Ack wrote:It also depends on how the VR is handled. If you're using the video to construct a 3D representation of the environment, I think it will be less of an issue than simply having the VR user along for the ride in an omnidirectional video.
Unfortunately the former isn't really possible using drones. The main hurdle to 3D scan as you describe it is the intense and rigorous setup required to correctly triangulate the cameras. It would be pretty maddening to try and set it up with drones.
I was reading the other day that this company in italy has successfully triangulated depth sensing cameras to capture half of a soccer pitch all at once. That is phenomenal!
Isn't the University of Granada already doing this with 3D imaging systems and drones to produce 3D models of historical buildings?
That's a bit different, they are using drones to carry cameras to scan the building in piece by piece. What I'm talking about is more akin to pressing a button and taking everything in all at once. The benefit of what I'm talking about is that you can keep "pressing the button" to scan sequentially, then play it back like a giant flip book. This lets you, as an example, rewind or pause time as you step through a scene.