Re: Games like Donkey Kong?
Posted: Tue Mar 17, 2015 8:07 am
This one doesn't exactly fit the description, but it kinda comes close, and I think it might be right up your alley.
Gain Ground on the Sega Genesis. Each level is a single screen, and the primary goal is to reach the Exit, whether all enemies are defeated or not. It looks like an overhead shooter, but its pacing is much slower and strategic.
You start with 3 characters iirc, and in the stages you can rescue other characters. If you get them to the exit, they become playable. Each character plays a little differently, and knowing how each one works is vital for progression. If you take a hit, that character is "dropped", and can be rescued by picking them up and taking them to the exit, but if your new character gets hit, the old one will be lost forever. Each stage is timed, and the timer is not forgiving, so making quick decisions as to what character can tackle the layout, and which enemies you want to take out first, or leave for later (or never fight at all) brings a really intriguing feel to the game.
I think its a really interesting game, an odd hybrid of overhead action, strategy (and it predates even Herzog Zwei!), and some puzzle aspects. It has a bit of a learning curve, but once you come to grips with it, its a very unique experience that I have not seen elsewhere.
Gain Ground on the Sega Genesis. Each level is a single screen, and the primary goal is to reach the Exit, whether all enemies are defeated or not. It looks like an overhead shooter, but its pacing is much slower and strategic.
You start with 3 characters iirc, and in the stages you can rescue other characters. If you get them to the exit, they become playable. Each character plays a little differently, and knowing how each one works is vital for progression. If you take a hit, that character is "dropped", and can be rescued by picking them up and taking them to the exit, but if your new character gets hit, the old one will be lost forever. Each stage is timed, and the timer is not forgiving, so making quick decisions as to what character can tackle the layout, and which enemies you want to take out first, or leave for later (or never fight at all) brings a really intriguing feel to the game.
I think its a really interesting game, an odd hybrid of overhead action, strategy (and it predates even Herzog Zwei!), and some puzzle aspects. It has a bit of a learning curve, but once you come to grips with it, its a very unique experience that I have not seen elsewhere.