh my! New vehicles, new weapons, more licensed music than ever before. One of my favorite things in the third game were the diversions (activities) apart from the main quest, and there's even MORE of these in IV! I did eventually get all the gold medals in all of the challenges, but I fell short of completing everything. But still, I had a fantastic time returning to a virtual simulation of Steelport and getting a feel for the other 2 games in the series I haven't played. This is highly recommended and so much so that Steam said I spent nearly 60 hours playing this. Yeah. It was that good.
*NEW* 2. Saints Row IV - PC (June 22)
I beat the game yesterday, but due to a big update on Pokemon GO, couldn't post until today.
Next in the "how few games can Exed beat this year" lineup is one that took me a great deal of time to finish, Saints Row IV. I got the Game of the Century edition off of Steam, only to find out that GOG finally was selling it not too long ago. Not a problem, used GOG Connect to get a DRM-free copy of the same exact edition!
So yes, you may remember how thoroughly impressed I was with Saints Row The Third. I read that they wanted to make the fourth entry far more over the top but also make it a huge shout out to the fans of the other three games. They did that and more here. Super powers, returning characters, presidents and aliens, oh my! New vehicles, new weapons, more licensed music than ever before. One of my favorite things in the third game were the diversions (activities) apart from the main quest, and there's even MORE of these in IV! I did eventually get all the gold medals in all of the challenges, but I fell short of completing everything. But still, I had a fantastic time returning to a virtual simulation of Steelport and getting a feel for the other 2 games in the series I haven't played. This is highly recommended and so much so that Steam said I spent nearly 60 hours playing this. Yeah. It was that good.
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
Re: Games Beaten 2017
January:
February:
March:
April:
May:
June:
39) Super Dodge Ball (NES) (9.5) (6/1) (~15 minutes)
40) Bare Knuckle III (GEN) (7.5) (6/3) (~1 hour)
41) Super Mario Bros. 3 (NES) (9.5) (6/5) (~30 minutes)
42) Wizards & Warriors X: Fortress of Fear (GB) (4.0) (6/8) (~1 hour)
43) Castlevania: The Adventure (GB) (3.5) (6/9) (~1 hour)
44) Blossom Tales: The Sleeping King (PC) (8.0) (6/15) (~8.5 hours)
45) Streets of Rage (GEN) (9.0) (6/17) (~45 minutes)
46) Ghouls 'N Ghosts (GEN) (6.5) (6/17) (~4 hours)
47) Contra: Hard Corps (GEN) (8.5) (6/18) (~50 minutes)
48) Mighty Gunvolt Burst (NS) (7.5) (6/23) (~3 hours?)
Gonna keep this one short. Mighty Gunvolt Burst is a decent Mega Man-like. Weapon customization is interesting, although it can definitely break the game in places. It also is a bit difficult to set up your weakness weapons for bosses, as the customizations take a bit too long. Exploration is pretty fun, there are a few hidden items around, and the controls are tight. Not a huge fan of the Burst mechanic, which requires killing an enemy up close, which is absolutely antithetical to a Mega Man game in my opinion... unless you're playing Zero in MMX4. I should play it ignoring that mechanic and see how I like it. The only benefit is increasing your end-of-stage score.
So, it's an okay purchase for $10. Not amazing, but solid. And I reckon I was desperate for something else to play on the Switch.
39) Super Dodge Ball (NES) (9.5) (6/1) (~15 minutes)
40) Bare Knuckle III (GEN) (7.5) (6/3) (~1 hour)
41) Super Mario Bros. 3 (NES) (9.5) (6/5) (~30 minutes)
42) Wizards & Warriors X: Fortress of Fear (GB) (4.0) (6/8) (~1 hour)
43) Castlevania: The Adventure (GB) (3.5) (6/9) (~1 hour)
44) Blossom Tales: The Sleeping King (PC) (8.0) (6/15) (~8.5 hours)
45) Streets of Rage (GEN) (9.0) (6/17) (~45 minutes)
46) Ghouls 'N Ghosts (GEN) (6.5) (6/17) (~4 hours)
47) Contra: Hard Corps (GEN) (8.5) (6/18) (~50 minutes)
48) Mighty Gunvolt Burst (NS) (7.5) (6/23) (~3 hours?)
Gonna keep this one short. Mighty Gunvolt Burst is a decent Mega Man-like. Weapon customization is interesting, although it can definitely break the game in places. It also is a bit difficult to set up your weakness weapons for bosses, as the customizations take a bit too long. Exploration is pretty fun, there are a few hidden items around, and the controls are tight. Not a huge fan of the Burst mechanic, which requires killing an enemy up close, which is absolutely antithetical to a Mega Man game in my opinion... unless you're playing Zero in MMX4. I should play it ignoring that mechanic and see how I like it. The only benefit is increasing your end-of-stage score.
So, it's an okay purchase for $10. Not amazing, but solid. And I reckon I was desperate for something else to play on the Switch.
Re: Games Beaten 2017
This is pretty tempting with $5 in my Steam wallet... I didn't finish 3 though and have been pretty burned out on city sandboxes, along with not caring for the more Crackdown direction the series has gone (and I loved Crackdown 1!). But yeah, maybe it's worth some random fun.ExedExes wrote:1. Tom Clancy's Rainbow Six Vegas 2 - PC (March 9)
*NEW* 2. Saints Row IV - PC (June 22)
I beat the game yesterday, but due to a big update on Pokemon GO, couldn't post until today.
Next in the "how few games can Exed beat this year" lineup is one that took me a great deal of time to finish, Saints Row IV. I got the Game of the Century edition off of Steam, only to find out that GOG finally was selling it not too long ago. Not a problem, used GOG Connect to get a DRM-free copy of the same exact edition!
So yes, you may remember how thoroughly impressed I was with Saints Row The Third. I read that they wanted to make the fourth entry far more over the top but also make it a huge shout out to the fans of the other three games. They did that and more here. Super powers, returning characters, presidents and aliens, oh my! New vehicles, new weapons, more licensed music than ever before. One of my favorite things in the third game were the diversions (activities) apart from the main quest, and there's even MORE of these in IV! I did eventually get all the gold medals in all of the challenges, but I fell short of completing everything. But still, I had a fantastic time returning to a virtual simulation of Steelport and getting a feel for the other 2 games in the series I haven't played. This is highly recommended and so much so that Steam said I spent nearly 60 hours playing this. Yeah. It was that good.
How are the sim/gang elements? Like buying and building up safe houses, having gangs around, etc. I loved that stuff about 2 and these kind of games.
- ElkinFencer10
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Re: Games Beaten 2017
No, screw that. Get Depth. It's only $5 right now, and it's the best asymmetrical multiplayer game I've ever played (other than ZombiU's local multiplayer).Xeogred wrote:This is pretty tempting with $5 in my Steam wallet...
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