Together Retro: First-Person Dungeon Crawlers

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Nemoide
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Re: Together Retro: First-Person Dungeon Crawlers

Post by Nemoide »

43 hours into The Dark Spire. I'm up to the 7th floor and the end is in sight! Kind of. I expect it will still take me a while, and apparently there's another floor of post-game stuff, so I'll be busy. One thing I like about the 6th and 7th floors is how, in modern-mode, the graphics are designed with a kind of odd perspective to make the walls look huge and intimidating and the soundtrack builds tension very well using a chorus in the music for those floors. But classic-mode is still where it's at!

I'm using a walkthrough more, some of the puzzles are obnoxious, like a teleporter whose functions need to be figured out via trial and error on the 6th floor that can send you to locations on other floors (sometimes that's good for completing quests and otherwise inaccessible areas, other times it's annoying).
There was one puzzle I doubt I'd have figured out on my own, but I appreciate SO MUCH:
There's a locked door with two pedestals. One one is a statue of a white cat in a simple cartoony style saying "H3LLO". The other is empty. You're supposed to put three apples on the empty one. I assume the "3" in hello is to make is easier for Americans, but it's a WELL KNOWN FACT in Sanrio-circles that Hello Kitty weighs as much as 3 apples. I'm really pleased that the game used that for a puzzle!
My entire party has secondary classes now: my dwarf is a samurai (warrior-mage), my halfling is a wizard (thief-mage), my elf is a druid (priest-mage), and my human is a paladin (warrior-priest). Mage spells are definitely the most valuable way to fight enemies when you're at higher floors of the tower. Everyone is ABOUT level 17 (secondary classes are based on the average levels of the two main-classes) but I've been spending a hefty amount of experience points on upping my stats.

The game still isn't easy, my party's been wiped out a fair number of times due to bad luck (if a bunch of dragons ambush the party and use breath attacks, they can kill everyone quickly. Spells sometimes fail (or even backfire) and that's enough to seriously mess my party up sometimes.
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prfsnl_gmr
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Re: Together Retro: First-Person Dungeon Crawlers

Post by prfsnl_gmr »

Went deeper into the Shadow Tower. Helped some guy getting crushed by a boulder. Killed some monsters. Got to what I think is a boss. Don’t know, though. Whatever it is killed me THROUGH A WALL when I was trying to walk back to a save point... :x
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Xeogred
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Re: Together Retro: First-Person Dungeon Crawlers

Post by Xeogred »

Hit Chapter 6 of 10 in Dark Messiah but I might be tapping out on this one... Chapter 5 (the huge spider pit one with two bosses) just went on forever! The biggest issue I have with this game I'm seeing echoed around online in the later chapters, every single enemy is a total sponge. I'm talking your boney undead zombies take like 30-50 hits to kill, get knocked down numerous times, etc. It's kind of crazy. When there's traps or cliffs around you can easily kick enemies for instant kills but those options aren't always available. The stealth doesn't really work for jack either and the boss battles don't seem very intuitive. To top it off the story/characters is painfully bad, atrocious writing and some of the sexual tension in one moment felt like it was written by some middler schoolers, it was so awkward and lame. Lots of buggy glitches at times too with the rope bow clipping through walls and stuff. It holds up well in some ways and then in others not very well at all. And although it's got the great Source Engine and shows that off, for ~2006 I still think Condemned's melee combat is way better than this.

Worth a few bucks if you see a 360 copy or want to grab it off Steam. Cool to see some of Arkane's blueprints for Dishonored here, but yeah that might be enough for me.

Maybe I'll try to give Arx Fatalis a look but I can never seem to get it running well, was pretty finicky on two different PC's for me over the years so I won't get my hopes up much. I have to imagine it's better than this and more about adventure/exploration.
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noiseredux
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Re: Together Retro: First-Person Dungeon Crawlers

Post by noiseredux »

Got home late-ish last night but at least managed to install Morrowind (even though the disc was scratched AF) and get the ball rolling. Really all I got around to was getting off that little boat and getting my character sorted out. I thought it was interesting the way you rolled the stats - the whole answering questions thing. Of course then I wasn't really into the character I rolled so then I went back and tweaked things a bit, haha. As is my way I was trying to go for the same character I've played in Skyrim and Oblivion (and... most every other RPG in the past several years...) so I made a Wood Elf and yeah, she's got some archery skills. But it was late and I wasn't really up for using my brain so... I should have a chance to actually spend some quality time on it tonight I think.
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Exhuminator
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Re: Together Retro: First-Person Dungeon Crawlers

Post by Exhuminator »

prfsnl_gmr wrote:Whatever it is killed me THROUGH A WALL when I was trying to walk back to a save point.
Just a li'l Shadow Tower death hug bro.
Xeogred wrote:I'm talking your boney undead zombies take like 30-50 hits to kill, get knocked down numerous times, etc. It's kind of crazy.
You're doing something wrong, I don't know what that is exactly, but you're doing it wrong. Oh well. I recommend the GOG version of Arx Fatalis.

