Your thoughts and experiences with Nintendo DS RPGs.

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Exhuminator
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Re: Your thoughts and experiences with Nintendo DS RPGs.

Post by Exhuminator »

MrPopo wrote:Beaten

Chrono Trigger
The Dark Spire*
Dragon Quest IV
Dragon Quest V
Dragon Quest VI
Dragon Quest IX
Dragon Quest Monsters Joker
Dragon Quest Monsters Joker 2
Etrian Odyssey*
Etrian Odyssey II*
Etrian Odyssey III
Final Fantasy III
Fire Emblem Shadow Dragon
Fire Emblem Shin Monshō no Nazo: Hikari to Kage no Eiyū
Front Mission*
Golden Sun Dark Dawn
Infinite Space
Izuna
Izuna 2
Lufia Curse of the Sinistrals
Luminous Arc
Mario & Luigi Partners in Time
Mario & Luigi Bowser's Inside Story
Pokémon Diamond
Pokémon Platinum
Pokémon SoulSilver
Pokémon Black
Radiant Historia
SMT: Devil Survivor*
SMT: Devil Survivor 2*
SMT: Strange Journey*
Tales of Innocence
I think it's cool you beat all these, but some thoughts on their individual quality would be appreciated. (This sentiment is extended to Kuruwin's list as well.)



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laurenhiya21 wrote:And um... Why are the Harvest Moon games in the SRPG section?
Well to an extent they can be seen as much. There's a lot of strategy you have to put into place to run a successful farm and homestead. Without which you won't beat the game. Then there's NPC interaction with dialogue choices, and buying things. There's an over arching plot line. Your farming skills level up as you progress. You get better equipment. I mean it's not a clean 100% SRPG sure, but there's enough common elements there that I think it counts.
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Re: Your thoughts and experiences with Nintendo DS RPGs.

Post by laurenhiya21 »

Exhuminator wrote:
laurenhiya21 wrote:And um... Why are the Harvest Moon games in the SRPG section?
Well to an extent they can be seen as much. There's a lot of strategy you have to put into place to run a successful farm and homestead. Without which you won't beat the game. Then there's NPC interaction with dialogue choices, and buying things. There's an over arching plot line. Your farming skills level up as you progress. You get better equipment. I mean it's not a clean 100% SRPG sure, but there's enough common elements there that I think it counts.
Ok I see your reasoning now. I was a little thrown off since most of the others in the list were 100% SRPGs.

So I guess I have also played:
Harvest Moon DS (Can be pretty glitchy sometimes, but the amount of things you can do on your farm made it fun for a while)
Harvest Moon DS: Sunshine Islands (Interesting how you unlock everything as you raise different islands, but got pretty boring for me fast)
Harvest Moon DS: Grand Bazaar (My least favourite HM games I've played. Very dull and the bazaars are super boring)
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Re: Your thoughts and experiences with Nintendo DS RPGs.

Post by MrPopo »

Happy to oblige.

The Dark Spire - A tribute to classic Wizardry; around the 1-3 era. You get two graphical modes available, one with some stylistic 2D art and one with art an Apple II can put out (I used the latter). The main difference is that your party size is only four rather than six. But all the old conventions like AD&D rules of AC and not actually knowing the damage ranges of your equipment (expressed in terms of dice and + modifiers) are present. If you want a really classic (in all senses of the world) Wizardry experience go for it.

Etrian Odyssey I & II - As I recall you've beaten the 3DS remakes so you're looking for opinions on the original. I don't remember if you did story mode for the remakes; if you did then you'll find that the story is much much lighter (and EOI doesn't have that separate set of dungeons the remake has) and the full party customization means if you know what you're doing you can get extremely powerful around midgame. They didn't change a lot with the remakes system-wise; the main differences are some of the best skills got their numbers nerfed a bit. Honestly I think you can just stick with the remakes if you've already done them.

Front Mission - A solid SRPG that doesn't have a lot of complexity to it; there's a limited number of skills that trigger based on the three weapon types (melee, short, long). Unlike the later entries short weapons (which are pistols and rifles) can only attack adjacent enemies, while if you want standoff you need to use missiles and bazookas. So the melee vs. short distinction is a matter of attack priority (melee attacking short gets shot first). The story is also a bit more grounded compared to later entries; you've still got some of the political stuff but it's a more localized conflict and the obligatory conspiracy is also more localized.

