Need good Saturn games

SMS, Genesis, 32X, Sega CD, Saturn, Dreamcast
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Ack
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Re: Need good Saturn games

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AwesomeMonstar wrote:
Ack wrote:Man, you guys always leave out the awesomeness that is Cyberbots. 2D mech combat for the win!
pshh, it looks ok, but it's no metal warriors!
Surely you jest, good sir?

I actually haven't played Metal Warriors. I'll have to see a bit more of it in action to judge if I'd really be into it. Still, some good mech action. Better than the stuff you'll find in titles like Ghen War.

Either way, have we even asked this guy what genres he likes? Should help us make some choices. Oh, and for laughs, I really like Shinobi Legions. Some of the best live action scenes since Resident Evil: Director's Cut!
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Re: Need good Saturn games

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scratch that, second worse. Dear sweet christ X6 might be one of the worst games I have ever played. It's such a shame too cause x5 was such a vast improvement over x4.
Don't that just look oh so tasty?
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Re: Need good Saturn games

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redmachus wrote:
Gamerforlife wrote:You know, I waited years to play Nights and finally was able to last year. It's a cool game, but overall I wasn't THAT impressed by it. It's got a great visual style and the music is nice, but it's basically a score based game and getting a high score means looping through the same stage over and over until the time almost runs out and pretty much doing the same tricks over and over again. It seemed kind of repetitive to me.
Finally, someone else said it. NIGHTS was good, but really, I don't see what all the hoopla is about. It isn't that great, and I can think of quite a few other games for the Saturn (Astal, Rayman, Mr. Bones) that are better. I think maybe its just gotten a reputation because its only available on the Saturn. Had it been a PS game, I think it would have been appreciated, then quietly forgotten. Still, worth playing at least once if you have a Saturn.
It's an artsy game. I have noticed that MANY games get high praise for being artsy in some way,even if the gameplay isn't all that. I like artistic games, but only if they have substance. I agree that Astal and Rayman are better for anyone looking for fun games with bright colorful worlds and cute characters. I haven't played Mr. Bones but intend to at some point. I haven't used my Saturn for a couple months now. Went through my 360 phase and now I'm spending a lot of time with the PSP.
AwesomeMonstar wrote: Anyways, everyone whose recommending x4... why? The game is a gigantic disappointment. I've recently been making my way through the entire series and I can comfortably say that it is the worst mega man x out of the five I've played. Level design, music, boss battles... well they all pale in comparison to previous iterations. I'd definitely avoid it. X3... maybe, but you should play it on the snes if you can, the old school sound effects and untampered with soundtrack are better than the "enhanced" ones found in the Saturn version.
I though MM X 4 was excellent. Zero provided a completely new way of playing the game. And it was the first MM X game to offer two story modes. Also, Capcom really went all out with this one. Throwing in some pretty awesome anime cut scenes including one that set up Zero's final boss fight just beautifully. Improved graphics all around as well.

The music was great. Zero intro stage theme, the music during the fight against the Colonel, there was some really good tracks in that game. Boss fights were all well balanced and great. You could beat them all with skill or by using the right weapon. The fight against Magma Dragoon is one of the most memorable fights in the series. It was like fighting a Street Fighter II character and the fight was even cooler still when using melee-oriented Zero. I think that boss fight was made for him. I had no issues with the level design either.

I think MM X 4 was the last great MM X game, though MM X 5 was respectable and MM X 8 showed Capcom sort of getting back on track, but it was too little, too late.
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Re: Need good Saturn games

Post by racketboy »

NiGHTS also has some of the same appeal as the 2D Sonic games -- the whole speed thing. Some of the mechanics are just a bit different.

I would think that if you like 2D Sonic games, you would enjoy NiGHTS
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Re: Need good Saturn games

Post by Gamerforlife »

racketboy wrote:NiGHTS also has some of the same appeal as the 2D Sonic games -- the whole speed thing. Some of the mechanics are just a bit different.

I would think that if you like 2D Sonic games, you would enjoy NiGHTS
Yeah, but Sonic games had more depth. There had solid platforming, lots of interesting bosses(NIGHTS has just a few overly simplistic ones),lots of secrets in each stage, chaos emerald mini-games, more stages, power ups, many interesting enemies, actual combat(which NIGHTS has little of). NIGHTS just doesn't feel like a fully fleshed out game to me. Once you get past the nice graphics and the speed, the game doesn't seem to have much to hold one's interest.

I don't regret buying it or playing it. It's fun for a little while and it was nice to see what all the fuss was about, but I don't think it lives up to its hype. It seems like a game that is trying too hard to win me over with charm rather than substance.
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Re: Need good Saturn games

Post by Scooter »

If you like Dragon's Lair type games, Braindead 13 is pretty good. Made by the same folks as DL too, can be hard to find though.
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Re: Need good Saturn games

Post by AwesomeMonstar »

Gamerforlife wrote: The music was great. Zero intro stage theme, the music during the fight against the Colonel, there was some really good tracks in that game. Boss fights were all well balanced and great. You could beat them all with skill or by using the right weapon. The fight against Magma Dragoon is one of the most memorable fights in the series. It was like fighting a Street Fighter II character and the fight was even cooler still when using melee-oriented Zero. I think that boss fight was made for him. I had no issues with the level design either.

