Games Beaten 2023

Anything that is gaming related that doesn't fit well anywhere else
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marurun
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Re: Games Beaten 2023

Post by marurun »

Maru's 2023 Games Beaten
As always, short and sweet! (The list, not the write-ups. God no, not the write-ups.)

  1. Vampire Survivors (iPhone)
  2. The Warlock of Firetop Mountain (Switch)
  3. Deedlit in Wonder Labyrinth (Switch)

Well, here we are, wrapping up the first third of the year, and I finally have a couple more games to report on. Sadly, neither one is Dragon Quest 8. Fuck cheap SD cards.

The Warlock of Firetop Mountain (Switch)

The Warlock of Firetop Mountain is a weird little game. It's one of a small number of games based on a print gamebook. I'm not talking about an RPG like D&D. In this case, I'm talking about Fighting Fantasy, a series of books originating in England. They're solo gamebooks that are like Choose Your Own Adventure books but with dice and characters with different stats and abilities. If you're familiar with the Lone Wolf series they're a bit like those only on steroids. So this is just an RPG or a VN, right? No. Not exactly, anyway.

When you start the game you pick a character from a series of what look like tabletop miniatures. Each character has a few stats: Skill (what you roll for some world interactions and to attack), Stamina (your HP), and Luck (what you roll for other world interactions). Characters also have a preferred weapon type (they may be able to acquire an appropriate upgrade in the game), a starting item, some meals which can be used to restore stamina, and some backstory hooks that play into the adventure. The characters also have a selection of combat moves and a characteristic or two such as being illiterate, lucky, or observant. 4 characters are available from the start and others can be unlocked by spending Souls, which are acquired from defeating enemies and as periodic rewards for other actions in-game.

When exploring Firetop Mountain you do so on a map that pops up underneath you as you move from room to room. Descriptive text (presumably taken straight from the book) appears in parchment scraps in the center of the screen, with the visuals being a representation of the text. The text also offers you your options for how to interact with the various spaces you find yourself in, which may involve a skill or luck roll, something related to a characteristic, or choice of where to go next or whether to engage in battle. Failures on a roll or a bad decision may result in loss of stamina or Skill or Luck drain. Skill or Luck drain sucks a lot as it hurts future rolls against those stats. Character backstory affects options for exploration on the map, for example allowing a character to recognize a key item or gain insights as to a particular path through the dungeons. They also enable unique dialogue options and story events. Periodically, throughout the dungeon, there will be benches. You can save and restore a small amount of health (more by eating provisions) at the benches. And each character has 3 resurrections that allow you to restore your progress at the last bench. If you run out of resurrections it's game over.

Combats play out on a 5x6 battle grid consisting of you, up to 4 enemies, and some permanent and/or destructible obstacles. You can move or attack on your turn. Some attacks are special attacks that have to recharge on a turn timer. Enemies can also move or attack, and usually (but not always) have a little tell (a wobble, for example) to help clue you in as to whether they will attack or move. If you attack an enemy that attacks you there is a clash which must be won. Larger enemies can also push or even crush (for minor damage) smaller enemies (including the player).

I beat the game with the last of the default characters after failing with the other 3. Each character had a very different path through the dungeons, though I was definitely able to learn a lot of useful intel with each attempt and progress further on each try. I was actually surprised when I finally beat the game. A single playthrough doesn't actually take very long at all, but is quite unlikely to occur on your first attempt. And while each attempt does have repeat content, the different characters change how you interact with the options and make certain paths through the game easier or even required. I suspect when I return to the game to try some of the characters I plan to unlock with my accrued souls that my playthroughs will all have enough unique elements to ensure a different experience each time (to a point, at least).

If you like RPGs it's likely you'll enjoy this game. The game is somewhat short but packed with lots of unique experiences. Combats are relatively quick, the story and text are interesting and well-written, and the game inhabits a rather interesting spot between text adventures and VNs and western CRPGs/SRPGs. The game does have some frustrating technical issues, however. In some places the menu options seem to misbehave and fight your selections. At a couple points I had to force quite and restart the game. Performance can also drag in the late game on the map view when there's a lot of map on display. I also encountered a couple crashes. Despite these technical shortcomings, highly recommended.

Deedlit in Wonder Labyrinth (Switch)

If you're at all familiar with the Record of Lodoss War property you know the elf Deedlit. Record of Lodoss War is set in Forcelia, the default setting for earlier releases of the Sword World TTRPG and based off a series of novelized "replays" of D&D RPG sessions. Deedlit is one of the most recognizable characters and a fan favorite from Lodoss War. If you aren't familiar with Record of Lodoss War the plot will feel a lot like it refers to stuff you don't fully understand, but there's enough to recognize there's a story there and the game takes it seriously.