Devil Survivor 1 & 2 - An SRPG variant on the SMT formula. You form teams consisting of a human at the center and up to two demons supporting. When you engage an enemy each side gets to do attacks based on speed stats (so one turn of RPG battles); hitting weakness gives you an extra turn and can cancel enemy extra turns (that one is not 100% as I recall). There's demon fusion and this was the first game to let you fully control inheritance, rather than being random. That said, skills are divided into three categories; attack, support, and a third one that's race specific and can't be passed down. Each unit (demon or human) can have three attack and three support. Humans learn skills by picking a skill they want to learn off an enemy unit and killing that unit with that character; once learned a skill can be equipped by any human but only one human per skill (changeable between battles). There's lots of story bits in between that are driven by the player; you might have time to do three conversations but have five or six available. This eventually leads to some of the story branching. My only real complaint is there's an early boss in Devil Survivor 1 that can only be damaged by melee attacks from the protagonist, so if you built him magic you're going to have a rough time.

SMT: Strange Journey - This brings SMT back to the dungeon crawling roots and uses the Etrian Odyssey engine. Maps are made for you (which is frustrating at times when you forget if you didn't map an area because you didn't get to it or because it was trap squares you didn't want to step on yet) but it's obvious the code's the same. There's the standard choice between Law/Chaos/Neutral at some point in the game and some friends become enemies afterwards. The combat is the least swingy of modern SMT games; striking weakness will trigger your partner demons to attack as well with a regular attack so it helps but isn't backbreaking (and on the flip side means you don't get utterly trashed by having your weakness hit either).
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Re: Your thoughts and experiences with Nintendo DS RPGs.

Post by marurun »

So, if you only had so much time and energy and money to give to exploring the DS RPG library, what would folks offer up as their top 5 or top 10 titles. If you are only getting a few, get these.
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Re: Your thoughts and experiences with Nintendo DS RPGs.

Post by Exhuminator »

MrPopo wrote:Happy to oblige.

The Dark Spire - A tribute to classic Wizardry; around the 1-3 era. You get two graphical modes available, one with some stylistic 2D art and one with art an Apple II can put out (I used the latter). The main difference is that your party size is only four rather than six. But all the old conventions like AD&D rules of AC and not actually knowing the damage ranges of your equipment (expressed in terms of dice and + modifiers) are present. If you want a really classic (in all senses of the world) Wizardry experience go for it.

Etrian Odyssey I & II - As I recall you've beaten the 3DS remakes so you're looking for opinions on the original. I don't remember if you did story mode for the remakes; if you did then you'll find that the story is much much lighter (and EOI doesn't have that separate set of dungeons the remake has) and the full party customization means if you know what you're doing you can get extremely powerful around midgame. They didn't change a lot with the remakes system-wise; the main differences are some of the best skills got their numbers nerfed a bit. Honestly I think you can just stick with the remakes if you've already done them.

Front Mission - A solid SRPG that doesn't have a lot of complexity to it; there's a limited number of skills that trigger based on the three weapon types (melee, short, long). Unlike the later entries short weapons (which are pistols and rifles) can only attack adjacent enemies, while if you want standoff you need to use missiles and bazookas. So the melee vs. short distinction is a matter of attack priority (melee attacking short gets shot first). The story is also a bit more grounded compared to later entries; you've still got some of the political stuff but it's a more localized conflict and the obligatory conspiracy is also more localized.

Devil Survivor 1 & 2 - An SRPG variant on the SMT formula. You form teams consisting of a human at the center and up to two demons supporting. When you engage an enemy each side gets to do attacks based on speed stats (so one turn of RPG battles); hitting weakness gives you an extra turn and can cancel enemy extra turns (that one is not 100% as I recall). There's demon fusion and this was the first game to let you fully control inheritance, rather than being random. That said, skills are divided into three categories; attack, support, and a third one that's race specific and can't be passed down. Each unit (demon or human) can have three attack and three support. Humans learn skills by picking a skill they want to learn off an enemy unit and killing that unit with that character; once learned a skill can be equipped by any human but only one human per skill (changeable between battles). There's lots of story bits in between that are driven by the player; you might have time to do three conversations but have five or six available. This eventually leads to some of the story branching. My only real complaint is there's an early boss in Devil Survivor 1 that can only be damaged by melee attacks from the protagonist, so if you built him magic you're going to have a rough time.

