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Re: Attitudes towards game studies and general gaming cultur
Posted: Fri Nov 15, 2013 4:13 pm
by Hazerd
dsheinem wrote:you "don't agree" with my/Ack/Norris/etc.'s thinking.
That sums it up, thanks

Re: Attitudes towards game studies and general gaming cultur
Posted: Fri Nov 15, 2013 4:16 pm
by dsheinem
Hazerd wrote:dsheinem wrote:you "don't agree" with my/Ack/Norris/etc.'s thinking.
That sums it up, thanks


Re: Attitudes towards game studies and general gaming cultur
Posted: Fri Nov 15, 2013 4:18 pm
by Hazerd
dsheinem wrote:Hazerd wrote:dsheinem wrote:you "don't agree" with my/Ack/Norris/etc.'s thinking.
That sums it up, thanks



Re: Attitudes towards game studies and general gaming cultur
Posted: Mon Nov 18, 2013 2:59 am
by J T
Hazerd wrote:
DO WE HAVE A SHRINK IN THE HOUSE!?
*lays down*
Yes, but you probably don't want to turn to me for sympathy on the whole "games aren't meant to be analyzed as art" front.
Re: Attitudes towards game studies and general gaming cultur
Posted: Mon Feb 17, 2014 8:43 am
by IrishNinja
now that you guys are past some of the anti-academia approach...
Anecdotal, but i think i've stumbled across something similar to the claim in the OP: when classic gaming is discussed on a number of forums, i noticed a sort've revisionist take that stressed nintendo and downplayed sega, barely even acknowledging turbo, neo-geo etc. now, this might seem somewhat logical given both nintendo's ongoing success (well, relative anyway) and more importantly commercial relevance, right? But i also noticed that the same dozen or so first party adventure/platformers were named, as well as a few obligatory Square RPG's. I found it puzzling.
Then i realized: while sega had JPRG's, many were variants - strategy, action etc sub genres, while turbo had a few and SNK none (by nature). rather, genres now likewise niche - beat-em-ups, SHMUPs, simulators, arcade action (as well as arcade sports), horror etc - weren't commented upon, even when they were the bulk of the strength of those respective libraries; moreover, said genres often weren't commented on with the SNES either though, which i assume points to:
a) an unwillingness to dive into the crates of classic games, the way film students do with movies, etc - which i'd presume would have some interesting venn diagram overlap with modern gaming & said players' limited genres of appeal/attempts
b) a sort've echo-chamber where despite the decades-old presence of emulators/ROMs information seems to stem from second-hand sources on an almost meme-like level
anyway, i think this (at least loosely) ties into a bit've what OP was referring to.
Re: Attitudes towards game studies and general gaming cultur
Posted: Fri Apr 04, 2014 12:25 pm
by ClassicallyTrained
Very interesting article. What I take away from this (and the subsequent replies to the post) is how complex the issue really is. Emotion, experience, preference, nostalgia, opinion, knowledge, context, and personality all influence the matter.
I need to think it over a bit more, since the subjective influences account for so much of the complexity in this topic.