Things games teach us that have no real world value

Anything that is gaming related that doesn't fit well anywhere else
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J T
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Re: Things games teach us that have no real world value

Post by J T »

+ Death: it's a learning experience
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3DSStrider
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Re: Things games teach us that have no real world value

Post by 3DSStrider »

- Emotionally unstable anime teenagers are our only hope for saving the world.
- The fists of large-breasted women are even more damaging then machine guns.
- Being shot several times with a machine gun is far less deadly than being shot once with a non-automatic weapon.
- Being almost dead has no effect on your movement or reflexes, but taking a hit to your toe will immediately kill you.
- Capturing wild animals to get them to fight for you is not only perfectly safe and legal, but also a fun childhood pastime!
- Go-kart races and board games are a great way to bond with mortal enemies.
- When you have an ancient demon power sealed within you that causes you to lose control and fly into a murderous rage, the best way to deal with this is to enter a fighting tournament where a criminal warlord will take advantage of your power to rule the world.
- When you remove a half full magazine and replace it with a new one the extra bullets will teleport into your personal hammerspace.
- Collecting 100 coins off of the ground will allow you to be reborn after death.
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Tanooki
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Re: Things games teach us that have no real world value

Post by Tanooki »

Remember when you're in combat, you must unload at least half a clip, probably a full clip of ammo into an enemy before they stop -- and no they're not wearing any armor. Furthermore a head shot isn't always enough, sometimes the head needs vacating with 2 or 3 shots to stay dead.

If you can manifest your inner energy (chi?) strong enough one can create balls of fire, energy beams, explosive balls of power and more. By also clenching ones fists and screaming your ass off, the power of such attacks will greatly increase in power.

In life you can go out into the wild, often be attacked by the cutest of animals, and easily capture them in little computerized balls by using other animals to do your bidding. Somehow these animals even as big as a bus can be reduced in size to just mere inches and can live, eat, poop, and sleep all comfortably in said ball and not want to kill you when released.

(Tied to the above) It is perfectly ok for a child no older than 10 to be sent out into the world with a minimal amount of funds, one pet animal as a companion and from there they can learn to be the very best while also stopping evil plots at the same time. Who needs an education right?

If you ever need to get into a tight space, invest in a flexible metal suit and use the morph ball option. Somehow you'll convert into the size of a smaller beach ball and miraculously it will work while not shattering every bone and organ in your body.

Eating magic mushrooms are a good thing. They'll allow you to double your size and be capable of taking a potentially fatal hit without death, you will just shrink. Some of these mushrooms will allow you to get really high, mega sized really, in which then you can dominate the world by crushing anything under your boot until it wears off.

1 on 1 Sword fights are amazingly not instantly fatal despite being cleaved by a very deep slice through the body, it will take many fully penetrating or decapitating slices to do the job. Prior hits though will make you spray blood like an exploded ketchup packet and yet not flinch from it and continue your own barrage against your opponent.
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foxhound1022
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Re: Things games teach us that have no real world value

Post by foxhound1022 »

- Finding one of a particular weapon will allow you to throw infinite amounts of said weapon.

- In most cases, simply eating will bring one back from the brink of death.

- One of the most formidable heroes ever is a fat Italian guy wearing overalls.
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