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Re: Why will Publishers not release most of their backlog?
Posted: Mon Apr 07, 2014 3:36 pm
by isiolia
marurun wrote:To elaborate on this, there's kind of a finite amount of money in the games market. Releasing large back catalogs might cause consumers to spend a little more, but if the older games have a negative impact on newer game sales, that hurts the companies a lot more than the lost revenue on older games not sold.
I think they're less at odds with new releases than being credited for. It's not all that uncommon to see older games thrown in as bonus material, or used to promote new releases.
Even assuming that they were serious competition, however, how many publishers consistently have new releases targeting the same user bases week in and week out? Catalog releases increase the chance of the publisher getting at least some of your gaming dollar every month.
I think it comes down mostly to finite resources in general. Setting aside possibly expired licenses for IP, source code, all that...it'd be a massive undertaking, one that would always be increasing in size. PS4 comes out, time to port
every game EA has ever published to it. Then do it again when the PS5 launched, only with all the PS4-native games too!

Re: Why will Publishers not release most of their backlog?
Posted: Mon Apr 07, 2014 3:53 pm
by Jmustang1968
Source code is a big one, and resource expense versus projected sales is another.
But another that has been missed is licensing. Many games have music that would need to be licensed again. Or trademarked images or IP that has changed hands. There is some legal issues as far as royalties and licensing that goes into consideration often.
Re: Why will Publishers not release most of their backlog?
Posted: Mon Apr 07, 2014 4:21 pm
by BoneSnapDeez
Jmustang1968 wrote:Man games have music that would need to be licensed again.
Man games? Like Ballz?
I am thankful for the flood of compilations that we began to see in the 6th generation. Hell we got Intellivision comps and even an EA comp. EA!!!
Re: Why will Publishers not release most of their backlog?
Posted: Mon Apr 07, 2014 4:32 pm
by Jmustang1968
BoneSnapDeez wrote:Jmustang1968 wrote:Man games have music that would need to be licensed again.
Man games? Like Ballz?
I am thankful for the flood of compilations that we began to see in the 6th generation. Hell we got Intellivision comps and even an EA comp. EA!!!
Haha fixed it.
Re: Why will Publishers not release most of their backlog?
Posted: Mon Apr 07, 2014 11:29 pm
by marurun
BoneSnapDeez wrote:Man games? Like Ballz?
And why isn't there a brand new version of Ballz? Think of how many different effects they could apply to each ball in the fighter with the modern GPU and shader power available. You could have a fighter made out of, like, 50 ballz or something like that, each with a different combination of shiny effects!
Or, make a special version for the Occulus that would truly be Ballz 3D.