SMT: Strange Journey - This brings SMT back to the dungeon crawling roots and uses the Etrian Odyssey engine. Maps are made for you (which is frustrating at times when you forget if you didn't map an area because you didn't get to it or because it was trap squares you didn't want to step on yet) but it's obvious the code's the same. There's the standard choice between Law/Chaos/Neutral at some point in the game and some friends become enemies afterwards. The combat is the least swingy of modern SMT games; striking weakness will trigger your partner demons to attack as well with a regular attack so it helps but isn't backbreaking (and on the flip side means you don't get utterly trashed by having your weakness hit either).
Nice. I appreciate that detailed information, though I'm afraid you misunderstood my use of the asterisk (my fault too). I meant having you provide some opinions on all the games you beat:

Chrono Trigger
The Dark Spire
Dragon Quest IV
Dragon Quest V
Dragon Quest VI
Dragon Quest IX
Dragon Quest Monsters Joker
Dragon Quest Monsters Joker 2
Etrian Odyssey
Etrian Odyssey II
Etrian Odyssey III
Final Fantasy III
Fire Emblem Shadow Dragon
Fire Emblem Shin Monshō no Nazo: Hikari to Kage no Eiyū
Front Mission*
Golden Sun Dark Dawn
Infinite Space
Izuna
Izuna 2
Lufia Curse of the Sinistrals
Luminous Arc
Mario & Luigi Partners in Time
Mario & Luigi Bowser's Inside Story
Pokémon Diamond
Pokémon Platinum
Pokémon SoulSilver
Pokémon Black
Radiant Historia
SMT: Devil Survivor
SMT: Devil Survivor 2
SMT: Strange Journey
Tales of Innocence

But if you just want to focus on a few, these are the one's I'm most interested in:

Golden Sun Dark Dawn
Infinite Space
Luminous Arc
Mario & Luigi Partners in Time
Mario & Luigi Bowser's Inside Story
Radiant Historia
Tales of Innocence

Just a few sentences explaining what made them worth the time investment, how good you think each one really is, that sort of discussion.

I think it's great that in these DS threads people have been mentioning the games they beat, but just a quick (or long) bit of info saying what they thought of said games makes listing them far more interesting to read about. Some folks have already done this and I enjoyed it.
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Re: Your thoughts and experiences with Nintendo DS RPGs.

Post by Sarge »

Excluding the Castlevania games, 'cause I don't really count them here...

1.) Bowser's Inside Story
2.) Radiant Historia
3.) Rocket Slime
4.) The World Ends With You
5.) SMT: Strange Journey

I haven't beaten all of these, and I've left out the ports/remakes. These are probably the best original titles on the system to give you a nice breadth of different styles. If we factor in the remakes, I'd slide in FFIV and Dragon Quest IV, knocking out #4 and #5.
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Re: Your thoughts and experiences with Nintendo DS RPGs.

Post by alienjesus »