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I didn't get to play much Wizardry - Tale of the Forsaken Land over the weekend unfortunately. But I got to play it more last night. At this point I've got about eight hours in it. I have cleared the first area (frozen wasteland and collapsed ruins) and nearly cleared the second.

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The second area is an old multi-leveled jail, connected via stairways and non-working elevators. Getting the elevators working again is a bit of a puzzle, and I've not quite finished that yet. This jail area is full of undead who are not so easy to kill. And the boss of this second area was a freaking GRIM REAPER, who I have managed to (re)kill.

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I have been warned by an NPC that the third area is a magic labyrinth with a layout that changes every time you enter it. Oh boy! I glanced at a walkthrough to get an idea of how far I am in the game, and I've barely even started. The difficulty is slowly creeping up higher the deeper into the labyrinth I get. It's already above average in that regard anyway. Last night a sexy thief offered to join my party after I helped her mine some special ore. I'm trying to decide if I'll willing to give up one of my priests to let her join. Priests are useful because they can (re)kill undead and heal my tanks, whereas a thief isn't so useful for those things. Decisions decisions, this is a game of sacrificial decisions. I'm certainly having a good time though, and remain impressed with the overall production. Looks like WTotFL is a long game too. Hopefully I can finish it before May is over, I don't know guys... we'll see.

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BoneSnapDeez
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Re: Together Retro: First-Person Dungeon Crawlers

Post by BoneSnapDeez »

That game looks rad. I like how the Japanese tackled that classic WRPG series. The Wizardry Gaiden games are pretty solid too.

And yeah, most of the games of this genre are loooong. That's why I've adjusted my expectations and hope to maybe complete one this month. Maybe!
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Xeogred
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Re: Together Retro: First-Person Dungeon Crawlers

Post by Xeogred »

Exhuminator wrote:
Xeogred wrote:I'm talking your boney undead zombies take like 30-50 hits to kill, get knocked down numerous times, etc. It's kind of crazy.
You're doing something wrong, I don't know what that is exactly, but you're doing it wrong. Oh well. I recommend the GOG version of Arx Fatalis
Ehh, doubt it. Too lazy to look around some discussions again on others experiencing the same thing with the second half of the game and enemy sponges. Going from a Hook+3 to a Cleaver+7, or upgrading Melee stats directly, none of this is ever really noticeably reflected in the gameplay whatsoever. Same story with magic, takes like 5+ shots and a full mana bar to take out a single enemy or two. Even the rage critical hits don't always KO enemies. Then you're spamming potions with how much damage you in turn take. This is not a deep game at all despite having some pseudo RPG elements. I think it's on Normal and maybe Easy would change this but I don't know. But this is only part of the issue, the level design and everything else is getting worse too along with awful boss fights and friendly NPC's that die like a joke failing the missions. First half was insanely promising but this fell apart quickly.
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Exhuminator
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Re: Together Retro: First-Person Dungeon Crawlers

Post by Exhuminator »

I wish I could give you better advice, but I beat Dark Messiah over ten years ago, and I can't remember exactly how I dealt with the undead. I'm pretty sure I fireballed them from a distance and used sanctuary if they got close. Failing that inferno. I remember really enjoying Dark Messiah and wondering why it got such lackluster reviews. But I also remember reading many people thought the game was too hard, especially if they tried to go 100% melee.
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Nemoide
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Re: Together Retro: First-Person Dungeon Crawlers

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After playing way more than I should have tonight, I officially defeated the evil wizard Tyrhung and beat The Dark Spire! But it's not over yet! The ending I experienced was super lame and the game clearly expects players to keep going. I'm happy to oblige!
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Re: Together Retro: First-Person Dungeon Crawlers

Post by Exhuminator »

Nemoide wrote:After playing way more than I should have tonight, I officially defeated the evil wizard Tyrhung and beat The Dark Spire!
Congrats man, I know that was no easy feat. And kudos to you for soldiering on for the true ending.

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I made some good progress in WTotFL tonight. I finally figured out the elevator puzzles in floor 2, and made it to floor 3. Floor 3 is a randomly generated floor, with enemies called Gas Dragons which are pretty tough and very poisonous.

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The goal (best I could tell) of floor 3 was to find the stairs down to floor 4. I did. Floor 4 is an underground cemetery chock full of undead (and gargoyles). This is where my two priests and their Dispel Undead capabilities are really coming in handy.

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Floor 4 consists of two levels, the top level is full of pitfalls which drop you to a lower level filled with treasure and portals. The portals take you back to the cemetery level. So I'm killing undead hordes and mapping out where all the damn pitfalls are. Ultimately I'm trying to find a way to level 5. This area's fairly challenging but my party is hanging tough.

Super fun FPDC thus far folks! But I've still got a long way to go...
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