This game is a SotN-alike that really admires SotN and closely apes a lot of the basic movement and melee feel. It introduces aimed bow mechanics and a spirit system that allows you to switch your elemental affinity between Fire and Air. There's some cool unique movement tech as well. The Fire/Air elemental affinity system is a rather Ikaruga-like system where blue attacks won't hurt you when you're Air aligned and orange attacks (and flames and lava) won't hurt you when you're Fire aligned. Enemies may also be immune to one of those elements and that will inform which affinity you must have active when attacking. You also gain spells.

Though the gameplay can feel a bit derivative in places, the art design, animation, and music are fantastic. Weapon options can feel lackluster at times, but the game doesn't fall completely into the same trap SotN did of giving you a ton of weapons which are useless by the time you get them or inadequately indistinguishable in terms of speed, damage, and effect. This is not to say every weapon is demonstrably unique, but even a point difference in weapon damage can have a more measurable impact on in-game damage dealt.

Underlying the game is quite an interesting helping of personal drama and psychology for the main character. Later in the game there's a lot of hints that
everything is just a dream,
but the game does ultimately provide a satisfying qualifier that adds an extra layer to that interpretation. Further, there are tons of appearances from Lodoss characters, all of which have a little more poignancy for folks who already know who they are.

When I started this games months ago I burned out quickly. It just felt derivative and also frustrating in the basic Ikaruga elemental dichotomy. Thankfully, putting the game down and coming back to it a few months later was the kick in the pants I needed to finally commit and enjoy the game. To be clear, the game is not a truly unique entry in the frustratingly-named Metroidvania sub-genre. It is fairly derivative in a lot of ways and wears its debt to SotN on its sleeve. But it's also blessed with an interesting story concept, familiar (for me, at least) characters, and a truly fantastic aesthetic. The only flaws are that the action can slow a bit when there's a lot going on, something that shouldn't happen on a modern system like the Switch for a game like this. Recommended unless you're just burned out on Metroidvania-style games (like I was a few months ago).
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prfsnl_gmr
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Re: Games Beaten 2023

Post by prfsnl_gmr »

Great reviews, @marurun! I haven’t been posting much in this thread because I haven’t been beating many games, but I’m still reading everything you all write here!

…..

1. Kirby & The Forgotten Land (Switch)
2. Kirby’s Dreamland 3 (SNES)
3. Earthbound Beginnings (NES)
4. Super Mario Bros. - The Lost Levels (NES)
5. Tuff E Nuff (SNES)
6. Star Fox 2 (SNES)
7. Rival Turf (SNES)
8. Brawl Brothers (SNES)
9. The Peace Keepers (SNES)
10 Arm Champs II (Arcade)
11. All-Night Nippon Super Mario Bros. (FDS)
12. Super Mario Bros. Advance 4: Super Mario Bros 3 - World e (GBA)
13. Vs. Super Mario Bros. (Arcade)
14. Super Mario Bros. Special - 35th Anniversary Edition (NES)
15. Rusty’s Real Deal Baseball (3DS)
16. Professor Layton vs. Phoenix Wright: Ace Attorney (3DS)
17. Vampire Survivors (iOS)
18. Ninja Spirit (TG16)
19. Earthbound (SNES)


Ninja Spirit is the TG16 port of an Irem arcade game. It’s a side-scrolling action platformer in which you play an undead ninja battling some sort of demon and it’s extremely numerous ninja henchmen. (The plot is unimportant here.) Stages scroll mostly horizontally from left to right, but occasionally, they also scroll vertically. The stage backgrounds are varied, and each stage has a really cool intro (that is just red kanji characters on a black background). The graphics are crisp; the music is solid; and the boss fights at the end of each level are great. Most importantly, though, the game controls wonderfully, and like the best games in the genre, it really makes you feel like a ninja. Your little undead ninja can jump extremely high, walk on ceilings, and wield a variety of weapons (e.g., a sword, a chain and sickle, shurikens, smoke bombs, etc.). You always have your full arsenal of weapons, and switching between them quickly and effectively is critical to success. You can upgrade each weapon once, and you can also obtain two ninja shadows that follow and mimic your moves (like in Ninja Gaiden II). All of this makes you a bit OP, and the game is pretty easy (until one section at the very end which is complete BS). Still, it’s a lot of fun, and it’s easily one of the systems best action platformers. Highly recommended.