I have beaten:
Final Fantasy III - This is a fun little port, but it's a fairly flawed game in many ways. I like it more than I or IV though
Final Fantasy Tactics A2: Grimoire of the Rift - Pretty great, but I like the GBA game more.
Final Fantasy XII: Revenant Wings - This a fun little real-time strategy game that is better than you might expect. I put some time into this one.
Fire Emblem Shadow Dragon - A pretty solid remake of Fire Emblem 1, but it feels limited compared to the GBA era titles. The art style is underwhelming too.
Golden Sun: Dark Dawn - I adored the GBA games in this series, but this one was a let down. The gameplay is OK, but the story is like Golden Sun fanfiction, full of loose ends and unlikely to ever get finished with a sequel. Sad end to the series.
Inazuma Eleven - This is quite a fun strategy football (soccer) game. It's not amazing, but it's worth a shot.
Mario & Luigi: Partners in Time - This is a decent game, but much weaker than the game before and after it in the series. Enemies just seem to soak up way too much damage to be fun.
Mario & Luigi: Bowser's Inside Story - Some people think this is the best in the series - I think SuperStar Saga is way better, but this one is still awesome. A lot easier than the previous games though.
Might & Magic: Clash of Heroes - This is a badly unappreciated game. A cross between SRPG and match 3 puzzler, it's really cleverly done and very fun. The generic designs might put you off, but do give it a try, it's very unique.
Pokémon Diamond/Pokémon Pearl/Pokémon Platinum - All pokémon games are great, but these might be the weakest entries in my eyes due to their slow pace and limited selection of Pokémon available. Platinum dealt with both of those issues to a certain extent, so it's the best of them.
Pokémon HeartGold - A remake of what might be the best entry in the series. Lots of cool mechanics in this one that aren't used again.
Pokémon Black / Pokémon White-Much better than the previous generation, I quite appreciated the decision to go with a clean slate of all new pokémon in the main story.
Pokémon White 2 - This still might be up there with the best of the series - lots of variety, a bigger story, and big improvements on the first Pokémon White.
Pokémon Mystery Dungeon: Blue Rescue Team - A pokémon roguelike is an intrguing prospect, and it's quite well done, but unfortunately I still don't really like roguelikes.
Retro Game Challenge - This has a mini-RPG included called Guardia Quest. It's a pretty cool little Dragon Quest knock-off and is surprisingly fleshed out for a 'mini' game.
Sonic Chronicles: The Dark Brotherhood - Sega clearly saw how successful Mario's RPGs were and decided to give it a go with Sonic. Bioware made it for them. Despite the pedigree, the results are awful - shit plot, awful character balancing, shit plot, bad overworld mechanics, a shit plot and a some shoddy storytelling mean it's not worth your time.
The World Ends With You - I adore this game, it's full of style, has an interesting if somewhat overwrought story, and some complicated but fun battle mechanics that keep you interested. Astonishing that there was never a sequel.



I also own:
Age of Empires: The Age of Kings
Age of Empires Mythologies
Contact
Dragon Quest VI
Dragon Quest IX
Final Fantasy IV
Knights in the Nightmare
Phantasy Star 0

I have a lot of RPGs to get to on handhelds...
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Re: Your thoughts and experiences with Nintendo DS RPGs.

Post by Raz »

Beaten
Children of Mana
Dragon Quest Heroes: Rocket Slime
Dragon Quest IV: Chapters of the Chosen
Dragon Quest IX: Sentinels of the Starry Skies
Dragon Quest Monsters: Joker
Dragon Quest Monsters: Joker 2
Dragon Quest V: Hand of the Heavenly Bride
Dragon Quest VI: Realms of Revelation
Mario & Luigi: Bowser's Inside Story
Phantasy Star Ø
Pokemon Black Version
Pokemon Diamond Version
Pokemon HeartGold Version
Pokemon Mystery Dungeon: Explorers of Darkness
Pokemon Ranger
Pokemon Ranger: Guardian Signs
Solatorobo: Red the Hunter

Played
Fossil Fighters
From the Abyss
Glory of Heracles
Infinite Space
Kingdom Hearts 358/2 Days
Pokemon Ranger: Shadows of Almia
Radiant Historia

Unplayed
Blue Dragon Plus
Knights in the Nightmare

Dragon Quest V is my all-time favorite game.
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Re: Your thoughts and experiences with Nintendo DS RPGs.

Post by MrPopo »

Exhuminator wrote:Nice. I appreciate that detailed information, though I'm afraid you misunderstood my use of the asterisk (my fault too). I meant having you provide some opinions on all the games you beat:
Yeah, looking back I think you intended it to be indicating which ones you thought were awesome that I beat or something.