I think MM X 4 was the last great MM X game, though MM X 5 was respectable and MM X 8 showed Capcom sort of getting back on track, but it was too little, too late.
I think what you're getting at is the game is pretty good with zero. I'll agree with that. I was pretty amazed at how well the levels worked with both characters. Some bosses, like magma dragoon, also kicked ass. BUT the x campaign was far too easy, the level design was bland and lost the awesome vertical aspect of the series prior, and most zero bosses were IMPOSSIBLE unless you chose a certain boss route. Cyber peacock was damn near impossible to kill with your bare bone zero, storm owl all but requires the double jump and sword flip, and final sigma was pretty ridiculous when played against with zero. X 5 brought back that vertical aspect to a degree, made zero battles a little more fair, and while the music still wasn't too cool, it was improved (remix of x water stage most noticable). X4 isn't a bad game, it's just a rough transition stage that led to a far better x5. x6, on the other hand is so INCREDIBLY bad. I have no clue what went wrong there.
Don't that just look oh so tasty?
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Re: Need good Saturn games

Post by Gamerforlife »

AwesomeMonstar wrote:
Gamerforlife wrote: The music was great. Zero intro stage theme, the music during the fight against the Colonel, there was some really good tracks in that game. Boss fights were all well balanced and great. You could beat them all with skill or by using the right weapon. The fight against Magma Dragoon is one of the most memorable fights in the series. It was like fighting a Street Fighter II character and the fight was even cooler still when using melee-oriented Zero. I think that boss fight was made for him. I had no issues with the level design either.

I think MM X 4 was the last great MM X game, though MM X 5 was respectable and MM X 8 showed Capcom sort of getting back on track, but it was too little, too late.
I think what you're getting at is the game is pretty good with zero. I'll agree with that. I was pretty amazed at how well the levels worked with both characters. Some bosses, like magma dragoon, also kicked ass. BUT the x campaign was far too easy, the level design was bland and lost the awesome vertical aspect of the series prior, and most zero bosses were IMPOSSIBLE unless you chose a certain boss route. Cyber peacock was damn near impossible to kill with your bare bone zero, storm owl all but requires the double jump and sword flip, and final sigma was pretty ridiculous when played against with zero. X 5 brought back that vertical aspect to a degree, made zero battles a little more fair, and while the music still wasn't too cool, it was improved (remix of x water stage most noticable). X4 isn't a bad game, it's just a rough transition stage that led to a far better x5. x6, on the other hand is so INCREDIBLY bad. I have no clue what went wrong there.
I've beaten the game with Zero without using any of the bosses' weaknesses and with no heart tanks or E tanks. It's very do-able. Zero was all about skill and speed, unlike X who was slow and strategic. That's why I liked playing as Zero. He was playable in every installment afterwards, but MM X 4 got the ball rolling so it holds a special place in my heart for that.

You don't need the double jump for Storm Owl. You can do a normal jump and just barely grab the edge on the platform above you. It takes a bit of skill and timing. Then you just slashed him whenever he came out you. If you properly timed your three hit strike, you could nail him with the third slash just as he came onscreen, hitting multiple times(since Zero's third slash is a multi-hitter and does the most damage). Cyber Peacock was easy. You stick to the wall, dash jump off of it when he comes under you then move back towards him in mid-jump and strike him. When he starts doing the homing missiles, you get under him, dash to the wall, dash jump off the wall over them and attack him. Final Sigma is quite do-able too. His attacks all follow a pattern. MM X 4 was easy with both characters once you knew what you were doing, but I like Zero because he has a faster response time(because X had to keep charging his gun shots all the time). Plus, the battles against the Colonel and Magma Dragoon felt like all out duels with Zero, the way they were meant to be. Fighting them with X's gun just didn't feel right.

X5 was a step backwards. You had no control over how the story played out, which was annoying. Plus, Capcom got cheap and didn't give us any anime cutscenes. That cut scene that plays out in MM X 4 before you fight Sigma with Zero was AWESOME and got me so pumped for the upcoming battle. MM X 5 was still a great game though. I think most people agree that MM X 6 was clearly rushed and a noticeable drop in quality. MM X 4 was the last game in the series that I felt Capcom really went all out on. Anime cutscenes, playable Zero, two story modes, revamped graphics and sound. Everything after felt sort of half-assed until MM X 8, which bought the series at least a little bit of respect from fans.
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Re: Need good Saturn games

Post by Gamerforlife »

To illustrate some of my previous post's points, here's a player who really knows how to use Zero properly



RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
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