It's not better just because of the clock speed. It's a completely different architecture. I was more picking on your description of the 65816 at a glorified 6502 just because it was backwards compatible.3GenGames wrote: I program the 6809, which is a glorified 6800 and can say with 100% certainty that the 68000 is a completely different monster way ahead of anything the 6800 could do and the a lot better because of the clock speed over the 6809.
I realize you think you know a lot and all, but I'm not just making crap up. I do know a bit about processors and processor design, and have relevant credentials.You really shouldn't comment on programming processors if you've used something like both families a little bit.
But I wasn't talking about programming the processors. I was talking about the hardware itself. You're shifting the goalposts.
I'm pretty sure that it had more to do with the fact that the 68K had been out for several years and had become pretty cheap and widely used in embedded systems by that time.I am stating it as a fact, not a matter of opinion. 68K was dominent for arcade hardware because of it's power too
I'm not going to argue this point. I tend to agree. But I'm not talking about people. I'm talking about hardware. I'm actually a fan of the 68K. It and the Z80 are my two favorite processors (and no, no because of the Neo Geo). But when you compare a 68K and a 65816 as as implemented in the Genesis and SNES, it's not an obvious win for the Genesis.and many games that were fighters were on the system because the programmers knew the 68K architecture very well and knew how to use it. Thats the reason the Genesis has better sports games, the companies used it more and the programmers used it to the fullest extent.