Chrono Trigger - The only things worth mentioning here are the monster arena (pretty pointless) and the bonus dungeon and ending (help tie things to the Chrono Cross storyline). The bonus dungeon I don't recall as being bastardly hard like some Square ports.
Dragon Quest IV-VI - Very nice updates of the original games. They stick with the modern trend of giving various regions phonetic accents that end up giving some flavor to the world, instead of it being one giant homogeneous fantasy land. IV you'll notice the ability to command your party.
Dragon Quest IX - I aliken this to Dragon Quest III; a series of small events on your slow march to a final goal, complete with early access to a job system. Has a very extensive postgame in terms of quests and grottos, though you probably won't want to spend much time with that if you have a bunch of other games.
Dragon Quest Monsters Joker 1-2 - Compared to the first two DQM games on the GBC this one makes it easier to generate powerful monsters due to you getting to select the movesets that get passed down. This also means you can breed earlier. DQMJ1 is kind of a pain at times, though, because of how the areas are linked; an end game area might require you to visit three areas in a row, taking the boat from each one, rather than going from a central hub.
Etrian Odyssey III - Builds on the first two games by completely changing all the classes (while there's lots fulfilling a similar general role they play differently from the originals) and adding a subclass system that gives you additional customization. Has three endings, two of which are based around following the story branch in the middle to the end and the third around rejecting your story near the end; each branch gives you a unique class (that carries to NG+). I'm still only midway through the sixth stratum and need to get around to finishing that.
Final Fantasy III - Adds some story and characterization (you get four characters rather than four blank slates) but really messes with the balance. There's now more reason to use early jobs (fighter does more damage than knight) but since they can only handle a few units on screen at a time they end up buffing monsters to compensate. Some bosses get really nasty as a result, and the splitting monsters are pathetic now.
Fire Emblem Shadow Dragon - Definitely shows its age. Aside from adding in the weapon triangle the main mechanics are unchanged.
Fire Emblem Shin Monshō no Nazo: Hikari to Kage no Eiyū - What I said above.
Golden Sun Dark Dawn - Ends on a cliffhanger as bad as the original Golden Sun. Core gameplay is pretty much unchanged.
Infinite Space - This one is pretty unique. There's an interesting space story being told and the ship customization is a whole lot of fun. Combat starts off a bit dull but gets more interesting over time as you unlock more capabilities like a spinal cannon and fighters. But at its core it's rock paper scissors based. Boarding is straight rock paper scissors but one of the options also punishes them for running, so it's the best. Regular fights are the standard VG combat RPS where you have basic attack, strong attack that overpowers basic, and defensive move that doesn't dodge basic. Strong attack costs more energy too, so the balance is thrown off even more.
Izuna 1-2 - Solid roguelikes. Izuna 1 is harder; 2 gives you the ability to go in with two characters who don't share health and can do a combo attack and many of the characters have inherent bonuses. Level persists through deaths, gear is lost unless tagged with a saver rune, and the rune system lets you customize your gear a bit.
Lufia Curse of the Sinistrals - Honestly a bit of a disappointment. It goes full action RPG with a single character on screen at a time, each character has a move useful for solving in-field puzzles, and it strips out the fat of the storyline. It also makes some major changes to some of the details, like the game starting with Maxim and Lexis (who's your mission control).
Luminous Arc - FFT-style SRPG that doesn't have anything hugely exploitable in combat, making fights a slog. Almost all the characters are women but it doesn't play up fanservice any. I don't remember the story.
Mario & Luigi games - Bowser's Inside Story is the best of the two. But Partners in Time is solid. It's nice that each M&L changes up the fight mechanics a little so you have to do a little relearning, so you don't get bored if you play multiple games.
Pokémon - If you have to pick one go with HG/SS; it has the most content by having both Johto and Kanto. I honestly didn't care for B/W's world, and the "all 150 are new!" ends up feeling gimmicky because they still want all the same Pokémon tropes in their mons.
Radiant Historia - Love this game so much. The game starts with splitting a timeline into two alternate histories and you bounce between the two to set right what once went wrong. There's also a bunch of side times where you do things like trigger a bad ending early. The combat starts off interesting but then you get Aht and becomes boring and easy (except for that bonus scorpion boss who takes up the entire grid).
Tales of Innocence - Miscategorized this; it's supposed to be in the played category. The dungeon design sucks and many of the monsters are more painful to fight than they should be.
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Re: Your thoughts and experiences with Nintendo DS RPGs.

Post by PartridgeSenpai »

Exhuminator wrote:The one complaint I've read over and over about Radiant Historia, is that its combat system is slow, highly repetitive, and unchallenging. In addition the enemy variety is low (a lot of palette swapped stuff). Everyone seems to agree it's got a proper plot and great music though.
That is exactly the problem I had with the game, and why I didn't finish it. The combat is SO god damn slow for how much you need to backtrack through shit all the time. Maybe if I realized how good Aht was I would've picked up the pace and gotten through it eventually, but you don't have her for half the time anyway(?). As a result, the story came off way too slow paced for me to ever care about it. Maybe I'll buy it again if I can find it cheap one of these days to try it again, but that wasn't one I felt awful about selling back when I sold it.
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