Earthbound is a stone cold classic 16-bit JRPG, and I will include only a few observations here. The gameplay, frankly, is a bit archaic, playing more like an 8-bit Enix JRPG than a 16-bit Square game. (Inventory management is particularly irksome.) The game’s personality more than makes up for it, however. Full of memorable characters, humor, psychedelia, cosmic horror(!), unique settings, and great set pieces, the game’s atmosphere and tone impress consistently. Moreover, the graphics are bright and clean, and Earthbound also features one of gaming’s greatest original soundtracks. Earthbound, despite its archaic design, holds up wonderfully, and I can’t recommend it highly enough to any fan of classic JRPGs.
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BoneSnapDeez
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Re: Games Beaten 2023

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I love EarthBound so much it's unreal.
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REPO Man
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Re: Games Beaten 2023

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The original "Stranger Things".
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o.pwuaioc
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Re: Games Beaten 2023

Post by o.pwuaioc »

Ninja Spirit is such an awesome and badass game. It doesn't get nearly as much attention as it should, but it's a system seller imo. Easily my favorite non-shooter game on the Turbo.
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prfsnl_gmr
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Re: Games Beaten 2023

Post by prfsnl_gmr »

BoneSnapDeez wrote:I love EarthBound so much it's unreal.


:lol: I really, really liked it, but I’m not sure I’m THAT enthusiastic. What it really needed was some post-game challenges that really encourage you to take the mechanics to the limit. There’s a fair bit going on under the hood with the battle system, but the game’s too easy to require you to learn its intricacies that well.

REPO Man wrote:The original "Stranger Things".


I hadn’t thought of it that way, but I guess you’re right!

o.pwuaioc wrote:Ninja Spirit is such an awesome and badass game. It doesn't get nearly as much attention as it should, but it's a system seller imo. Easily my favorite non-shooter game on the Turbo.


Agree 100%. It is so, so, awesome. Right up there with Ninja Gaiden II, Shadow of the Ninja, and Shinobi (2013) as one my favorite ninja playformers.

I’m going to pick up the Arcade Archives version soon to see how it compares to the arcade original.
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marurun
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Re: Games Beaten 2023

Post by marurun »

The home port of Ninja Spirit is actually quite close to the arcade. Most Irem titles on the PC Engine were relatively arcade faithful for the time.
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BoneSnapDeez
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Re: Games Beaten 2023

Post by BoneSnapDeez »

Ninja Spirit was a great addition to the Arcade Archives; it's so nice to see classic Irem stuff get reissued.

Never beaten it any which way, but I've enjoyed what I've played.
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elricorico
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Re: Games Beaten 2023

Post by elricorico »

1. Teenage Mutant Ninja Turtles(Arcade)(XBONE)
2. Teenage Mutant Ninja Turtles:Turtles in Time(Arcade) (XBONE)
3. Kirby Super Star Ultra (NDS)
4. Metal Slug II (PC)
5. Odin Sphere Leifthrasir (PS4)

6. Teenage Mutant Ninja Turtles: Shredder's Revenge (Android)


This version of TMNT:Shredder's Revenge came free for Netflix users, so I had it on my phone for a little while. I mostly wanted to play it on a console, but we just had a family trip where we specifically packed light, so I didn't bring any other gaming devices. This became my entertainment on the plane and in some down-time.

If you like the classic Turtle's arcade games or the SNES and Genesis ports this game will feel very much nostalgic to you. You pick from one of the turtles or a couple of side characters and work through a total of 16 stages in the "Story" mode. Your chosen character can level up a bit over time; some levels give an extra life, some make your health bar a bit longer, some add a special attack. Each character levels up separately, adding some reason for replaying. Each stage also has some challenges(like going through the stage without getting hurt, or killing a certain number of enemies in a specific fashion), which I'd say most people will need a few tries before they'd get them all done. Stages are all under 15 minutes long and each has a different boss(sometimes two).

Playing this on a touchscreen is far from optimal, but it still felt pretty good. Attacks were responsive and had a satisfying feel. D-pad input was the biggest drawback, it is tough to quickly and accurately turn left and right when needed without the actual feel of a d-pad.

I played through with Leonardo, found almost all of the hidden collectables in the stages and managed about 1/3 of the challenges. Had 3 game-overs I think, so I'd say the game is on the easy side(at least in the story mode).

I want to play more of this but I'll probably wait and see if I can get a good deal on a console copy before I do. It's a really solid beat-em-up and it easily kept me entertained through the week.
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Re: Games Beaten 2023

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It works my Retroid Pocket 3+, so if you bought one OR the new Retroid Pocket Flip, it'll run like a dream.

If you don't have either, I'd expect any Bluetooth controller would work.

Does the Android version support six-player local multiplayer like the Switch version?
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